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	<title type="html"><![CDATA[First Strike Forums — Slicing]]></title>
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	<updated>2007-02-12T02:33:12Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3792</id>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53288#p53288" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| RedMonkey999 wrote:</cite><blockquote><p>This actually somewhat reminds me of the lock-picking mini-game in Oblivion, I always enjoyed trying to open those really hard chests.</p></blockquote></div><p>Yea something like that would be fun.</p><p>Electrical connections instead of pins..&nbsp; If you mess up badly, alarms go off...</p><br /><p>Some guy hacks the enemy mainframe. He gets tagged with a glowing Data symbol over his head. He then has to return to his main base and input it in his mainframe. If he gets killed the data disappears or drops as a huge glowing data symbol. </p><p>Kinda like capture the flag but with data stolen from the enemy.</p><p>Make stolen data captured by the enemy take away points from the team so they lose quicker.</p><p>I wanna steal the plans for the deathstar <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[KindBudz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=238</uri>
			</author>
			<updated>2007-02-12T02:33:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53288#p53288</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53082#p53082" />
			<content type="html"><![CDATA[<p>The only thing I can think of is a Commander&#039;s Ability that lets you see where every enemy unit is on the map. Implement it like the satellite scan and call it &quot;Hacking enemy comms network&quot; or something. Meh.</p><div class="quotebox"><blockquote><p>How about another one where theres a place in the ship&#039;s main reactor where a boarder could hack into it and make it go critical!</p></blockquote></div><p>[Curses the idiots in charge of <em>Rogue Squadron II</em> and <em>III</em>]</p><p>&quot;Critical&quot; when discussing a reactor does not refer to the reactor overheating or deciding to blow itself up. That is called a &quot;meltdown&quot;. In essence, you can take a reactor critical, and this is quite often done, as it&#039;s the process of turning it on. So obviously, <em>Rogue Squadron</em>&#039;s ships aren&#039;t powered by nuclear power - whenever the Imperials activate their reactors, they tend to... explode <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> . They also have an odd way of activating the things - it seems to be possible only through damaging the vessel.</p><p><a href="http://en.wikipedia.org/wiki/Critical_mass#Weapon_design">Wiki</a></p><p>OK, enough <em>RS</em> teasing... for now.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-10T15:22:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53082#p53082</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53060#p53060" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Arc what thread was that in?</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <a href="http://fsmod.com/fsforums/viewtopic.php?id=2173">http://fsmod.com/fsforums/viewtopic.php?id=2173</a></p>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2007-02-10T02:40:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53060#p53060</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52908#p52908" />
			<content type="html"><![CDATA[<p>This actually somewhat reminds me of the lock-picking mini-game in Oblivion, I always enjoyed trying to open those really hard chests.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2007-02-09T03:39:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52908#p52908</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52892#p52892" />
			<content type="html"><![CDATA[<p>Arc what thread was that in?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-08T23:53:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52892#p52892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52890#p52890" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>I actually meant a mini-game not a mine game lol.</p></blockquote></div><p>I like&#039;s it...:D</p><div class="quotebox"><cite>ArcAngel227 wrote:</cite><blockquote><p>Yep I said it. Minigame. Surely nothing of that sort has ever been attempted (perhaps not even considered [see how humble I am?]) in bf before. Bam!<br />Right, well I&#039;ve been thinking about this for awhile. And two things occoured to me. First and formost, why do I think of this stuff? Second, and more pertinnent (today&#039;s international big word day) to the topic is that it would be a very neat addition to have, for things like hacking computers (perhaps as an objective on soe map) or control doors, or something of that nature.<br />I&#039;m sure you&#039;ve all played at least one game with a small minigame to pick door locks (like in oblivion, or splinter cell, etc.). Thats what I mean by minigame. And I think it&#039;s possible in the bf 2142 engine. </p><p>Right well this is going to be pretty darned simple. But my explanation will undoutbedly sow confusion and overcomplicate what I&#039;m trying to get across. To overcome this, I&#039;m going to need you all to use your imaginations. I&#039;m going to use an example of a minigame, you control a plug similar to r2&#039;s and use it to shoot a port. There are several bars that pass between the gun and teh port, and you have to shoot through wholes in the bars to hit the port.<br />Picture in game a metal box set into a wall. Now this is a closed HOLLOW box. Hollow. If your inside the hall way by this box (which should look like an electronic computer/lock) you see the outside, with little buttons and one of those ports r2 plucks into. Now picture this box from the top. On the side facing out towards the hallway is a &#039;vehicle&#039; that infatry can use. This vehicle is shaped like the head of r2&#039;s plug (what?), and teh bussiness end protrudes into the hollow part of the box. The camera for this &#039;vehicle&#039; is inside the boxes hollow part as well, facing straight down, and is not movable. <br />So basically you now have a 2d &#039;playing space&#039; that you can use to have your little minigame on. You guys can have it decorated to look all computer-ish. Thats the basics, you can make any sort of minigame inside this space. I describe below with my example how you could do that.<br />Now I&#039;ll continue using my example. The r2 &#039;plug&#039; is the vehicle&#039;s weapon, and it shoots an electric shocky thingy (think repair beam). Directly opposite from the r2 plug &#039;vehicle&#039; the infantry &#039;gets into&#039; is a series of walls that move side to side quickly. In each of these walls is a small whole (remember your looking down on this, so it appears these walls are &#039;bars&#039; each with a small gap). There is a quick quick moment when these bars are in a position that all these gaps are all lined up with the plug. In that spot, behind all these layers of bars, is a little port thing. If the r2 beam hits it, it sets off a trigger to do an action (like open a door).