<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — CTF Map Suggestion]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3819</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3819&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in CTF Map Suggestion.]]></description>
		<lastBuildDate>Mon, 12 Feb 2007 10:28:19 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: CTF Map Suggestion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53301#p53301</link>
			<description><![CDATA[<p>Ok- objective, recover the plans.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 12 Feb 2007 10:28:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53301#p53301</guid>
		</item>
		<item>
			<title><![CDATA[Re: CTF Map Suggestion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53271#p53271</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><p>bumpity - come on, you guys must have some comments.</p></blockquote></div><p>I dont like CTF maps in BF, giev conquest and objective maps!</p>]]></description>
			<author><![CDATA[null@example.com (joene)]]></author>
			<pubDate>Sun, 11 Feb 2007 23:24:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53271#p53271</guid>
		</item>
		<item>
			<title><![CDATA[Re: CTF Map Suggestion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53178#p53178</link>
			<description><![CDATA[<p>bumpity - come on, you guys must have some comments.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 11 Feb 2007 08:30:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53178#p53178</guid>
		</item>
		<item>
			<title><![CDATA[CTF Map Suggestion]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53069#p53069</link>
			<description><![CDATA[<p>This is a little map idea I came up with - it should combine one-flag CTF with some zero-g action.</p><p>Setting: Asteroid Field. At either end is an VSD and 2 Frigates. In the middle is a freighter impaled on an asteroid. The map has no gravity, and the fighters/transports are spawned into.</p><p>Background: The Imperial Freighter <em>Revenant</em>, while secretly transporting sensitive cargo (perhaps TIE Advanced plans), underwent a navigational faliure, and exited hyperspace within an asteroid field. Unable to escape, it rammed an asteroid. As all hands went down, a distress signal was sent. The <em>Revenant&#039;s</em> encoder was damaged, and the signal was heard by the Rebel Alliance as well as the Empire. The VSD <em>Wolf</em>, and a pair of Rebel Frigates, the <em>Justice</em> and <em>Freedom</em>, raced to the asteroid field. Both sides must try to capture the sensitive cargo before it falls to the enemy.</p><p><span class="bbu">Forces</span><br />Rebel: 2 Nebulon B Frigates (immobile), 12 X-Wings, 6 Y-Wings (2 seater), 2 YT-1300s (8 seater)</p><p>Imperial: 1 VSD (immobile), 12 TIE/Fs, 12 TIE/Bs, 2 Sentinel Transports (8 seater)</p><p><span class="bbu">Goal</span></p><p>Both sides must retrieve the cargo (possibly some sort of barrel, or maybe a datapad) from the inside of the freighter. The freighter has no gravity, so the teams must fly their transports in close, and release troops in Zero-G suits, who must then search the freighter for the cargo. The first one to successfully take the cargo to their capship wins. </p><p><span class="bbu">Classes</span></p><p>Pilot - Unarmed (since you can&#039;t exit fighters anyway). Only pilots can fly fighters.<br />Spacetrooper/Rebel Commando - assault and support versions. Can only spawn into the transports. Have a limited amount of air in their suits (5 minutes) to prevent camping of the middle base.</p><p><span class="bbu">Notes</span></p><p>The flag can only be carried in a transport, as you cannot enter the fighters using the E button - only by spawning into them. The flag will be in the form of a pick-up kit, that will respawn in the cnter as soon as the player is killed. The game is won upon landing the transport inside your command ship&#039;s hangar.</p><p>This map should promote teamplay, as there are many more fighters than transports - simply flying off in a transport alone will get you killed. Players will need to wait for gunners, and co-ordinate escorts, to prevent being killed by torpedoes launched form bombers. Ideally, the X-Wings should be armed with only lasers for this map (perhaps the rebels are experiencing a torpedo shortage), as otherwise they will take down the Sentinels too easily.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 10 Feb 2007 07:34:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53069#p53069</guid>
		</item>
	</channel>
</rss>
