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	<title type="html"><![CDATA[First Strike Forums — Missile kills or "gun kills"]]></title>
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	<updated>2007-06-25T17:09:36Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3813</id>
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			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66900#p66900" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Wedge didn&#039;t get fried in any of the movies and he&#039;s not a force user </p><p>Besides, TIEs get wasted even quicker lol.</p></blockquote></div><p>Yes, and this is kinda my point - in the movies there were loads of TIE FIGHTERS and EMPERIAL SHIPS (including a slightly large Death Star)</p><p>Are you really suggesting that you would have a playable game/mod if you were true to the movies/lore and stacked things in the EMPIRE&#039;s favour hoping that the <em>FEWER</em> REBEL players in the <em>FEWER</em> REEBEL ships (even if they are handmade) will succeed in a multi player gaming environment with the same chance the rebels had!?!?!?! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> (we seem to agree that it was &quot;the Force&quot;, the heroes, or Wedge that won the battles - how do you program this into a game?)</p><p>And to balance this are you really suggesting that you will have lots of easily destroyable TIE FIGHTERS - it would be great fun flying one of those and spend the whole game getting shot down and re-spawning, I wonder what team most people would go on! lol</p><p><strong>In all seriousness, I know and appreciate that the FIRST STRIKE Team are giving the gameplay top billing and I think you are spot on in doing this</strong></p><p>Don&#039;t be afraid to admit that you are &quot;bending&quot; lore to make a super playable, super fun game/mod - it is a good thing that you are <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-25T17:09:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66900#p66900</id>
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		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66896#p66896" />
			<content type="html"><![CDATA[<p>Wedge may not directly use the force like a jedi, but there is no doubt that it guides him. He doesnt just fight against the enemy, he becomes them, he can see things before they happen. How else would he be able to get 2 deathstar runs (the only rebel pilot to live through both), an SSD, too many ISDs to count, and an innumerable amount of Tie fighters and other craft under his belt? He obviously has some special ability that surpasses even Luke.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-25T16:31:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66896#p66896</id>
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		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66889#p66889" />
			<content type="html"><![CDATA[<p>yah but ties sound scary. thats what would kill me i would hear errrrrrrrrrrrrrrrr near me and i&#039;d crash my x-wing into a star destroyer</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-25T16:14:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66889#p66889</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66888#p66888" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Boydie wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Actually TIE fighters are far worse than the X-wiing, TIEs were mass produced while X-Wings were almost handcrafted elite craft with shields and hyperdrive</p></blockquote></div><p>Yes, but the ones not flown by one of the &quot;heroes&quot; **LUKE** seemed to get fried pretty quickly! lol <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Regardless of the true law I think that point has been made that LORE is extremely important and only second to balanced gameplay</p><p>I am so glad you are taking this approach and I am looking forward to the most &quot;true to lore&quot; and balanced STAR WARS game we have ever seen <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Wedge didn&#039;t get fried in any of the movies and he&#039;s not a force user <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Besides, TIEs get wasted even quicker lol.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-06-25T16:12:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66888#p66888</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66769#p66769" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mr. Wookiee wrote:</cite><blockquote><p>The rebels could get 2 more powerful X-wings on a&nbsp; map while the Imperials get 3 or 4 cheap tie fighters. That would balance it out.</p></blockquote></div><p>Or you just leave it out and put in TIE Advanced&#039;s in their place...</p>]]></content>
			<author>
				<name><![CDATA[Serapis]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=963</uri>
			</author>
			<updated>2007-06-25T03:05:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66769#p66769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66758#p66758" />
