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		<title><![CDATA[First Strike Forums — Auto-Destruct on abandoned ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3669</link>
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		<description><![CDATA[The most recent posts in Auto-Destruct on abandoned ships.]]></description>
		<lastBuildDate>Mon, 22 Jan 2007 19:21:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51222#p51222</link>
			<description><![CDATA[<p>*click* I think the last two posts pretty much sum everything up.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Mon, 22 Jan 2007 19:21:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51222#p51222</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51218#p51218</link>
			<description><![CDATA[<p>Hmm...ok. Woodrow convinced me in IRC that the pros out weigh the cons in this situation. It&#039;s highly unlikely you&#039;ll be forced into a situation where if you suicide you&#039;ll get booted for a minus score.</p><p>You know what? This whole argument is pretty retarded. Either way, if you can&#039;t bail or can, it&#039;s barely going to effect gameplay. I&#039;m done talking about it.</p>]]></description>
			<author><![CDATA[null@example.com (BigBadChewy)]]></author>
			<pubDate>Mon, 22 Jan 2007 18:52:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51218#p51218</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51214#p51214</link>
			<description><![CDATA[<p>I&#039;ve had it up to here *raises arm above head* with all the whining about bailers, not being able to bail, being stuck with morons, smacktards, parachutes etc. And as much as you say &#039;its not about the points&#039;, Yes it ****ing well is, otherwise (and let&#039;s be honest here) no one would give a rat&#039;s a*** about bailers, as without parachutes they die either way.</p><p>You can&#039;t punish people for someone else&#039;s stupidity - and mods that do that are really not helping themselves. This is what the no bailing situation basically means. Points, at the end of the day, DO matter, they do provide people with a feeling of achievement ingame, and something that no one has mentioned...negative scores do provide one way to be kicked.</p><p>To be brutally honest about this, we either live with bailers, smacktards etc who will find a way to abuse things regardless (you aren&#039;t gonna stop kamikazes for example), or we have a game that is overly nanny state like that could end up being not that fun to play.</p><p>People will do things you don&#039;t like no matter how hard you try to stop them: Learning to live with them is part of being a well rounded person.</p><br /><br /><p><span class="postimg"><img src="http://files.sunlock.dk/pictures/blog/2006/05_maj/grolsch.jpg" alt="http://files.sunlock.dk/pictures/blog/2006/05_maj/grolsch.jpg" /></span></p><p>Schtop, it&#039;s not ready!</p>]]></description>
			<author><![CDATA[null@example.com (Demonic)]]></author>
			<pubDate>Mon, 22 Jan 2007 17:55:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51214#p51214</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51210#p51210</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>So people who are about to die will simply suicide, instead of bailing.</p></blockquote></div><p>Exactly what I was going to say. But it is kinda hard to press enter and press suicide when your getting shot down...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 22 Jan 2007 17:06:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51210#p51210</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51208#p51208</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Pumbaa wrote:</cite><blockquote><p>If u go with &quot;if u dont know him, dont join him&quot; that wont make for a very good teamplay really.. Maybe take away the points being reduced when suiciding to able people who&#039;re scared for a - sign next to they&#039;re score to suicide to start over.. <br />Im all for no bailing!</p></blockquote></div><p>So people who are about to die will simply suicide, instead of bailing.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 22 Jan 2007 16:22:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51208#p51208</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51200#p51200</link>
			<description><![CDATA[<p>Oh my hamsters, lol. I&#039;m not being obstenate or smart alec or anything, when i&#039;m posting, but All I&#039;m saying is, WHY is this a Big deal?</p><p>Is it currently aBig deal in BF1942 BF2 and BF2142, plus BF vietnaam, Special forces, the 2 booster packs, and BF modern combat on the consoles?</p><p>Not to mention any other online multiplayer game that has vehicles that carry more than 1 person?</p><p>So you get in with a Sucky pilot, so what you die you loose a point, If you can&#039;t Fly good yourself your resigned to getting in teh bakc and hopeing their a good driver, It&#039;s teh same in real life. For every car, bus, tram, Train, areoplane, Boat, Submarine, monorail, rickshaw, Taxi cab, Tandum Bicycle or rocket ship, etc do you ask for their driving Capabilities? and proof you won&#039;t die On route?</p><p>No,&nbsp; You take your chances, Except in the game You can respawn, In life you can&#039;t, Hopefully this puts this silly argument into perspective <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><br /><p>&#039;this message was brought to you by the nanny culture society of the united kingdom, in assosciation with the united states of america.&#039;</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Mon, 22 Jan 2007 15:25:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51200#p51200</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51187#p51187</link>