<br />So to review. 2D envirmoent. R2 plug &#039;gun&#039; faces straight foward. Bars with gaps moving, and target port behind them. Small gap in each bar that lines up for a quick moment due to their natrul back and forth motion. He shoots through gap, and hits port, setting off the trigger to do what ever the games for. <br />That was only an example to explain the concept. I&#039;m sure you guys could come up with much more difficult, and fun minigames taht make sense for the situation that they could be used for.</p><p>I know that sounded real complicated, but I think actually going about setting this up would be real simple (just a themed stationary turret and several moving objects but set up in such a position as to form a minigame). I doubt it would take long at all. <br />And for such a simple (yet terribley explained) concept, so much could be done! How about in a med station theres a few small operating table with a med droid by each one. These table/droid setups could be vehicles exactly like explained above. The player could play a mini game (as the med droid) where they &#039;operate&#039; on themselves! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>How about another one where theres a place in the ship&#039;s main reactor where a boarder could hack into it and make it go critical! Theres a whole slew of uses, all from a very simple setup.<br />Rants? Raves? Medals? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[ArcAngel227]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=54</uri>
			</author>
			<updated>2007-02-08T23:30:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52890#p52890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52831#p52831" />
			<content type="html"><![CDATA[<p>I believe hacking, or &quot;slicing&quot; as you refer to it, has been discussed as a possible option for an additional gameplay element.&nbsp; Just stay tuned.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2007-02-08T19:55:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52831#p52831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52802#p52802" />
			<content type="html"><![CDATA[<p>Yea I&#039;d like to see something more then just a cutting tool.&nbsp; Something like a DMM (digital multi meter) would be nice. Throw a couple clips on some wires and have some kinda PDA to mess with to open the door.</p>]]></content>
			<author>
				<name><![CDATA[KindBudz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=238</uri>
			</author>
			<updated>2007-02-08T16:08:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52802#p52802</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52689#p52689" />
			<content type="html"><![CDATA[<p>I actually meant a mini-game not a mine game lol.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-02-07T16:12:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52689#p52689</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52651#p52651" />
			<content type="html"><![CDATA[<p>Maybe add an r2 unit as squad leader thing to deploy, or for the commander to deploy where needed</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Pumbaa]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=489</uri>
			</author>
			<updated>2007-02-07T08:09:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52651#p52651</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52597#p52597" />
			<content type="html"><![CDATA[<p>One thing that used to do my head in about slicing in<strong> SWBF</strong> was that you just use the repair wrench/fusion cutter or whatever. One game that got this aspect of the game bang on was the old <strong>Aliens vs Predator</strong> game, where as a <strong>Marine</strong> when you wanted to slice a door open you flipped out a little tech device opened a panel in the wall and got to work just like in the scene from <strong>Aliens</strong>. It&#039;s that sort of attention to detail that really made that game for me. In the <strong>Star Wars </strong>universe you could have a similar gadget and open a wall panel and do the same thing, after all <strong>Solo</strong> does attempt to &#039;hotwire&#039; the bunker doors on <strong>Endor</strong> in this fashion. (though he dispenses with the gadget and goes the old school route <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />) </p><p>If this did go in, I&#039;d say it would definitely have to go to a specialised class, <strong>Engineer</strong> or <strong>Spec Ops</strong>, or both.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2007-02-06T20:49:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52597#p52597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52590#p52590" />
			<content type="html"><![CDATA[<p>Perhaps you could give one of the classes a &quot;slicing tool&quot; aka a glorified repair wrench.&nbsp; Make locked door consoles require a certain amount of &quot;repair juice&quot; from a slicer or two to open?</p><p>Meh.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-02-06T20:20:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52590#p52590</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52587#p52587" />
			<content type="html"><![CDATA[<p>Maybe a slicing minegame even?</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-02-06T20:13:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52587#p52587</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52553#p52553" />
			<content type="html"><![CDATA[<p>I figure it would just be a &quot;slicing tool&quot; that any class could select as a piece of equipment. Or it could be a Recon/Engineer only if it was too much having everyone running around with it.</p><p>If you have the 4 classes like bf2142 you might be able to setup each class with a different aspect of slicing.</p><p>Recon - Ability to Slice Enemy Force Fields.<br />Assault - Ability to Slice Enemy Capture Point Command Consoles.<br />Engineer - Ability to Slice Enemy Vehicles.<br />Support - Ability to Slice Enemy Turrets.</p>]]></content>
			<author>
				<name><![CDATA[KindBudz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=238</uri>
			</author>
			<updated>2007-02-06T15:47:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52553#p52553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Slicing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52552#p52552" />
			<content type="html"><![CDATA[<p>Lots of nice ideas popping up in this forum. Slicing is good idea it requires more teamplay again, which is positive thing. You may need some special unit to your squad? It&#039;s cool if every player class could really have their own <em>usefull</em> &quot;special abilities&quot;. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Teuvo]]></name>
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			</author>
			<updated>2007-02-06T15:43:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52552#p52552</id>
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