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	<title type="html"><![CDATA[First Strike Forums — A pitch-dark wilderness map?]]></title>
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	<updated>2008-04-22T18:46:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3871</id>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103164#p103164" />
			<content type="html"><![CDATA[<p>Nah.... I would much prefer a forrest.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-04-22T18:46:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103164#p103164</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103091#p103091" />
			<content type="html"><![CDATA[<p>i would love a night time city map. well lit main buildings and almost pitch black outside. best to have it set on a sandy or rock planet. The type of buildings on Tatooine lend themselves to a night time map as their doorways would allow a lot of light out.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-04-21T18:20:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103091#p103091</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103070#p103070" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FinalxDeath wrote:</cite><blockquote><p>Personally i would love to see a map set on &quot;Degobah&quot;</p><p>Since this would be a totaly new set of scenery and since it would be pretty foggy and dark it would probaby change how the battle is played out.</p></blockquote></div><p>I like that idea a lot.&nbsp; Too bad they wouldn&#039;t be able to put in all the npc creatures though.&nbsp; I personally wouldn&#039;t mind seeing it as lit up as it was in the movies.</p>]]></content>
			<author>
				<name><![CDATA[ADULTSWIM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1087</uri>
			</author>
			<updated>2008-04-21T10:35:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103070#p103070</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103047#p103047" />
			<content type="html"><![CDATA[<p>Yea it was an FS map, something about not being able to use the Special Forces night settings was making it extremely difficult.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-04-21T01:46:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103047#p103047</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103017#p103017" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Waitaminute, strike my earlier suggestion. Make it a winter map and have it be illuminated by the northern light. Not too much, just barely.</p><p>Ty: Was this an FS map? &#039;Cause I don&#039;t see how it would be that impossible. FS has so many sensor devices that this could work really well. And once a firefight gets started you know pretty well where everyone is anyway, from watching the self-illuminated bolts.</p></blockquote></div><p>EXCELLENT idea for the winter map <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />&nbsp; That completely solves the problem of the stormies being too visible at night.</p><p>Snow camo!</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-04-20T21:48:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103017#p103017</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103014#p103014" />
			<content type="html"><![CDATA[<p>Waitaminute, strike my earlier suggestion. Make it a winter map and have it be illuminated by the northern light. Not too much, just barely.</p><p>Ty: Was this an FS map? &#039;Cause I don&#039;t see how it would be that impossible. FS has so many sensor devices that this could work really well. And once a firefight gets started you know pretty well where everyone is anyway, from watching the self-illuminated bolts.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-04-20T21:36:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103014#p103014</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103013#p103013" />
			<content type="html"><![CDATA[<p>This map concept would work really well.</p><p>I&#039;d offer a few suggestions.&nbsp; First, strike any vehicles from the map.&nbsp; Make it infantry-only.&nbsp; I love the idea of small groups of soldiers sneaking around a pitch-black forest.</p><p>Second, include custom sound settings for the map (include modified default sounds or con files for existing sounds) so that footsteps can be heard from farther away.&nbsp; Also, try to code sounds triggered by player actions, such as large underbrush making a rustling noise when a player passes through it.</p><p>Also, I&#039;d actually give the map the slightest amount of light, but only within a small radius around the player so he can see brush and trails.&nbsp; Use map fog to make everything far away pretty much black.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-04-20T21:24:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103013#p103013</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103012#p103012" />
			<content type="html"><![CDATA[<p>I made a pitch black map one time, everyone complained, so I deleted it. </p><p>Night maps are an extra pain in the azz.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-04-20T21:17:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103012#p103012</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103010#p103010" />
			<content type="html"><![CDATA[<p>Personally i would love to see a map set on &quot;Degobah&quot;</p><br /><p>Since this would be a totaly new set of scenery and since it would be pretty foggy and dark it would probaby change how the battle is played out.</p>]]></content>
			<author>
				<name><![CDATA[FinalxDeath]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2097</uri>
			</author>
			<updated>2008-04-20T20:35:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103010#p103010</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103004#p103004" />
			<content type="html"><![CDATA[<p>Well I have seen few old screenies about some dark map, and I dont believe they are custom made, because there is hover tank. And it matches pretty well in imperialtroopers idea...</p>]]></content>
			<author>
				<name><![CDATA[Irichanu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2125</uri>
			</author>
			<updated>2008-04-20T18:35:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103004#p103004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102997#p102997" />
			<content type="html"><![CDATA[<p>Sounds like a great idea safe <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. Maybe it could be the rebels are infiltrating an really high fortified<br />Imperial base in the forest (Not really like the endor strike type of base)? Glad you came up with it safe, hope the devs like it too.</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2008-04-20T16:49:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102997#p102997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102992#p102992" />
			<content type="html"><![CDATA[<p>I love this idea, but in bf2sf the night maps were total lag fests.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-04-20T15:40:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102992#p102992</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102986#p102986" />
			<content type="html"><![CDATA[<p>Oh, this map. Posted it ages ago and forgot about it.</p><p>Night maps have been tried in PR, and generally are a pain to get right. I&#039;m thinking, though, that maybe if the devs add one or more new equipment pieces (such as electro-flares you can throw that illuminates the area around them, like in X-Com UFO Defence), and certain weapons&#039; scopes (such as that of the A-280) and electro-binoculars given night-vision capabilities, as well as adding lights to certain vehicles, I think it <strong>could</strong> work.</p><p>It&#039;s probably not something you&#039;ll see in the near future, though.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-04-20T14:27:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102986#p102986</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102983#p102983" />
			<content type="html"><![CDATA[<p>Hmm..sounds good but not sure how viable it is to add extra equipment for one map, ie NVG&#039;s. Be a good map to try out, but it obviously wouldnt be PITCH dar, there would have to be some natural illumination caused by moon and star light as well as light refraction from cloud tops over horizon. Still get&#039;s pertty damn dark in those settings though <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-04-20T14:12:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102983#p102983</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A pitch-dark wilderness map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102981#p102981" />
			<content type="html"><![CDATA[<p>It sounds like a cool map&gt;i could just imagine&nbsp; a sqaud of rebals sneaking towards and imperial base.And a at-at walking in the dark with those 2 light on the front casting beams of light around lookinmg for the rebals.Sounds awsome</p>]]></content>
			<author>
				<name><![CDATA[gaurd502]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2136</uri>
			</author>
			<updated>2008-04-20T13:47:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102981#p102981</id>
		</entry>
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