<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — "I've lost my repulsorlifts!" Something for First Strike?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3847&amp;type=atom" />
	<updated>2007-02-15T14:26:36Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=3847</id>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53755#p53755" />
			<content type="html"><![CDATA[<p>Oh.</p><p>As a side note, I remember FH researching this and finding a way to let players shoot off the engines of B-17 bombers. It was never implemented, though.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-15T14:26:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53755#p53755</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53750#p53750" />
			<content type="html"><![CDATA[<p>I think he was talking about the video GD made.....</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-15T13:56:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53750#p53750</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53740#p53740" />
			<content type="html"><![CDATA[<p><a href="http://www.realitymod.com">http://www.realitymod.com</a>.</p><p>We thought about it for <em>Warp</em>, and the best we could come up with was that if you made the turrets, hangars, etc. of cruisers separate vehicles carried by the &quot;mother cruiser&quot;, that&#039;d make it possible to destroy them.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-15T12:30:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53740#p53740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53726#p53726" />
			<content type="html"><![CDATA[<p>Can you give me a link?</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-15T09:51:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53726#p53726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53661#p53661" />
			<content type="html"><![CDATA[<p>Something to point out the project reality destructable tank parts may not be as good as you think. Destructable children wasn&#039;t possible in BF2 (unless they found a way around it) so most likely every tank has a single crippled state as opposed to the video GD made a while back where you could shoot the wings off a 2142 gunship, each causing the gunship to spiral out of control in the correct direction.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-02-14T22:49:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53661#p53661</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53660#p53660" />
			<content type="html"><![CDATA[<p>Hover tanks lose their repulsors, regular tanks lose their threads, and walkers lose their engines. No prob&#039;.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-14T22:16:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53660#p53660</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53654#p53654" />
			<content type="html"><![CDATA[<p>Don&#039;t let that unbalance it, as rebel vehicles are generally repulsorlift ones.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-14T21:54:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53654#p53654</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53633#p53633" />
			<content type="html"><![CDATA[<p>Walkers are entirely different though due to the leg animation etc. so no 1 leg blowing off.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-02-14T19:56:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53633#p53633</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53627#p53627" />
			<content type="html"><![CDATA[<p>I hope you will, cause it sounds pretty cool.</p><p>Blowing up one leg of an ATST, and let gravity do the rest of the work. Sweet <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[joene]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=708</uri>
			</author>
			<updated>2007-02-14T19:17:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53627#p53627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53611#p53611" />
			<content type="html"><![CDATA[<p>yep, even if this stuff doesnt make it to 1st release we will be able to add it later...if we choose to.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-02-14T18:06:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53611#p53611</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53608#p53608" />
			<content type="html"><![CDATA[<p>Without wanting to give away alot, we actually were able to implement (or more accuratly GD did) quite a few months back, the ability for instance to destroy a wing off a tie fighter and have it go spinning around etc</p><p>so destroyable child objects that effect performance we have been contemplating for some time.</p><p>but we shall see when the first release rolls around, as to exactly what features make it in and what don&#039;t <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-02-14T17:55:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53608#p53608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53598#p53598" />
			<content type="html"><![CDATA[<p>Yeh would look nice, lol<br />This could allow you to sabotage viecles that belong to the enemy as well?</p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-14T17:19:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53598#p53598</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53596#p53596" />
			<content type="html"><![CDATA[<p>I&#039;d love to see a hover tank get hit and slam into the ground from loss of repulsorlifts, rendering it immobile. It&#039;d make for a nice cinematic moment.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-14T17:17:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53596#p53596</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53595#p53595" />
			<content type="html"><![CDATA[<p>I&#039;d like to see a well placed shot on a tank damage its repulsorlifts (or legs in the case of Imps) making it unable to walk straight.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-14T17:13:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53595#p53595</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=53594#p53594" />
			<content type="html"><![CDATA[<p>this you could intergrate, like in the Star Wars movie, like on X-wings where a stabaliser locks up. Maybe reducing it monuverability as well <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-02-14T16:38:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=53594#p53594</id>
		</entry>
</feed>
