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		<title><![CDATA[First Strike Forums — ABC?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3767</link>
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		<description><![CDATA[The most recent posts in ABC?.]]></description>
		<lastBuildDate>Mon, 12 Feb 2007 01:43:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53283#p53283</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>The moment anyone crosses the line from &quot;playing the game for fun&quot; to &quot;playing the game to ruin the fun of others&quot; is the moment we no longer want them here in our mod.</p></blockquote></div><p>Ouch.. You make it sound like I would advocate team killing. </p><p>If a game mechanic makes a bunch of people spawn in the same spot why is it bad that someone kill them as they spawn? </p><p>The game mechanic makes them wait to spawn again.</p><p>Part of the strategy is picking a base not getting pounded to spawn at if you have a choice. If not then you better watch out... lol.. </p><p>If the guy spawning had better control of the spawn you could avert most complaining about it.</p><p>If you could look around before you spawn and click the button to spawn.. that would go a long way to eliminate not being ready.. Some way to cycle spawn points at a base, before spawning, would be nice.</p><p>Death should be fun too.. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (KindBudz)]]></author>
			<pubDate>Mon, 12 Feb 2007 01:43:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53283#p53283</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53279#p53279</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><div class="quotebox"><cite>KindBudz wrote:</cite><blockquote><p>... Killing you as you spawn is cool beans because you are losing.. If you didn&#039;t want to get killed like that then you should have done better before it got to that point...</p></blockquote></div><p>And KindBudz demonstrates why we won&#039;t be asking him to join the testing team any time soon.&nbsp; There&#039;s never a reason to spawncamp.</p></blockquote></div><p>I never saw it as a problem.&nbsp; <br />If some guy spawns in front of you while you attack a base, what should I do? Let him see me and kill me or should I kill him first?&nbsp; </p><p>Sure once in while Ill give someone a chance but only if its 1vs1 hehe.. </p><p>I&#039;m not trying to ruin anyones fun. I&#039;m trying to support my side to win and the more people I kill the better it is for my side. It happens to me all the time.. And its usually because my team is sucking and not working together.&nbsp; </p><p>What can you do besides putting spawn points inside buildings the other team cant get into?&nbsp; But then people will just shoot at the doors...</p><p>It&#039;s WAR soldier!! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I guess I just don&#039;t get as pissed off at being &quot;spawn camped&quot; as some people do..</p><p>But I guess its really up to the admins of whatever server it is that runs it. It&#039;s not like I would do it on a server that says not to..</p><p>You could put a shield over the whole base if its really that much of a problem.. That might be kinda cool too. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>If the whole map ends up the same camp fest every time, Its because the teams are uneven or the map design is flawed.&nbsp; If slaughtering people in their bases happens once in a while, who cares?</p><p>I advocate being able to attack uncappable bases just like any other base. Everything is fair game..</p><p>I don&#039;t see how you can call it an exploit either.. Maybe dieing shouldn&#039;t suck so much? Maybe the dead guys can do somthing good for the team as a droid or somthin... hehe</p>]]></description>
			<author><![CDATA[null@example.com (KindBudz)]]></author>
			<pubDate>Mon, 12 Feb 2007 00:17:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53279#p53279</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53045#p53045</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>Ok.. can you make kit pickups spawn in response to losing a base? So if you get pushed back to yoru mainbase, you get kit pickups which help you to break out.</p></blockquote></div><p>I am not entirely sure how the pick up kits work spawning wise, but vehicles are tied to a spawn point so, in theory if it was a push map, you could design the map so that, when the flag closest to the losing teams main base would be tied to a spawn in the losing teams main base to help them break out, but, once they capture that first base back the spawn halt spawning those items. Or you could make it so that each CP spawns one extra pick up kit/vehicle for each team on the losing team when they are losing...</p><p>IT works flawlessly, but it might be kinda hard to balance out.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 10 Feb 2007 00:10:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53045#p53045</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53008#p53008</link>
			<description><![CDATA[<p>As you will find the FS team consist of very different players, as I am a sniper who tends to basecamp and woodrow obviously is not hehe.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Fri, 09 Feb 2007 21:15:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53008#p53008</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52997#p52997</link>
