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	<title type="html"><![CDATA[First Strike Forums — 'Gameplay' Queries]]></title>
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	<updated>2007-02-15T23:29:05Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3795</id>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53838#p53838" />
			<content type="html"><![CDATA[<p>To Tulkas and Talon...</p><div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>...if the warning tone is removed until you fire the rocket. That&#039;s the greatest unbalancing factor - the fact that you can&#039;t even line up a shot without an alarm going off inside the tank.</p></blockquote></div><div class="quotebox"><cite>Tulkas wrote:</cite><blockquote><p>In 2142, when you have the mighty Pilum unlock, you can shoot and kill them buggy&#039;s with one well aimed shot.</p></blockquote></div><p>You may be surprised to know that you get the same effect with the standard rocket launchers;&nbsp; they all do the same amount of damage, to my knowledge (if there <em>is</em> a difference, it&#039;s unnoticable).&nbsp; The Pilum only differs in the way it operates.</p><div class="quotebox"><cite>Ells wrote:</cite><blockquote><p>There are a lot of mods out there that just &#039;plug&#039; themsleves on top of 2142, keeping the original hitches, bugs and inaccuract of weapons.<br />This does not seem to be the case for FS (and others) and therefore comparing against vanilla 2142 is unfair to the mod team.</p></blockquote></div><p>Mmhmmm, mmhmmm.</p><p>See, I like the sub-style of shooter <em>2142</em> is, but my main beef is with the fact that the gear is laughable.&nbsp; Hence, I inquire about the functionality of the weapons which&#039;ll be present in <em>First Strike</em>.&nbsp; Looking at <em>Battlefield 2</em> and <em>2142</em> from a more...I guess a word to use would be &#039;immersed&#039;...perspective..it seems that the world took several steps backwards in the overall quality of almost all of the weaponry.&nbsp; I&#039;d take an M-16 over any of the crap they give you in <em>2142</em>.&nbsp; And the gunships make me weep, I pity them so...</p><p>But yeah.&nbsp; Still eagerly awaiting further developments!&nbsp; <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></content>
			<author>
				<name><![CDATA[Stevanyss]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=713</uri>
			</author>
			<updated>2007-02-15T23:29:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53838#p53838</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53754#p53754" />
			<content type="html"><![CDATA[<p>One of the most intersting reads I have had on a forum for a long time.<br />Some excellent questions and points of view Stevanyss, and some excellent replies from the Devs.</p><p>In response to the PR game play post, I like to play 2 types of game depending on what mood I&#039;m in, which is why most people have multiple mods loaded on their pc.</p><p>Realism - to the real world or to a movie, in this case Star Wars and FirstStrike<br />Arcade - fly or run around shooting the hell out of anything that moves (except for team mates of course lol)</p><p>I for one am very impressed with the levelheadidness of the responses from the devs and have a lot of respect in the fact that this mod will be a great one.</p><p>Re. modding and comparing to 2142.<br />As a modder myself, I think I can safely say that each mod team hates the way that bf2/2142 works, plays and is being improved from the manufactured released version.<br />Most mod teams look to build outside of the restrictions that the manufacturer imposes on us.<br />As an example, RoK had zero gravity flight for all space maps and 6 degrees of control using keyboard/mouse or joystick. This had never been done in any game released on the battlefield engine (as far as I know). And i&#039;m supremely confident that space maps within FS will be equally as impressive.<br />The game engine and Python coding are very powerful indeed and what you see in the manuafacturers released versions of the game just scratches the surface of what the game engine can actually do.<br />There are a lot of mods out there that just &#039;plug&#039; themsleves on top of 2142, keeping the original hitches, bugs and inaccuract of weapons.<br />This does not seem to be the case for FS (and others) and therefore comparing against vanilla 2142 is unfair to the mod team.</p><p>I look forward to reading more of your well thought our questions/suggestions and the responses from the dev team.</p><p>Best regards,<br />Ells.</p>]]></content>
			<author>
				<name><![CDATA[Ells]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=620</uri>
			</author>
			<updated>2007-02-15T14:20:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53754#p53754</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53089#p53089" />
			<content type="html"><![CDATA[<p>I feel the same as Talon1579, most vehicles commonly used on maps should have a 2 hit weakpoint. </p><p>Or 1 hit takes down 60% of most vehicles and then if you get killed, another soldier with a different weapon MAY be able to take it down. So if its mostly damaged already you will get it with 1 shot, if its not, it will be much easier for anyother guy to take down if you get killed.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-10T17:07:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53089#p53089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53074#p53074" />
