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		<title><![CDATA[First Strike Forums — Locked or unlocked vehicles - and "vehicle classes"]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3765</link>
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		<description><![CDATA[The most recent posts in Locked or unlocked vehicles - and "vehicle classes".]]></description>
		<lastBuildDate>Sat, 10 Feb 2007 00:13:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53048#p53048</link>
			<description><![CDATA[<p>PUSH MAPS, anyone?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 10 Feb 2007 00:13:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53048#p53048</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52981#p52981</link>
			<description><![CDATA[<p>With exceptions to generic vehicles and the occasional lore-appropriate moment, I personally consider the stealing of vehicles and flag backcapturing to fall under the realm of griefing.&nbsp; It takes away from the game as a whole for the benefit of the one or two people who did it.&nbsp; For further details please see my post in the ABC discussion or wait till we publish more information on gameplay.&nbsp; Thankyou</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Fri, 09 Feb 2007 18:44:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52981#p52981</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52794#p52794</link>
			<description><![CDATA[<div class="quotebox"><cite>KingDork wrote:</cite><blockquote><p>Hmm have them locked for most classes, maybe have the &quot;smuggle&quot; class be able to steal them. Be a perk for them. Chewbacca was able to use an AT-ST. Just some perk for that kind of class.</p></blockquote></div><p>I like that idea. It could take some time to smuggle the vehicle depending if it&#039;s ATST/10 seconds or ATAT/30 seconds to steal it. Maybe it even could make some noise to steal vehicle then it&#039;s not that easy, cos enemy can notice you easier.</p><p>I think smuggler should be light armored unit(IE. only having pistol and some cool gadgets) who need to be clever to steal vehicles. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Thu, 08 Feb 2007 09:42:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52794#p52794</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52793#p52793</link>
			<description><![CDATA[<p>Hmm have them locked for most classes, maybe have the &quot;smuggle&quot; class be able to steal them. Be a perk for them. Chewbacca was able to use an AT-ST. Just some perk for that kind of class.</p>]]></description>
			<author><![CDATA[null@example.com (KingDork)]]></author>
			<pubDate>Thu, 08 Feb 2007 09:29:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52793#p52793</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52657#p52657</link>
			<description><![CDATA[<p>I wonder if you can lock them when they spawn on one side but when somebody gets in them has a go then jumps out it then unlocks them so anybody can have a go</p>]]></description>
			<author><![CDATA[null@example.com (Kiffer)]]></author>
			<pubDate>Wed, 07 Feb 2007 09:29:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52657#p52657</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52644#p52644</link>
			<description><![CDATA[<p>We shouldn&#039;t have to &#039;lock&#039; the door upon leaving, it&#039;s really part of the strategy. I sneak in a rebel base, steal a X-fighter and it gives me an advantage of sneaking up on enemy rebels because they dismiss me as a friendly fighter.</p><p>If you don&#039;t like it.. just blow em up <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Geral Corasjo)]]></author>
			<pubDate>Wed, 07 Feb 2007 05:54:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52644#p52644</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52348#p52348</link>
			<description><![CDATA[<p>As I said in the ABC thread, Hoth had a really annoying tendency to break down because it was all too easy to just pick up a TIE Fighter, fly into the Alliance hangar, and capture their rear base. Why? Because on a public server, you&#039;re practically never going to find someone willing to spend the round on sentry duty in the main base, just sitting there waiting for the occasional stormie to come in. And I can&#039;t blame them.</p><div class="quotebox"><blockquote><p>Besides there are occasions like say the imps take a flag where there is already some rebel craft, the imp craft won&#039;t appear with the rebel craft already at the vehicle spawn point.</p></blockquote></div><p>Then have the Imperial craft spawn at a different spot than the rebel craft, if possible. Either way, there&#039;s nothing a good DetPack can&#039;t handle when there&#039;s some Rebel material to destroy <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 04 Feb 2007 14:54:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52348#p52348</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52321#p52321</link>
			<description><![CDATA[<p>I do see what you mean there rybot, but for me its still the other way around. Maybe the ABC would work best. I still dont think all vehicles should be &quot;stealable&quot; though, like the aircraft, or special vehicles like ATATs.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 04 Feb 2007 08:18:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52321#p52321</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52320#p52320</link>