			<description><![CDATA[<p>Ok.. can you make kit pickups spawn in response to losing a base? So if you get pushed back to yoru mainbase, you get kit pickups which help you to break out.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 09 Feb 2007 19:43:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52997#p52997</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52979#p52979</link>
			<description><![CDATA[<p>Thank you for a reassuring post, Woodrow.</p><p>It&#039;s about balance. <em>Some</em> imbalance I don&#039;t mind at all. Really. I loved to play Rebel on ISD Judicator and make attempt after attempt at breaking into the Star Destroyer through the wall of stormtroopers. I felt, looking back, like a Soviet conscript charging the machine guns in Stalingrad city. I was killed over and over, and sometimes spent a whole round trying to gain those fifty metres to that first control point. Judicator required teamwork, coordinated attacks, and that no one dawdled at the weapons racks waiting for that handy blaster rifle. It was not an easy map for the rebels. But I loved it.</p><p>However, <em>extreme</em> unbalance is simply not fun. There is no enjoyment in simply not being able to win. It&#039;s not <em>fun</em> when the trademark &quot;BF freedom&quot; means that I can&#039;t even leave my main base.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 09 Feb 2007 18:30:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52979#p52979</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52965#p52965</link>
			<description><![CDATA[<div class="quotebox"><cite>KindBudz wrote:</cite><blockquote><p>... Killing you as you spawn is cool beans because you are losing.. If you didn&#039;t want to get killed like that then you should have done better before it got to that point...</p></blockquote></div><p>And KindBudz demonstrates why we won&#039;t be asking him to join the testing team any time soon.&nbsp; There&#039;s never a reason to spawncamp.&nbsp; </p><p>This is a record setting moment, so grab your VCR&#039;s people.</p><p>The moment anyone crosses the line from &quot;playing the game for fun&quot; to &quot;playing the game to ruin the fun of others&quot; is the moment we no longer want them here in our mod.&nbsp; This isn&#039;t war, this is a game.&nbsp; And the future of the game relies on people having fun playing it.&nbsp; If people continuously have their experience ruined by being unable to play then they&#039;ll leave.&nbsp; And if everyone leaves then the game dies.&nbsp; We are not interested in putting several years of our life into a project only to see it killed off, so it is our firm desire to ensure that areas of player influence which are considered griefing be minimized and removed.</p><p>Rest assured that we will be looking into multiple avenues to ensure that spawncamping is kept to a minimum.&nbsp; It will come down to a per-map basis (and, indeed, some maps will literally have to defend their last spawnpoints tooth and nail) however for the most part we will be looking at ensuring people can spawn without getting cut down before having a chance to react.&nbsp; To even go beyond that, in most cases of combat we are endevouring to make all firefights happen whereby the player being attacked will have a chance to react.&nbsp; Being killed out of the blue by something you never even see let alone have a chance to react to is the opposite of a fun experience, and it has been in part my goal to eliminate that problem from FS.&nbsp; So far it&#039;s met with great success in our testing sessions.</p><p>I&#039;m not going to go any further into the discussion of gameplay and gamebalance at this time (that&#039;s something we&#039;re saving for a later date). Though I will state that it is my overriding desire to ensure that this be as fun and enjoyable for all to play; whether it be teamplay happening subconciously and naturally (not forced, as in bf2 or 2142), everyone able to be useful on the battlefield in some way all the time, or for all of our resources to be easy to use but arduous to master.&nbsp; We intend to provide an enjoyable experience, a fun game, and a real challenge to all the players within the context of the Star Wars universe; not just the select few who know how to best exploit the &quot;freedom&quot; of the game.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Fri, 09 Feb 2007 17:20:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52965#p52965</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52961#p52961</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>I believe he is practicing an act called sarcasm.. /sarcasm <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Seriously, honer in a war game? It ain&#039;t no football game, it&#039;s about killing. That&#039;s also the reason I shoot people who run at me with a knife <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (KindBudz)]]></author>
			<pubDate>Fri, 09 Feb 2007 16:34:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52961#p52961</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52872#p52872</link>
			<description><![CDATA[<p>I believe he is practicing an act called sarcasm.. /sarcasm <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Seriously, honer in a war game? It ain&#039;t no football game, it&#039;s about killing. That&#039;s also the reason I shoot people who run at me with a knife <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Thu, 08 Feb 2007 22:10:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52872#p52872</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52870#p52870</link>
