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	<title type="html"><![CDATA[First Strike Forums — Roquan - Mattes' 3dMax Obsession]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3832&amp;type=atom" />
	<updated>2007-02-15T15:11:46Z</updated>
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			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53761#p53761" />
			<content type="html"><![CDATA[<p>Damn fine job mate.</p><p>Off topic - can you email me the fla file we were working on.<br />I sent you an email but not sure if you got it?</p>]]></content>
			<author>
				<name><![CDATA[Ells]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=620</uri>
			</author>
			<updated>2007-02-15T15:11:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53761#p53761</id>
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		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53681#p53681" />
			<content type="html"><![CDATA[<p>I started &quot;modding&quot; like 2 weeks after release. (Why 2 weeks? Well I was playing the main quest of course <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ) So there wasn&#039;t a whole lot (close to none) of documentation on HOW to mod. A lot of this was trial by error and figuring things out myself. The community tried to make the Taj Mahal from toothpicks and tree sap... MacGyver Theory.</p><p>We&#039;re pretty close to getting everything down. Started with importing custom textures, then meshes, then collision meshes (for a while we had to place boxes and shape them to our object), then finally animations. Oh, and there were animated textures somewhere between that... That&#039;s something I plan on tackling next if I want to make custom waterfalls and fountains.</p>]]></content>
			<author>
				<name><![CDATA[Mattes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=574</uri>
			</author>
			<updated>2007-02-15T01:30:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53681#p53681</id>
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		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53662#p53662" />
			<content type="html"><![CDATA[<p>woah those are nice, wish I could model like that in OB but all i can do with the construction set is change the game settings around lawl</p>]]></content>
			<author>
				<name><![CDATA[generalrievous]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=694</uri>
			</author>
			<updated>2007-02-14T22:53:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53662#p53662</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53647#p53647" />
			<content type="html"><![CDATA[<p>Only stuff I did in Oblivion is the first &quot;quickstart&quot; mod and putting magic making and enchanting alters in all the mage guilds...</p>]]></content>
			<author>
				<name><![CDATA[KingDork]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=706</uri>
			</author>
			<updated>2007-02-14T20:54:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53647#p53647</id>
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		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53411#p53411" />
			<content type="html"><![CDATA[<p>This isn&#039;t 3d Max, it&#039;s claymation and paper machei.</p><p>j/k<br /><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>And thanks Xero. You make me blush. In a manly 3d modeller sort of way... yknow...</p>]]></content>
			<author>
				<name><![CDATA[Mattes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=574</uri>
			</author>
			<updated>2007-02-13T08:34:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53411#p53411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53396#p53396" />
			<content type="html"><![CDATA[<p>Wish I knew how to use 3d studio max <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[KingDork]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=706</uri>
			</author>
			<updated>2007-02-13T05:00:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53396#p53396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53311#p53311" />
			<content type="html"><![CDATA[<p>Looks good Mattes, It appears as though your a quality Mapper as well <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-02-12T16:16:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53311#p53311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Roquan - Mattes' 3dMax Obsession]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53296#p53296" />
			<content type="html"><![CDATA[<p>This is the project I sent to the FirstStrike team in order to join as a modeller. And every once in a while I&#039;ll pick it up again and start poking a stick at it. I think I&#039;m at a point now (v.31) where I&#039;m convincing myself it&#039;s as good as it&#039;s going to get and start touching up the minor details like adding LIFE to the city.</p><p>BTW, anyone have experience with NPCs in Oblivion&#039;s CS? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Version .1 - Trying to get the style of the architecture...<br /><a href="http://www.youtube.com/watch?v=2QKYuOu_lII">http://www.youtube.com/watch?v=2QKYuOu_lII</a></p><p>Version .11 - Most all of the major buildings are made...<br /><a href="http://www.youtube.com/watch?v=tbPAl4rlIrY">http://www.youtube.com/watch?v=tbPAl4rlIrY</a></p><p>Version .2 - Messed with the ground textures, put in some plant life, also the introduction to Shuces (individual homes)...<br /><a href="http://www.youtube.com/watch?v=Xur8-oPmGPM">http://www.youtube.com/watch?v=Xur8-oPmGPM</a></p><p>Version .22 - Played around with the idea of a harbor, added doors and windows to some buildings...<br /><a href="http://www.youtube.com/watch?v=9kq_aHQbMjc">http://www.youtube.com/watch?v=9kq_aHQbMjc</a></p><p>Version .3 - Collision Meshes! Finally, hehe. Also worked on the final grading of the city...<br /><a href="http://www.youtube.com/watch?v=-0OFgD2iIs8">http://www.youtube.com/watch?v=-0OFgD2iIs8</a></p><p>Version .31 - Added some cliffs to break up the horrible mountain mesh and add a little volume to the elevation. Also added some trees to give a little more ambience.<br /><a href="http://www.youtube.com/watch?v=bWZ7H1GNZHU">http://www.youtube.com/watch?v=bWZ7H1GNZHU</a></p>]]></content>
			<author>
				<name><![CDATA[Mattes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=574</uri>
			</author>
			<updated>2007-02-12T08:02:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53296#p53296</id>
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