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	<title type="html"><![CDATA[First Strike Forums — Asteriods battle]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3815&amp;type=atom" />
	<updated>2007-02-11T19:21:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3815</id>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53237#p53237" />
			<content type="html"><![CDATA[<p>in space maps they serf as fixed point so you can see where your going, and great for shaking of the people hat always end up behind you</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-02-11T19:21:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53237#p53237</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53217#p53217" />
			<content type="html"><![CDATA[<p>Space maps work much better when theres a central thing to fight around.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-11T17:23:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53217#p53217</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53204#p53204" />
			<content type="html"><![CDATA[<p>hmn, asteriod mining colonies, you could ahve seperate abses accessable by ships?<br />Might be quite fun<br />Another one you could do, is when the mellenium Falcon attepts to jump to lightspeed... you could ahve a map where you aim is to stop the ship before it gets out the other side of the asteriod system and the map ends</p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-11T15:33:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53204#p53204</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53151#p53151" />
			<content type="html"><![CDATA[<p>I would much rather see an asteroid base, like a mining facilty...</p><p>Then there could be some asreoids floating around it and it works much better.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-11T00:53:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53151#p53151</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53132#p53132" />
			<content type="html"><![CDATA[<p>true, but is there no way we could implament it I&#039;d love to see some asteriods fights</p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-10T22:27:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53132#p53132</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53116#p53116" />
			<content type="html"><![CDATA[<p>Your chances of survival would be 3,000,000 to 1!</p><p>lol</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-10T20:51:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53116#p53116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53100#p53100" />
			<content type="html"><![CDATA[<p>lol<br />&quot;A small rebel squadron is ambushed by 2 rebel stardestoryers &quot;<br />nope this map isnt going to work <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>i cant imagine spacemaps without asteriods, but one with only doesnt sound right.<br />no normal commander of a fighter carrier would go into a asteroidfield</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-02-10T18:51:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53100#p53100</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Asteriods battle]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53001#p53001" />
			<content type="html"><![CDATA[<p>Based on the last post I&#039;d like to see if this map would work.<br />A small rebel squadron is ambushed by 2 rebel stardestoryers during the flight in the middle of some asteriods.<br />Could we do a map where the space fighting could take place between the 2 armadas.<br />And each could be defeated by destroying a few weakpoints on each ships in order to take them out.<br />You could also force pilots to navigate there way through this asteriod field in order to get to there objectives. This would make it pretty fun and amuzing even for the begineer pilots.<br />Maybe even guns on the ships so it can dfend itself. As well as posibly bombers and B-wings etc. to help take out the weaker points quicker.<br />Just a suggestion but might work nicely.<br />Plus if the asteriods could be made to move even at a moderate pace it would be very cool.<br />You could even have a hollow asteriods for the more experience piltos to navigate through to shack off enemy fighters <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-09T20:01:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53001#p53001</id>
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