			<description><![CDATA[<p>Thats retarded.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 08 Feb 2007 22:00:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52870#p52870</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52806#p52806</link>
			<description><![CDATA[<p>Spawn with waving white flag in players hand which lasts something like 5-10 seconds. It&#039;s just enough to get to the cover. If you kill &quot;surrendered&quot; player you&#039;ll get minus points. Pretty effective I think. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I meant this solution only for uncappable base flags, if there will be ones.</p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Thu, 08 Feb 2007 16:49:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52806#p52806</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52804#p52804</link>
			<description><![CDATA[<p>Maybe you could spawn in a prone position?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Thu, 08 Feb 2007 16:33:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52804#p52804</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52803#p52803</link>
			<description><![CDATA[<p>My solution to the spawn killing would be to place the spawns into places, that have enough cover to prevent people from pwning you to the spot from a distance. Indeed it would also give a much more realistic touch to the game, when the soldiers would spawn inside protected structures, instead of spawning in the middle of the courtyard. This would also be much more pleasant for the attacking team, as they would only have to keep the doorways, and windows of the buildings covered.. Instead of being forced to spin around neurotic to watch out for the defending enemies, spawning out of thin air around them.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Thu, 08 Feb 2007 16:31:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52803#p52803</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52799#p52799</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Except, of course, that it&#039;s far more fun to fight a somewhat even battle than to have the tables turned on you by a sniper that&#039;s simply <em>impossible</em> to kill, or by a tank that&#039;s made your repair pad its new home.</p><p>Griefing. Plain and simple.</p></blockquote></div><p>Impossible to kill snipers and repair pads?? I don&#039;t think you&#039;ve been playing BF2142... </p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;ve got absolutely nothing against having my butt handed to me as long as it&#039;s done with some sort of&nbsp; honour. Losing spectacularly because some wimp is camping you as you spawn defenselessly? Not my idea of fun.</p></blockquote></div><p>Honor?? You have got to be kidding...&nbsp; &nbsp;Its a WAR game... Cheating is the only thing I&#039;d consider to be dishonorable.&nbsp; You don&#039;t seem to understand.. Killing you as you spawn is cool beans because you are losing.. If you didn&#039;t want to get killed like that then you should have done better before it got to that point...</p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>And as a side note, I don&#039;t like winning spectacularly without resistance either, which all too often is the case when you have people infesting the enemy&#039;s main base.</p></blockquote></div><p>See the resistance happens before the main base gets infested...&nbsp; If your team can&#039;t defend a base they lose.. simple as that...&nbsp; Adding some kinda extra rule that says you can&#039;t beat the other team down is just lame..</p>]]></description>
			<author><![CDATA[null@example.com (KindBudz)]]></author>
			<pubDate>Thu, 08 Feb 2007 15:55:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52799#p52799</guid>
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			<title><![CDATA[Re: ABC?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52659#p52659</link>
			<description><![CDATA[<p>Except, of course, that it&#039;s far more fun to fight a somewhat even battle than to have the tables turned on you by a sniper that&#039;s simply <em>impossible</em> to kill, or by a tank that&#039;s made your repair pad its new home.</p><p>Griefing. Plain and simple.</p><div class="quotebox"><blockquote><p>If you can&#039;t handle getting worked once in a while you probably shouldn&#039;t play games where that is the whole point..</p></blockquote></div><p>I&#039;ve got absolutely nothing against having my butt handed to me as long as it&#039;s done with some sort of&nbsp; honour. Losing spectacularly because some wimp is camping you as you spawn defenselessly? Not my idea of fun.</p><p>And as a side note, I don&#039;t like winning spectacularly without resistance either, which all too often is the case when you have people infesting the enemy&#039;s main base.</p><div class="quotebox"><blockquote><p>Except I&#039;m pretty sure FS&#039;s Hoth won&#039;t have TIE Fighters, cause --- since when were there TIEs on Hoth???</p></blockquote></div><p>I didn&#039;t mention FS with a word. I was making an example of how well ABC can work.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 07 Feb 2007 10:19:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52659#p52659</guid>
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