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	<title type="html"><![CDATA[First Strike Forums — The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3759&amp;type=atom" />
	<updated>2007-02-04T19:04:45Z</updated>
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			<title type="html"><![CDATA[Re: The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52377#p52377" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>You must have been drinking the last time you played.</p></blockquote></div><p>How did you know???</p>]]></content>
			<author>
				<name><![CDATA[THX-1138]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=644</uri>
			</author>
			<updated>2007-02-04T19:04:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52377#p52377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52333#p52333" />
			<content type="html"><![CDATA[<p>that rotate stuff of the B-wing was doable in SW: Rogue Squadron 3</p>]]></content>
			<author>
				<name><![CDATA[joene]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=708</uri>
			</author>
			<updated>2007-02-04T11:46:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52333#p52333</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52324#p52324" />
			<content type="html"><![CDATA[<p>You must have been drinking the last time you played.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-04T09:32:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52324#p52324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52308#p52308" />
			<content type="html"><![CDATA[<p>I thought the B-Wing gyros were in XWA.</p>]]></content>
			<author>
				<name><![CDATA[THX-1138]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=644</uri>
			</author>
			<updated>2007-02-04T02:15:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52308#p52308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52254#p52254" />
			<content type="html"><![CDATA[<p>we were able to do it in 1942 so i don&#039;t see why we can&#039;t do it now.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-02-03T17:45:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52254#p52254</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The B-wing's Gyro System & the A4/S3 Y-wing Models]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52214#p52214" />
			<content type="html"><![CDATA[<p>First off, I just gotta say the new update is fantastic and the models and textures are very well done. The A-wing&#039;s cockpit is particularly eye-catching. Great work everyone! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>Okay, now for my inquiries. I was curious if the B-wing is still going to have it&#039;s gyroscopic stabilization system implemented into the game. That&#039;s the one major function LA has NEVER implemented in ANY Star Wars game featuring the B-wing, despite it being the ship&#039;s signature ability. It would be awesome to finally be able to use it. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>But, <em>can</em> it be done? Basically, the cockpit would be the focal point and would remain level to the horizon (or the N/S planetary axis in space) while the rest of the craft rotates clockwise/counter clockwise around it. The cockpit would right itself while coming out of a loop or other advanced maneuvers, as well. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Another feature I think would be a great help in aiding in air/space combat would be to have the option to fix the camera behind the craft so when it rolls left/right, the camera would roll left/right with it. I don&#039;t know if this is a feature that&#039;s already been implemented into BF2142, but it would have been a big help in previous BF games. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>I was also wondering what happened to our good buddy Schrifle? He was working on the BTL-A4 &amp; S3 Y-wing models and was doing a great job. Both of us were working on the two seater BTL-S3 model back when I was apart of the team and it was coming along marvelously. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-02-03T01:42:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52214#p52214</id>
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