<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Disable Assist Points]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3810&amp;type=atom" />
	<updated>2007-02-10T21:48:38Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=3810</id>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53127#p53127" />
			<content type="html"><![CDATA[<p>I wasn&#039;t actually discussing the ion effect - since the EMP one will work fine (loss of speed and manoeuvrability for first stage, followed by total loss of control for some time)</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-10T21:48:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53127#p53127</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53107#p53107" />
			<content type="html"><![CDATA[<p>Well ion cannons basically work like, that they overload a ships systems, or if they are set to a very high charge even destroy them.</p><p>Shields work like this, they either help against blasters or against ion cannons, you have to choose one of them, they cannot stop both. Unless you have a multi-phased shield.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-02-10T19:38:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53107#p53107</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53106#p53106" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>the way it looked above hoth was like a big electic surge going true the ship. (that was ion right?)</p></blockquote></div><p>Yup, but I&#039;m talking about lighter versions of the weapon type. Obviously the one on Hoth was &quot;one-hit-one-kill&quot;, but fighters&#039; ion cannons certainly won&#039;t be.</p><div class="quotebox"><blockquote><p>everyone would start trowing these nades just to get the points.</p></blockquote></div><p>We&#039;re not talking about points for <em>using</em> the weapon, we&#039;re talking about points for disabling enemies with them, the way you get points for killing enemy troops.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-10T19:38:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53106#p53106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53105#p53105" />
			<content type="html"><![CDATA[<p>the way it looked above hoth was like a big electic surge going true the ship. (that was ion right?)<br />i can se how some systems would blow up.</p><p>but i dont think this is such a great idea. if you ever played bf2 inf only karkand, then you know what i mean with; &quot;Its raining Nades!&quot;</p><p>everyone would start trowing these nades just to get the points.<br />now a stealing kil - point that would be better in my eyes:p</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-02-10T19:04:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53105#p53105</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52957#p52957" />
			<content type="html"><![CDATA[<p>If ion cannon are to be implemented, then you should get points for using them. Otherwise the stats freaks won&#039;t go anywhere near them.</p><p>The big mystery in my eyes is how ion cannons work. In the <em>X-Wing</em> series, they do normal damage to shields and then massive damage to &quot;SYS%&quot; integrity. When this reaches 0%, the ship is completely immobilized. Then in the <em>Rogue Squadron</em> series, they penetrate shields and do even more massive damage to ships&#039; systems. But considering how woefully inaccurate the series is about nearly everything, I&#039;d rather take that as a sign ion cannons <em>don&#039;t</em> work that way. In addition, the stupid &quot;huge orb of light that needs an eternity to recharge&quot;-approach is beyond silly - ion cannons are fired like lasers.</p><p>I say go with the <em>X-Wing</em> series&#039; approach. Either way, you should have to reduce a ship&#039;s shields, if it has them, to zero before you can do any sort of damage.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-09T15:53:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52957#p52957</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52951#p52951" />
			<content type="html"><![CDATA[<p>I think you kinda contradicted yourself there? Unless I misunderstood... I read it 3 times though <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-09T13:58:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52951#p52951</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Disable Assist Points]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=52942#p52942" />
			<content type="html"><![CDATA[<p>Is it possible to implement &quot;disable assist points&quot;, i/e, if you disable something with an ion cannon or turret, and someone else kills it, you get a point. This will provide an impetus for people to man ion cannons, and work in pairs (e.g, one on an ion turret, one on a laser turret.)</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-09T11:43:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=52942#p52942</id>
		</entry>
</feed>