			<description><![CDATA[<p>My personal reasons for not locking craft is; if it&#039;s not being used by the team that owns it, it should be fair for the other team to steal it.</p><p>Besides there are occasions like say the imps take a flag where there is already some rebel craft, the imp craft won&#039;t appear with the rebel craft already at the vehicle spawn point. That makes for a really unfair advantage.</p><p>Stealing vehicles isn&#039;t a real problem as I see it anyway. Actually a great tactic that I use a lot is, throw some C4 on an enemy tank to force the enemy to abandon it, for fear of blowing up, then take the tank and use it against him. So I think the benefits outweigh the cons, but that&#039;s just my opinion. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Sun, 04 Feb 2007 07:44:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52320#p52320</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52318#p52318</link>
			<description><![CDATA[<p>Its not hard to sneak into a main base, its easier because no one is ever there...&nbsp; Except the people standing next to the spawns, but its not like those guys can&#039;t get picked off easily.</p><p>And lore wise, this mod is not about those pilots that were from the imperial academy,&nbsp; its about the overall battles and everyday soldier/pilots from each side, not the rambo characters who know everything. Even if there were 100 rebel pilots who went to the imperial academy and know how to fly imperial vehicles, the Galactic Civil War was faught by 100x that many people. Its bad for gameplay and it doesnt hold up to lore either.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 04 Feb 2007 07:29:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52318#p52318</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52309#p52309</link>
			<description><![CDATA[<div class="quotebox"><cite>THX-1138 wrote:</cite><blockquote><p>As for gameplay reasons, I know some people enjoy being the ruthless Imperials, but also like to control fighters such as the A-Wing. However, if the vehicles aren&#039;t locked, stealing them should be difficult. A soldier would have to infiltrate the enemy base, without being killed, get the starfighter or other vehicle, and escape without being killed.</p></blockquote></div><p>Plus you could get TKed by and imp if they happed to mistake you for a reb flying a A-wing.&nbsp; I personaly dont think it matters very much because well...its not really that hard to pick up some fight sticks and uhh...fly</p><p>Those some people THX mentions above...one of them is me <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Sun, 04 Feb 2007 02:16:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52309#p52309</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52305#p52305</link>
			<description><![CDATA[<p>Okay, so a lot of Rebel pilots were originally Imps: examples are Biggs (defected after the Academy, near Bestine, as said in the deleted scenes), Han Solo was the top TIE pilot (beat Baron Soontir Fel) in his class, Kyle Katarn was the top Stormtrooper in his class, and Tycho Celchu and Derek &quot;Hobbie&quot;Klivian were both also Imperial pilots.</p><p>Chewie stole an AT-ST just fine.</p><p>As for gameplay reasons, I know some people enjoy being the ruthless Imperials, but also like to control fighters such as the A-Wing. However, if the vehicles aren&#039;t locked, stealing them should be difficult. A soldier would have to infiltrate the enemy base, without being killed, get the starfighter or other vehicle, and escape without being killed.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Sun, 04 Feb 2007 02:08:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52305#p52305</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52299#p52299</link>
			<description><![CDATA[<p>No.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 03 Feb 2007 22:42:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52299#p52299</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52298#p52298</link>
			<description><![CDATA[<p>If a vehicle is locked when someone on the team the owns it uses, if they abandon it can someone on the other team steal it then?</p>]]></description>
			<author><![CDATA[null@example.com (Captain Peacock)]]></author>
			<pubDate>Sat, 03 Feb 2007 22:39:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52298#p52298</guid>
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			<title><![CDATA[Re: Locked or unlocked vehicles - and "vehicle classes"]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52279#p52279</link>
			<description><![CDATA[<p>Vehicles really are overrated, I just love to blow them up <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>The more the enemy has the better, I&#039;ll let the grunts get shot while I sneak up behind it, that&#039;s my opinion.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sat, 03 Feb 2007 20:25:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52279#p52279</guid>
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