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		<title><![CDATA[First Strike Forums — Good way to model Hedges/Bushes?]]></title>
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		<description><![CDATA[The most recent posts in Good way to model Hedges/Bushes?.]]></description>
		<lastBuildDate>Sat, 17 Feb 2007 18:53:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54030#p54030</link>
			<description><![CDATA[<div class="quotebox"><cite>Mattes wrote:</cite><blockquote><p>Anyone have a good way to model a 3d bush or hedge?</p><p>For the life of me I can&#039;t ever get organics right in 3d but on paper I can easily do them. Ironically it&#039;s the exact opposite with architecture. On paper I can&#039;t draw a house worth scraw but on 3d I make Taj Mahals!</p></blockquote></div><p>If it&#039;s going into a game, the best method is to make a lot of planes connected to the base of the bush, and make an alpha map where the leaves are. </p><p>If this doesn&#039;t make sense, just look at the grass in battlefield 2. Walk up to it and look straight down.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| EvilJoe)]]></author>
			<pubDate>Sat, 17 Feb 2007 18:53:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54030#p54030</guid>
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			<title><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52650#p52650</link>
			<description><![CDATA[<p>A wise man once said...<br />&quot;well duh&quot;<br /><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />j/k</p>]]></description>
			<author><![CDATA[null@example.com (Mattes)]]></author>
			<pubDate>Wed, 07 Feb 2007 08:01:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52650#p52650</guid>
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			<title><![CDATA[Re: Good way to model Hedges/Bushes?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52645#p52645</link>
			<description><![CDATA[<p>I can&#039;t really help you but, it&#039;s probably easier for you to model architecture because buildings are just cubes/spheres/cones anyways. Organic stuff is like... freeform.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 07 Feb 2007 05:58:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52645#p52645</guid>
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		<item>
			<title><![CDATA[Good way to model Hedges/Bushes?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52643#p52643</link>
			<description><![CDATA[<p>Anyone have a good way to model a 3d bush or hedge?</p><p>For the life of me I can&#039;t ever get organics right in 3d but on paper I can easily do them. Ironically it&#039;s the exact opposite with architecture. On paper I can&#039;t draw a house worth scraw but on 3d I make Taj Mahals!</p>]]></description>
			<author><![CDATA[null@example.com (Mattes)]]></author>
			<pubDate>Wed, 07 Feb 2007 05:14:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52643#p52643</guid>
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