			<content type="html"><![CDATA[<p>The rebels could get 2 more powerful X-wings on a&nbsp; map while the Imperials get 3 or 4 cheap tie fighters. That would balance it out.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-25T00:13:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66758#p66758</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66751#p66751" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Actually TIE fighters are far worse than the X-wiing, TIEs were mass produced while X-Wings were almost handcrafted elite craft with shields and hyperdrive</p></blockquote></div><p>Yes, but the ones not flown by one of the &quot;heroes&quot; **LUKE** seemed to get fried pretty quickly! lol <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Regardless of the true law I think that point has been made that LORE is extremely important and only second to balanced gameplay</p><p>I am so glad you are taking this approach and I am looking forward to the most &quot;true to lore&quot; and balanced STAR WARS game we have ever seen <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-24T23:11:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66751#p66751</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66740#p66740" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Boydie wrote:</cite><blockquote><p><strong>I think it would be a HUGE mistake to let &quot;LORE&quot; get in the way of making a good game/mod</strong></p><p>From my understanding the FS Team are fully aware of this and will use &quot;LORE&quot; first and foremost - but if this gets in the way of making the game playable, balanced, and <strong>FUN</strong> then I believe exceptions will be made</p><p>As a massively sweeping statement and generalisation **puts on flame retardent suit**</p><p>LORE would lean towards having the EMPIRE with larger numbers, &quot;better&quot; vehicles and technology, and some highly skilled and trained parts of the army</p><p>The REBELS would be far fewer in number, have inferior weapons, vehicles - however they would have a small group of 6 &quot;heroes&quot; and &quot;<strong>the FORCE</strong>&quot; on their side</p><p>This is very difficult to effectively program into the game as you could not unbalance the numbers in the game, give the team with better numbers all of the best ships - I think I would be able to predict which side would keep winning in the games! </p><p>It would be difficult to ensure that the best players get on the smaller team to counter-act all of this - e.g. do you program &quot;the FORCE&quot; to allow REBELS to get lots of &quot;lucky shots&quot; <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I know that the 6 heroes play no part in FS but I think that the wider audience needs to be considered to ensure that FS is successful on as big a scale as possible</p><p>I would say the vast majority of this &quot;wider audience&quot; have just seen the films and are not &quot;lore&quot; experts</p><p><strong>Therefore I think that &quot;LORE&quot; should definitely be used as the guiding principles BUT not to the exclusion of good gameplay IMHO </strong></p></blockquote></div><p>Actually TIE fighters are far worse than the X-wiing, TIEs were mass produced while X-Wings were almost handcrafted elite craft with shields and hyperdrive, think Panzer tank vs the Sherman, it took 4 Shermans to kill 1 Panzer.</p><p>So no need for the Force if the X-Wings are better anyway, so if we went with strict lore the Imperial team would need to outnumber the Rebels by 3 to 1 , so I think we&#039;ve got it pretty good with a slower but sturdier X-Wing and a faster but harder to hit TIE <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-06-24T22:04:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66740#p66740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66726#p66726" />
			<content type="html"><![CDATA[<p>lol - that is a fantastic post - not the same 6 i was thinking of but a relevant 6 none-the-less</p><p>I think that this has the potential for a new thread so I will post a new one rather than&nbsp; take this one in a new direction!</p><p>Here is the new thread for the &quot;6 Rebel Heroes&quot; discussion: <a href="http://www.fsmod.com/fsforums/viewtopic.php?pid=66727#p66727">http://www.fsmod.com/fsforums/viewtopic … 727#p66727</a></p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-24T21:17:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66726#p66726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66633#p66633" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>All I was saying is that to get good gameplay the 2 sides need to be &quot;balanced&quot; and sticking strictly to &quot;LORE&quot; may not make this possible due to the inherrent un-balanced nature of the EMPIRE and REBELS (which in the films was balanced by the 6 heroes and the force)</p></blockquote></div><p>You are right, the rebels never could have done it without their six heroes: Admiral Ackbar, Wedge Antilles, Mon Mothma, General Dodanna, General Iblis, and General Rieekan.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-24T15:27:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66633#p66633</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66619#p66619" />