			<content type="html"><![CDATA[<p>I&#039;m all for stronger vehicles (i.e at least 2 shots at the weakest point except for jeeps), if the warning tone is removed until you fire the rocket. That&#039;s the greatest unbalancing factor - the fact that you can&#039;t even line up a shot without an alarm going off inside the tank.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-10T13:04:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53074#p53074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53073#p53073" />
			<content type="html"><![CDATA[<p>I think one-hit kills on (some) vehicles is a good thing. In 2142, when you have the mighty Pilum unlock, you can shoot and kill them buggy&#039;s with one well aimed shot. That is perfectly understandable since they are light weight fast little cars with very little armor. I&#039;m not sure what vehicles are planned to go into FS, but if there are some buggy-like vehicles they should have that same weakness against a powerful anti-tank rifle. <br />The same can be said of the 2142 tanks. It&#039;s really fun and challenging to try to get behind the damn thing and pilum him in the arse, which is a one hit kill insofar that when the vehicle is slightly damaged already, before you hit it, it explodes immediately, and when it&#039;s in full &#039;health&#039; it will explode after a couple of seconds. This provides the infantry man, like me, a good chance to stand up and fight against all the armour n00bs (:P). <br />Again I&#039;m not sure what&#039;s planned or not in FS considering this, and I agree it shouldn&#039;t be possible to do this with highly armoured vehicles (AT-AT) but in my opinion it is a very fun part of the gameplay in vanilla 2142. And that&#039;s basically what I&#039;m trying to say here... one-hit kills against some vehicles can be a good thing, but it should also fit the gameplay of the game, or mod, in question. It works in vanilla 2142, but will it work in FS? I am inclined to think that it won&#039;t work well in FS, but again I&#039;m not sure...<br />Damn, I don&#039;t know much, do I?</p><p>So what&#039;s the &quot;community&#039;s&quot; view on this?</p>]]></content>
			<author>
				<name><![CDATA[Tulkas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=439</uri>
			</author>
			<updated>2007-02-10T11:59:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53073#p53073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53064#p53064" />
			<content type="html"><![CDATA[<p>Ya, this is probably the only mod that I have ever had the upmost confidence in finishing. No doubt in my mind.</p>]]></content>
			<author>
				<name><![CDATA[PErF3Ct]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=463</uri>
			</author>
			<updated>2007-02-10T06:05:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53064#p53064</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53056#p53056" />
			<content type="html"><![CDATA[<p>Im pretty sure this mod isnt going to go unfinished, its rolling at a great pace <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-10T00:34:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53056#p53056</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53050#p53050" />
			<content type="html"><![CDATA[<p>I have no problem with the eloquence, my vocab is large enough to understand, it&#039;s that he does beat about the bush far too much before actually saying anything. But at least he knows it, so I suppose that&#039;s good.</p><p>Anyway, I disagree about 1-hit kills on vehicles, just cause that would be a major bitch, but I see what he&#039;s saying. Weak points on things I agree with though - and actually back in the SWBF1 days I got a mod called the &quot;realism mod&quot; or something of that sort, which altered the weapons to do the amount of damage they were supposed to, altered the jetpacks so they had more fuel, but it didn&#039;t magically refill itself, and altered the health so that you died more easily (though armoured characters like stormtroopers took more damage than non-armoured). Oh, and it gave the darktrooper and shocktrooper more accurate guns.</p><p>But still, I think I agree with a comment made earlier that I managed to look at the site and the forums and come on with almost no questions about the mod. I had a good understanding of what was going on and I have utmost faith in the FS team. </p><p>Hopefully they&#039;ll finish the mod, unlike every other ubercool mod I ever latched onto which usually never made it past second demo.</p>]]></content>
			<author>
				<name><![CDATA[THX-1138]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=644</uri>
			</author>
			<updated>2007-02-10T00:18:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53050#p53050</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53042#p53042" />
