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		<title><![CDATA[First Strike Forums — Disable Assist Points]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3810</link>
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		<description><![CDATA[The most recent posts in Disable Assist Points.]]></description>
		<lastBuildDate>Sat, 10 Feb 2007 21:48:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53127#p53127</link>
			<description><![CDATA[<p>I wasn&#039;t actually discussing the ion effect - since the EMP one will work fine (loss of speed and manoeuvrability for first stage, followed by total loss of control for some time)</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 10 Feb 2007 21:48:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53127#p53127</guid>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53107#p53107</link>
			<description><![CDATA[<p>Well ion cannons basically work like, that they overload a ships systems, or if they are set to a very high charge even destroy them.</p><p>Shields work like this, they either help against blasters or against ion cannons, you have to choose one of them, they cannot stop both. Unless you have a multi-phased shield.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sat, 10 Feb 2007 19:38:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53107#p53107</guid>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53106#p53106</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>the way it looked above hoth was like a big electic surge going true the ship. (that was ion right?)</p></blockquote></div><p>Yup, but I&#039;m talking about lighter versions of the weapon type. Obviously the one on Hoth was &quot;one-hit-one-kill&quot;, but fighters&#039; ion cannons certainly won&#039;t be.</p><div class="quotebox"><blockquote><p>everyone would start trowing these nades just to get the points.</p></blockquote></div><p>We&#039;re not talking about points for <em>using</em> the weapon, we&#039;re talking about points for disabling enemies with them, the way you get points for killing enemy troops.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 10 Feb 2007 19:38:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53106#p53106</guid>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53105#p53105</link>
			<description><![CDATA[<p>the way it looked above hoth was like a big electic surge going true the ship. (that was ion right?)<br />i can se how some systems would blow up.</p><p>but i dont think this is such a great idea. if you ever played bf2 inf only karkand, then you know what i mean with; &quot;Its raining Nades!&quot;</p><p>everyone would start trowing these nades just to get the points.<br />now a stealing kil - point that would be better in my eyes:p</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 10 Feb 2007 19:04:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53105#p53105</guid>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52957#p52957</link>
			<description><![CDATA[<p>If ion cannon are to be implemented, then you should get points for using them. Otherwise the stats freaks won&#039;t go anywhere near them.</p><p>The big mystery in my eyes is how ion cannons work. In the <em>X-Wing</em> series, they do normal damage to shields and then massive damage to &quot;SYS%&quot; integrity. When this reaches 0%, the ship is completely immobilized. Then in the <em>Rogue Squadron</em> series, they penetrate shields and do even more massive damage to ships&#039; systems. But considering how woefully inaccurate the series is about nearly everything, I&#039;d rather take that as a sign ion cannons <em>don&#039;t</em> work that way. In addition, the stupid &quot;huge orb of light that needs an eternity to recharge&quot;-approach is beyond silly - ion cannons are fired like lasers.</p><p>I say go with the <em>X-Wing</em> series&#039; approach. Either way, you should have to reduce a ship&#039;s shields, if it has them, to zero before you can do any sort of damage.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 09 Feb 2007 15:53:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52957#p52957</guid>
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			<title><![CDATA[Re: Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52951#p52951</link>
			<description><![CDATA[<p>I think you kinda contradicted yourself there? Unless I misunderstood... I read it 3 times though <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 09 Feb 2007 13:58:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52951#p52951</guid>
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			<title><![CDATA[Disable Assist Points]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=52942#p52942</link>
			<description><![CDATA[<p>Is it possible to implement &quot;disable assist points&quot;, i/e, if you disable something with an ion cannon or turret, and someone else kills it, you get a point. This will provide an impetus for people to man ion cannons, and work in pairs (e.g, one on an ion turret, one on a laser turret.)</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Fri, 09 Feb 2007 11:43:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=52942#p52942</guid>
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