			<content type="html"><![CDATA[<p>I think that missiles and torpedoes should be in it, but have a fairly long reload time and lock-on. The beeping noise should be implemented when the torpedo/missle has left the ship. Torpedoes should carry a heavier damage tag, but missles can turn faster.</p><p>Besides, using lasers has more skill to it. In a game, I look at skill rather than kills</p><p>And BTW, when we were doing exams in school, we used KIS. Keep It Simple. Don&#039;t start going off on decade-long exploit to find what does what. Just keep it as close as you can to reality without delaying anything</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-06-24T13:01:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66619#p66619</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66617#p66617" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>If you&#039;re suggesting Jedi and the Force - I suggest you run before [hears roaring mob] ...too late. Welcome to the forums. Nice knowing you <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p></blockquote></div><p>lol - no no, not at all</p><p>I think the devs are spot on by not including JEDI and &quot;The FORCE&quot;</p><p>All I was saying is that to get good gameplay the 2 sides need to be &quot;balanced&quot; and sticking strictly to &quot;LORE&quot; may not make this possible due to the inherrent un-balanced nature of the EMPIRE and REBELS (which in the films was balanced by the 6 heroes and the force)</p><p>So my point was that if the 6 heroes, the force (and jedi) are excluded (which I think they should be be) then the &quot;lore&quot; may have to be &quot;bent&quot; to ensure balanced gameplay - especially in relation to ships, gun kills and missiles!</p><p>What HaVoC373 has posted is absolutely music to my ears and is exactly the approach I thought (and hoped!) was being taken</p><p>Good job!</p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-24T12:43:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66617#p66617</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66614#p66614" />
			<content type="html"><![CDATA[<p>To put it short: What Canadiens said in his &#039;why&#039;s there so much discussion on this?&#039; post.</p><div class="quotebox"><blockquote><p>I know that the 6 heroes play no part in FS but I think that the wider audience needs to be considered to ensure that FS is successful on as big a scale as possible</p><p>I would say the vast majority of this &quot;wider audience&quot; have just seen the films and are not &quot;lore&quot; experts</p><p>Therefore I think that &quot;LORE&quot; should definitely be used as the guiding principles BUT not to the exclusion of good gameplay IMHO</p></blockquote></div><p>If you&#039;re suggesting Jedi and the Force - I suggest you run before [hears roaring mob] ...too late. Welcome to the forums. Nice knowing you <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-06-24T12:02:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66614#p66614</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66603#p66603" />
			<content type="html"><![CDATA[<p>by no means does lore go over gameplay. we pride ourselves on having built a fun and really well balanced game. while still staying as true to lore as possible. something that lucasarts has yet to achieve. gameplay is our first and foremost priority. but i do admit there have been some cases where lore triumphed over gameplay but these are minor things. in gameplay that would have made a big difference in the overall star wars feel. for example we will not make a star destroyer square just because it would be better gameplay wise.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| HaVoC373]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=390</uri>
			</author>
			<updated>2007-06-24T08:52:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66603#p66603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Missile kills or "gun kills"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66601#p66601" />
			<content type="html"><![CDATA[<p><strong>I think it would be a HUGE mistake to let &quot;LORE&quot; get in the way of making a good game/mod</strong></p><p>From my understanding the FS Team are fully aware of this and will use &quot;LORE&quot; first and foremost - but if this gets in the way of making the game playable, balanced, and <strong>FUN</strong> then I believe exceptions will be made</p><p>As a massively sweeping statement and generalisation **puts on flame retardent suit**</p><p>LORE would lean towards having the EMPIRE with larger numbers, &quot;better&quot; vehicles and technology, and some highly skilled and trained parts of the army</p><p>The REBELS would be far fewer in number, have inferior weapons, vehicles - however they would have a small group of 6 &quot;heroes&quot; and &quot;<strong>the FORCE</strong>&quot; on their side</p><p>This is very difficult to effectively program into the game as you could not unbalance the numbers in the game, give the team with better numbers all of the best ships - I think I would be able to predict which side would keep winning in the games! </p><p>It would be difficult to ensure that the best players get on the smaller team to counter-act all of this - e.g. do you program &quot;the FORCE&quot; to allow REBELS to get lots of &quot;lucky shots&quot; <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I know that the 6 heroes play no part in FS but I think that the wider audience needs to be considered to ensure that FS is successful on as big a scale as possible</p><p>I would say the vast majority of this &quot;wider audience&quot; have just seen the films and are not &quot;lore&quot; experts</p><p><strong>Therefore I think that &quot;LORE&quot; should definitely be used as the guiding principles BUT not to the exclusion of good gameplay IMHO </strong></p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-24T08:31:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66601#p66601</id>
		</entry>
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