			<content type="html"><![CDATA[<p>I understand what he says, and&nbsp; I have the urge to reply, its just to damn hard and he intimidates me <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>The words he uses are too hard to compete with. <br /><img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-10T00:02:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53042#p53042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53024#p53024" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stevanyss wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Also , dont forget , there are other ways in balancing... if you take an ATAT for example ..a weakness that has against other vehicles is its one slow and sluggish mutha.</p></blockquote></div><p>Indeed, there are other ways.&nbsp; But again, great caution.&nbsp; Seems that often the &#039;other ways&#039; aren&#039;t enough.</p><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>PS. Are you related to Woodrow by any chance? <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p></blockquote></div><p>Do I write like him or something?</p></blockquote></div><p>The &quot;&#039;other ways&#039;&quot; work pretty well with the 2 tanks in bf2142. The hover tank rules the roost when on an open plane , due to its handling...whereas the tread tank rules the roost in small confined areas.</p><p>If it seemed that the tread tank wasnt as good at close quarters as the hover is at open spaces , then you can compenstate by giving the tread tank stronger ammo.</p><br /><p>Yes, you do write like woody. Only the patient or skilled skim readers can reply to you both lol.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-02-09T22:17:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53024#p53024</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53013#p53013" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mattes wrote:</cite><blockquote><p>...Otherwise the fans would get confused.</p></blockquote></div><p>Understood.</p><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Weak spots are a realistic avenue ..tho still , killing a vehicle in 1 shot is very bad for teamplay. Weak spots would obviously be weaker ...just not that weak.</p></blockquote></div><p>Definitely disagree, but I don&#039;t suppose it matters whether or not I agree.</p><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Also , dont forget , there are other ways in balancing... if you take an ATAT for example ..a weakness that has against other vehicles is its one slow and sluggish mutha.</p></blockquote></div><p>Indeed, there are other ways.&nbsp; But again, great caution.&nbsp; Seems that often the &#039;other ways&#039; aren&#039;t enough.</p><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>PS. Are you related to Woodrow by any chance? <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p></blockquote></div><p>Do I write like him or something?</p><div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>Indeed, look at the trouble you&#039;re having going over the antiquated &quot;features&quot; list already.</p></blockquote></div><p>I present that the reason for which I have &#039;trouble going over the features list&#039; is almost entirely <em>because</em> of the NDA.&nbsp; The other potential part would be that it just hasn&#039;t been updated in a while.&nbsp; But, I&#039;m led to believe that your NDA requires that you <em>not</em> update it because the classes aren&#039;t yet set in stone.&nbsp; So, you seem to confuse or present false information without the intent.&nbsp; But it&#039;s all only a matter of satisfying the curiosity, something that isn&#039;t so important, so it really doesn&#039;t matter I suppose.</p><div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>Rule one of developing is to never promise something you may not deliver</p></blockquote></div><p>Of course, but that doesn&#039;t mean you can&#039;t state your <em>intents</em> with more clarity and concreteness, if you get my meaning.</p><div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>I wouldn&#039;t have a problem with killing vehicles in one shot if you can also kill players in one shot, ten again that might be a bit too realistic.</p></blockquote></div><p>Well, going off of <em>2142</em>, it&#039;s generally four or five-ish to the body or two to the head, and given the fact that the nature of the combat is fast-paced, it&#039;s almost as if it were one shot.&nbsp; And of course, it&#039;s one to the head with a sniper rifle, two to the body.&nbsp; I think <em>Battlefield 2</em> actually did it a lot better with the non-sniper/non-pistol weapons, where one headshot was a kill.&nbsp; Only makes sense.</p><p>So, yes, one shot would be too realistic for <em>infantry</em>, but what you perhaps don&#039;t realize is that the weak-points on vehicles are perhaps just as fragile if not more than the weak-points of an infantryman.&nbsp; All that gasoline and stuff...hit by a rocket-propelled explosive...you get the picture, yeah?</p><div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>Most of what you said could have been asked in 3 sentences, makeing it easier for fools like myself to decpiher and give you a question.</p></blockquote></div><p>Mmhmmm, mmhmmm.&nbsp; Is it sad that I&#039;m aware of it?&nbsp; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>...The thing is that although I <em>can</em> and <em>do</em> ask questions clearly and concisely, I often <em>think</em> that I&#039;m not.&nbsp; Part of that is because, in the past, my meaning has often been misinterpreted or missed completely.&nbsp; But I often get the feeling that although I&#039;ve <em>said</em> my meaning, it won&#039;t be received.&nbsp; Hence, lengthy and perhaps unnecessary explanations and presentation of examples wherein I try to break it down Barney-style.</p><div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>However after saying that Your posts are some of the better posts on these forums <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Well, thank you!</p>]]></content>