			<description><![CDATA[<p>If u go with &quot;if u dont know him, dont join him&quot; that wont make for a very good teamplay really.. Maybe take away the points being reduced when suiciding to able people who&#039;re scared for a - sign next to they&#039;re score to suicide to start over.. <br />Im all for no bailing!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Mon, 22 Jan 2007 09:12:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51187#p51187</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51182#p51182</link>
			<description><![CDATA[<p>Hehe... As much as I hate to admit, I agree with TY2D2 on this one... <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Tulkas)]]></author>
			<pubDate>Mon, 22 Jan 2007 08:11:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51182#p51182</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51181#p51181</link>
			<description><![CDATA[<p>Im for locking the suckers inside. IF u were to fly along with a smacktard I think suiciding is the best solution</p><p>haha now see that in a real war &quot;Omg this pilot is a smacktard, oh well, up with the ol knife o&#039; cut&quot;</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Mon, 22 Jan 2007 07:42:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51181#p51181</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51180#p51180</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Preach there are otherways a ship can be abbanded in space then simply bailing, if the pilot is shot through the windscreen, or if the pilot presses suicide.</p><p>ALL vehicles have a time to live if abandened.</p></blockquote></div><p>I agree with Preacher and UnCo...</p><p>Why is there such a dilema about this? </p><p>If you get into a ship with some moron who can&#039;t fly, well you&#039;ve learned your lesson haven&#039;t you? And have you forgotten that points don&#039;t really matter? If your really scared about getting in with a pilot that sucks, well tough, don&#039;t get in with people you don&#039;t trust then.</p><br /><p>And if you guys really want to get petty about it... Make it so the gunner can switch to the pilot seat, but the pilot can&#039;t switch to the gunner seat. That way, if the pilot dies (shot through glass) you can switch to the front and fly away, however that would be physically impossible since the cockpits are WAAAY too small. </p><p>And also the whole &quot;gunners should be able to bail&quot; thing is retarded because the cockpit only has one hatch keeping the pilots safe from the outside, if one guy leaves, the hatch must open for both of them, and both guys would have to get out. Rebels don&#039;t wear stuff to protect them from the outside anyways, ever seen a oxygen mask on them while they&#039;re cruisin around in the movies? No.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 22 Jan 2007 06:33:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51180#p51180</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51172#p51172</link>
			<description><![CDATA[<p>Preach there are otherways a ship can be abbanded in space then simply bailing, if the pilot is shot through the windscreen, or if the pilot presses suicide.</p><p>ALL vehicles have a time to live if abandened.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 22 Jan 2007 03:55:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51172#p51172</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51160#p51160</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>simple solution, No bailing. Jees.</p></blockquote></div><p>But what if you&#039;re stuck with a smacktard and you&#039;re in the gunner seat? You shouldn&#039;t be forced to 10 minutes of watcing your pilot do loops and barrel roles, and it isn&#039;t right to force someone to suicide themselves just to get away from an idiot.</p>]]></description>
			<author><![CDATA[null@example.com (BigBadChewy)]]></author>
			<pubDate>Mon, 22 Jan 2007 02:01:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51160#p51160</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51158#p51158</link>
			<description><![CDATA[<p>If someone bails, they should have to suicide for their stupidity <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; &nbsp; &nbsp;Wasn&#039;t there auto destroy in 42?&nbsp; Did they take it out in bf2/2142?</p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Mon, 22 Jan 2007 01:08:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51158#p51158</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51154#p51154</link>
			<description><![CDATA[<p>simple solution, No bailing. Jees.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Sun, 21 Jan 2007 23:57:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51154#p51154</guid>
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			<title><![CDATA[Re: Auto-Destruct on abandoned ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=51151#p51151</link>
			<description><![CDATA[<p>True, but it should be very few seconds since the ship would be absolutly useless sitting there. People wouldn&#039;t be able to get back inside it and it would just be holding up pilots back at the hanger. With ground maps the time should be extended to allow the enemy to rightly steal the foolish bailer&#039;s ship, but on space maps this time should be set to near nothing, thereby giving it the impression it self-destructed.</p>]]></description>
			<author><![CDATA[null@example.com (BigBadChewy)]]></author>
			<pubDate>Sun, 21 Jan 2007 23:15:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=51151#p51151</guid>
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