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	<title type="html"><![CDATA[First Strike Forums — Bullet holes]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3830&amp;type=atom" />
	<updated>2007-02-13T13:42:41Z</updated>
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			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53432#p53432" />
			<content type="html"><![CDATA[<p>Do they? I never noticed that. I thought it was <em>ANH</em> only.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-13T13:42:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53432#p53432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53425#p53425" />
			<content type="html"><![CDATA[<p>They do actually talon</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-02-13T13:23:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53425#p53425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53374#p53374" />
			<content type="html"><![CDATA[<p>That would be a nice touch. Blasters in ESB and ROTJ never emitted smoke though</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-12T22:31:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53374#p53374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53348#p53348" />
			<content type="html"><![CDATA[<p>It&#039;d be awesome if it was like in <em>A New Hope</em>, where gunfights with blasters produced smoke screens. The smoke doesn&#039;t have to be high-res, just this transparent low-res effect that&#039;s fired with every third shot or so and adds up in big exchanges.</p><p>If the muzzle flashes and blaster bolts had dynamic lighting, that&#039;d be even better. Imagine the night-time firefights [flashback to the good old <em>Ground Control</em> RTS]!</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-12T19:47:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53348#p53348</id>
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		<entry>
			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53328#p53328" />
			<content type="html"><![CDATA[<p>That does sound cool, if its like the movies there will also be sparks flying of metallc walls as well <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-12T18:02:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53328#p53328</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53240#p53240" />
			<content type="html"><![CDATA[<p>The bullet hole &quot;decals&quot; will change dude so dont worry about that. We have a few ideas in mind but as with everything it takes time and needs to be banded around the team.</p><p>Welcome btw <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-02-11T19:26:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53240#p53240</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Bullet holes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53232#p53232" />
			<content type="html"><![CDATA[<p>Hey, I&#039;m new to the forum, but I&#039;ve been tracking the mod since about Christmas, it&#039;s looking great by the way.</p><p>Anyways on to what I&#039;m posting about, I was watching the weapons test video and right before the spot where the car drives over the camera I noticed a laser hit the ground and make a bullet hole. I know this seems minuscule and all but shouldn&#039;t it make a burn circle instead or something? I don&#039;t mean to be patronizing in any way but know that I&#039;ve noticed it, once the mod comes out every time I see a bullet hole it&#039;s going to really bug me.</p><p>So just thought I&#039;d point that out before public release, because it&#039;s a lot of the small things like that that will make this modification so good, so far your guys attention to detail has been awesome.</p><p>Anyways keep up the good work!</p>]]></content>
			<author>
				<name><![CDATA[adamje42]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=718</uri>
			</author>
			<updated>2007-02-11T18:47:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53232#p53232</id>
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