			<author>
				<name><![CDATA[Stevanyss]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=713</uri>
			</author>
			<updated>2007-02-09T21:29:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53013#p53013</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52930#p52930" />
			<content type="html"><![CDATA[<p>I&#039;m going to have to echo their sentiments. While I&#039;m a prolific reader and appreciate correct grammar, you do seem to beat around the bush quite a lot. Good points and questions though.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-09T08:54:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52930#p52930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52919#p52919" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Tulkas wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>One thing I would say, whilst I appreciate the Eloquence of your Wordsworth Esque and grammitcally correct novels.</p><p>As many will tell you, I&#039;m but a simple geordie.</p><p>Most of what you said could have been asked in 3 sentences, makeing it easier for fools like myself to decpiher and give you a question.</p><p>this is not to say &quot;please stop writing nicely&quot; it&#039;s more, If you have a straight question, please ask it, if it needs explained explain it, but don&#039;t beat around the bush so I forget what the quesiton was by the time I&#039;ve finished reading your paragraph.</p><p>However after saying that Your posts are some of the better posts on these forums <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>In fact... I kind of agree with you there <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>While I&#039;m not implying that I am in any way &#039;simple&#039; (preposterous notion! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ) but it would be a lot easier to read <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Yes, I admit it, I&#039;m lazy...</p></blockquote></div><p>Yep same here <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> straight and to the point...plus i dont like reading fourms for hours on end much rather be gaming then absorbing info into my brain <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I have to say tho reading the fourms every days for hours, ive never had to make a topic once for a question for the month or two ive been here because it seems farly straight forward.</p>]]></content>
			<author>
				<name><![CDATA[Killer3wok]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=625</uri>
			</author>
			<updated>2007-02-09T06:46:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52919#p52919</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52877#p52877" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>One thing I would say, whilst I appreciate the Eloquence of your Wordsworth Esque and grammitcally correct novels.</p><p>As many will tell you, I&#039;m but a simple geordie.</p><p>Most of what you said could have been asked in 3 sentences, makeing it easier for fools like myself to decpiher and give you a question.</p><p>this is not to say &quot;please stop writing nicely&quot; it&#039;s more, If you have a straight question, please ask it, if it needs explained explain it, but don&#039;t beat around the bush so I forget what the quesiton was by the time I&#039;ve finished reading your paragraph.</p><p>However after saying that Your posts are some of the better posts on these forums <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>In fact... I kind of agree with you there <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>While I&#039;m not implying that I am in any way &#039;simple&#039; (preposterous notion! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ), it would be a lot easier to read <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Yes, I admit it, I&#039;m lazy...</p>]]></content>
			<author>
				<name><![CDATA[Tulkas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=439</uri>
			</author>
			<updated>2007-02-08T22:20:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52877#p52877</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 'Gameplay' Queries]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52864#p52864" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| xEROhOUR wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>And dispite what everyone believes, I am not Stevanyss nor is he of any relation to me <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Imperial Commander:Who authorised the Cloning ? <br />Recon Troop Ship Captain TK-833: *FuzzzzFizzzzKrackle.......We are picking up duplocate life forms originating from the Kamino Sector Sir....FuzzzzFizzzzKrackle*<br />Imperial Commander: Dispatch the Probe Driods to Kamino, immediatly!</p></blockquote></div><p>hahaha! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-02-08T21:39:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52864#p52864</id>
		</entry>
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