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	<title type="html"><![CDATA[First Strike Forums — Good way to model Hedges/Bushes?]]></title>
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	<updated>2007-02-17T18:53:00Z</updated>
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			<title type="html"><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54030#p54030" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mattes wrote:</cite><blockquote><p>Anyone have a good way to model a 3d bush or hedge?</p><p>For the life of me I can&#039;t ever get organics right in 3d but on paper I can easily do them. Ironically it&#039;s the exact opposite with architecture. On paper I can&#039;t draw a house worth scraw but on 3d I make Taj Mahals!</p></blockquote></div><p>If it&#039;s going into a game, the best method is to make a lot of planes connected to the base of the bush, and make an alpha map where the leaves are. </p><p>If this doesn&#039;t make sense, just look at the grass in battlefield 2. Walk up to it and look straight down.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| EvilJoe]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=669</uri>
			</author>
			<updated>2007-02-17T18:53:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54030#p54030</id>
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		<entry>
			<title type="html"><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52650#p52650" />
			<content type="html"><![CDATA[<p>A wise man once said...<br />&quot;well duh&quot;<br /><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />j/k</p>]]></content>
			<author>
				<name><![CDATA[Mattes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=574</uri>
			</author>
			<updated>2007-02-07T08:01:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52650#p52650</id>
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		<entry>
			<title type="html"><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52645#p52645" />
			<content type="html"><![CDATA[<p>I can&#039;t really help you but, it&#039;s probably easier for you to model architecture because buildings are just cubes/spheres/cones anyways. Organic stuff is like... freeform.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
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			</author>
			<updated>2007-02-07T05:58:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52645#p52645</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Good way to model Hedges/Bushes?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52643#p52643" />
			<content type="html"><![CDATA[<p>Anyone have a good way to model a 3d bush or hedge?</p><p>For the life of me I can&#039;t ever get organics right in 3d but on paper I can easily do them. Ironically it&#039;s the exact opposite with architecture. On paper I can&#039;t draw a house worth scraw but on 3d I make Taj Mahals!</p>]]></content>
			<author>
				<name><![CDATA[Mattes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=574</uri>
			</author>
			<updated>2007-02-07T05:14:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52643#p52643</id>
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