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		<title><![CDATA[First Strike Forums — How long will wrecks stay before self-destructing?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3833</link>
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		<description><![CDATA[The most recent posts in How long will wrecks stay before self-destructing?.]]></description>
		<lastBuildDate>Fri, 23 Feb 2007 02:49:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54637#p54637</link>
			<description><![CDATA[<p>The X-Wing series was awesome I have to say.&nbsp; I didn&#039;t really play Rogue Squadron that much, but it was fun when I did, still didn&#039;t compare to TIE Fighter imo.</p><p>Cap ship boarding should be left for space objective maps, and we can have some conquest maps w/o boarding.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Fri, 23 Feb 2007 02:49:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54637#p54637</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54568#p54568</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Nope, the GameCube sucked.</p></blockquote></div><p>Well played <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 22 Feb 2007 18:37:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54568#p54568</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54563#p54563</link>
			<description><![CDATA[<p>X-wing alliance?</p><p>Ok, so I never played RS 2 or 3.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 22 Feb 2007 17:56:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54563#p54563</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54545#p54545</link>
			<description><![CDATA[<p>Nope, the GameCube sucked.</p><br /><br /><p>My personal opinion on space maps is the same as Jerk&#039;s ...for the most part. Leave cap ship boarding for objective space maps where boarding is the ultimate objective.</p><br /><p>No other game got the look and feeling of SW space as Rogue Squadren. Dodging around massive battling cap ships ftw</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 22 Feb 2007 13:49:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54545#p54545</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54517#p54517</link>
			<description><![CDATA[<p>Did I mention GC <strong>ruled</strong> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 21 Feb 2007 23:39:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54517#p54517</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54513#p54513</link>
			<description><![CDATA[<p>Bandu is going to eat you!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 21 Feb 2007 23:03:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54513#p54513</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54508#p54508</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I don&#039;t want boarding in space maps... if you want infantry, play an infantry map.</p></blockquote></div><p>Actually, it&#039;s quite fun. </p><p>GC supported boarding, and as a matter of fact it was quite easy to get onto enemy ships. So you&#039;d have these few, scattered enemy troops coming aboard and quickly getting massacred, but also a few cases where a determined attack was made and you found yourself guarding the entry points used by the enemy marines. I felt a bit like the rebel troops on <em>Tantive IV</em> in A New Hope sometimes <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> (one of the great things about GC - it never forced movie-like moments on you, they just happened).</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 21 Feb 2007 22:34:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54508#p54508</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54503#p54503</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Another thing I mentioned back in the SF mod was with large buildings it would be really sweet if there were cracks in the buildings that could be blown up creating a doorway into it. Probable wouldn&#039;t be too hard too, all you have to do is cut a hole in the original model and plug in a destroyable thing in its place</p></blockquote></div><p>Remember the destroyable panels in BF2&#039;s fences? That&#039;s certainly possible.</p></blockquote></div><p>Of course its possible!!!</p><p>JeRK, whats wrong with boarding a space station, a map with lots of ways to battle is ideal, in a space station battle you get dogfighting, cap ship fighting, Objectives to destroy, infantry combat, and maybe some vehicle combat too.</p><br /><p>Space Station boarding/objective map = Ultimate Battle.</p><p>You can even make the entire station function as a missle silo, but with instead of missiles have big laser guns. Theres a lot of awesome ways to play a map with a space station that is boardable.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 21 Feb 2007 22:05:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54503#p54503</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54484#p54484</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>One thing I feel &quot;obligatory&quot; in space maps is space stations with air locks that can be blasted for boarders to enter the ship. As for how all the air will rush out once it&#039;s destroyed.. er, never mind that.</p></blockquote></div><p>I don&#039;t want boarding in space maps... if you want infantry, play an infantry map. <br />Externally destroying things is just so much funner! It also looks retarded when people shoot a hole into an enemy cap ship and abandon their extremely freaking expensive fighter just to jump into it.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Wed, 21 Feb 2007 18:18:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54484#p54484</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54480#p54480</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Another thing I mentioned back in the SF mod was with large buildings it would be really sweet if there were cracks in the buildings that could be blown up creating a doorway into it. Probable wouldn&#039;t be too hard too, all you have to do is cut a hole in the original model and plug in a destroyable thing in its place</p></blockquote></div><p>Remember the destroyable panels in BF2&#039;s fences? That&#039;s certainly possible.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 21 Feb 2007 16:25:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54480#p54480</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54442#p54442</link>
			<description><![CDATA[<p>Could just add an air sweeping animation, and kill everyone in that radius, I guess...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 21 Feb 2007 01:24:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54442#p54442</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54439#p54439</link>
			<description><![CDATA[<p>One thing I feel &quot;obligatory&quot; in space maps is space stations with air locks that can be blasted for boarders to enter the ship. As for how all the air will rush out once it&#039;s destroyed.. er, never mind that.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 21 Feb 2007 01:06:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54439#p54439</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54436#p54436</link>
			<description><![CDATA[<p>Yea, destroyable buildings are cool, and I see the &quot;coolness&quot; of what Talon is saying there, you could potentially make a certain building block off access to another point, which would be very useful for a map with defenders. They could blow something up and block a road that they have lost control of. </p><p>*IDEA*<br />I assume making too many destroyable buildings would cause a lot of lag, but making only certain parts would probably cause less, am I right? What I mean is can you make the tops of sniper towers destroyable? Rendering the tower useless. </p><p>Another thing I mentioned back in the SF mod was with large buildings it would be really sweet if there were cracks in the buildings that could be blown up creating a doorway into it. Probable wouldn&#039;t be too hard too, all you have to do is cut a hole in the original model and plug in a destroyable thing in its place <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>And hopefully we will see the return of destructable bridges in FS. But please make them much more powerful...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 21 Feb 2007 00:53:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54436#p54436</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54387#p54387</link>
			<description><![CDATA[<p><em>PR</em> did it, yes, very likely simply by making them dynamic objects. You could, technically speaking, easily do this all the way back to <em>Battlefield 1942</em>, but the problem is that it causes lag. So in <em>Battlefield 1942</em> it&#039;s utterly impossible due to extreme lag. I suppose it&#039;s possible with <em>Battlefield 2</em> as PR has done it, though I can&#039;t imagine it for bigger maps.</p><p>But yes, for smaller maps it&#039;d be really interesting. It&#039;s supposed to be a great feature.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 20 Feb 2007 17:54:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54387#p54387</guid>
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			<title><![CDATA[Re: How long will wrecks stay before self-destructing?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53522#p53522</link>
			<description><![CDATA[<p>I agree one hundred with keeping wrecks permanent!! I don&#039;t like to see disappearing debris. And I do believe you can make structures destructible. I&#039;m not sure how they did it, but PR managed to.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 13 Feb 2007 23:34:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53522#p53522</guid>
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