<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — "I've lost my repulsorlifts!" Something for First Strike?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3847</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3847&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in "I've lost my repulsorlifts!" Something for First Strike?.]]></description>
		<lastBuildDate>Thu, 15 Feb 2007 14:26:36 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53755#p53755</link>
			<description><![CDATA[<p>Oh.</p><p>As a side note, I remember FH researching this and finding a way to let players shoot off the engines of B-17 bombers. It was never implemented, though.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 15 Feb 2007 14:26:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53755#p53755</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53750#p53750</link>
			<description><![CDATA[<p>I think he was talking about the video GD made.....</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 15 Feb 2007 13:56:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53750#p53750</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53740#p53740</link>
			<description><![CDATA[<p><a href="http://www.realitymod.com">http://www.realitymod.com</a>.</p><p>We thought about it for <em>Warp</em>, and the best we could come up with was that if you made the turrets, hangars, etc. of cruisers separate vehicles carried by the &quot;mother cruiser&quot;, that&#039;d make it possible to destroy them.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 15 Feb 2007 12:30:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53740#p53740</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53726#p53726</link>
			<description><![CDATA[<p>Can you give me a link?</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 15 Feb 2007 09:51:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53726#p53726</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53661#p53661</link>
			<description><![CDATA[<p>Something to point out the project reality destructable tank parts may not be as good as you think. Destructable children wasn&#039;t possible in BF2 (unless they found a way around it) so most likely every tank has a single crippled state as opposed to the video GD made a while back where you could shoot the wings off a 2142 gunship, each causing the gunship to spiral out of control in the correct direction.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 14 Feb 2007 22:49:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53661#p53661</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53660#p53660</link>
			<description><![CDATA[<p>Hover tanks lose their repulsors, regular tanks lose their threads, and walkers lose their engines. No prob&#039;.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 14 Feb 2007 22:16:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53660#p53660</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53654#p53654</link>
			<description><![CDATA[<p>Don&#039;t let that unbalance it, as rebel vehicles are generally repulsorlift ones.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 14 Feb 2007 21:54:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53654#p53654</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53633#p53633</link>
			<description><![CDATA[<p>Walkers are entirely different though due to the leg animation etc. so no 1 leg blowing off.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Wed, 14 Feb 2007 19:56:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53633#p53633</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53627#p53627</link>
			<description><![CDATA[<p>I hope you will, cause it sounds pretty cool.</p><p>Blowing up one leg of an ATST, and let gravity do the rest of the work. Sweet <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (joene)]]></author>
			<pubDate>Wed, 14 Feb 2007 19:17:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53627#p53627</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53611#p53611</link>
			<description><![CDATA[<p>yep, even if this stuff doesnt make it to 1st release we will be able to add it later...if we choose to.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 14 Feb 2007 18:06:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53611#p53611</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53608#p53608</link>
			<description><![CDATA[<p>Without wanting to give away alot, we actually were able to implement (or more accuratly GD did) quite a few months back, the ability for instance to destroy a wing off a tie fighter and have it go spinning around etc</p><p>so destroyable child objects that effect performance we have been contemplating for some time.</p><p>but we shall see when the first release rolls around, as to exactly what features make it in and what don&#039;t <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Wed, 14 Feb 2007 17:55:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53608#p53608</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53598#p53598</link>
			<description><![CDATA[<p>Yeh would look nice, lol<br />This could allow you to sabotage viecles that belong to the enemy as well?</p>]]></description>
			<author><![CDATA[null@example.com (Blank)]]></author>
			<pubDate>Wed, 14 Feb 2007 17:19:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53598#p53598</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53596#p53596</link>
			<description><![CDATA[<p>I&#039;d love to see a hover tank get hit and slam into the ground from loss of repulsorlifts, rendering it immobile. It&#039;d make for a nice cinematic moment.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 14 Feb 2007 17:17:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53596#p53596</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53595#p53595</link>
			<description><![CDATA[<p>I&#039;d like to see a well placed shot on a tank damage its repulsorlifts (or legs in the case of Imps) making it unable to walk straight.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 14 Feb 2007 17:13:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53595#p53595</guid>
		</item>
		<item>
			<title><![CDATA[Re: "I've lost my repulsorlifts!" Something for First Strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=53594#p53594</link>
			<description><![CDATA[<p>this you could intergrate, like in the Star Wars movie, like on X-wings where a stabaliser locks up. Maybe reducing it monuverability as well <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Blank)]]></author>
			<pubDate>Wed, 14 Feb 2007 16:38:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=53594#p53594</guid>
		</item>
	</channel>
</rss>
