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		<title><![CDATA[First Strike Forums — Vergesso Asteroids]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3912</link>
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		<description><![CDATA[The most recent posts in Vergesso Asteroids.]]></description>
		<lastBuildDate>Mon, 06 Aug 2007 17:37:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=70842#p70842</link>
			<description><![CDATA[<p>The developers have stated somewhere that they&#039;re simply going to have the map take place 15 kilometers over ground level. What happens if a player decides to travel 15 km straight down, though, remains to be seen <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 06 Aug 2007 17:37:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=70842#p70842</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=70839#p70839</link>
			<description><![CDATA[<p>This really sounds cool, but one thing that I&#039;ve been wondering...</p><p>How are the limits for space going to be defined? I remember GC having that odd grid looking thing, and the invisible space water... lol</p>]]></description>
			<author><![CDATA[null@example.com (Objurium)]]></author>
			<pubDate>Mon, 06 Aug 2007 17:29:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=70839#p70839</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67869#p67869</link>
			<description><![CDATA[<p>Good idea! I wanted a &quot;Blockade of Kessel&quot; space map with Kessel just as an imagine in a sky box but a good debris field or asteroid belt modeled so that there would be something to fly around.</p><p>&nbsp; <span class="postimg"><img src="http://img389.imageshack.us/img389/9816/kesselswccgxb8.png" alt="http://img389.imageshack.us/img389/9816/kesselswccgxb8.png" /></span><br />Seems like the space maps will be easy, with some photoshop work to make skyboxes you can make them take place in all the famous locales. A nice dense nebula or cosmic storm skybox would allow the mapper to actually set a colored fog level in space rather than just plain clean space.</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Thu, 05 Jul 2007 00:15:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67869#p67869</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67857#p67857</link>
			<description><![CDATA[<div class="quotebox"><cite>Talon1579 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>They are on a hiking trip, experiencing the wonders of the Death Star&#039;s landscape.</p></blockquote></div><p>lol yea</p><p>As for the transports I think we decided on the YT-2400 series transport , atleast where applicable. The YT1300 is just too iconic to see more than 1 flying about or respawning on a map. The Millenium Falcon will be a kind of &quot;special ship&quot; that would come into play at certain times,dependant on the map scenario. Atleast atm.</p></blockquote></div><p>Isn&#039;t the 2400 a more combat design than other models? I think the YT-2000 would do better, as it&#039;s more of a cargo craft.</p></blockquote></div><p>shouldnt a troop transport have some weaponry? either way the YT2400 only has 1 cannon (unmodified)</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 04 Jul 2007 20:17:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67857#p67857</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67856#p67856</link>
			<description><![CDATA[<p>The YT-2000 looks especially hostile. I&#039;d love to have that thing in <em>First Strike</em>.</p><p><span class="postimg"><img src="http://upload.wikimedia.org/wikipedia/en/0/0d/Cinematic_ionotana.jpg" alt="http://upload.wikimedia.org/wikipedia/en/0/0d/Cinematic_ionotana.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 04 Jul 2007 19:51:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67856#p67856</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67854#p67854</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Normal stormtroopers with ,what looks like, jetpacks or oxygen packs.</p></blockquote></div><p>They are on a hiking trip, experiencing the wonders of the Death Star&#039;s landscape.</p></blockquote></div><p>lol yea</p><p>As for the transports I think we decided on the YT-2400 series transport , atleast where applicable. The YT1300 is just too iconic to see more than 1 flying about or respawning on a map. The Millenium Falcon will be a kind of &quot;special ship&quot; that would come into play at certain times,dependant on the map scenario. Atleast atm.</p></blockquote></div><p>Isn&#039;t the 2400 a more combat design than other models? I think the YT-2000 would do better, as it&#039;s more of a cargo craft.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Jul 2007 18:56:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67854#p67854</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67850#p67850</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>The Millenium Falcon will be a kind of &quot;special ship&quot; that would come into play at certain times,dependant on the map scenario. Atleast atm.</p></blockquote></div><p>Sounds good to me.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 04 Jul 2007 18:18:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67850#p67850</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67849#p67849</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Normal stormtroopers with ,what looks like, jetpacks or oxygen packs.</p></blockquote></div><p>They are on a hiking trip, experiencing the wonders of the Death Star&#039;s landscape.</p></blockquote></div><p>lol yea</p><p>As for the transports I think we decided on the YT-2400 series transport , atleast where applicable. The YT1300 is just too iconic to see more than 1 flying about or respawning on a map. The Millenium Falcon will be a kind of &quot;special ship&quot; that would come into play at certain times,dependant on the map scenario. Atleast atm.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 04 Jul 2007 17:57:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67849#p67849</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67848#p67848</link>
			<description><![CDATA[<p>As was said, I see no problem with rebels using modified vessels. In reality, it&#039;s quite common for forces without proper weaponry to do so. Look at the Norwegians during World War II, fitting hidden machine guns to their fishing boats. Or the Japanese, outfitting sampans with antennae, radars, and listening equipment. Or the insurgency in the Middle East with their stereotypical pick-up trucks with machine guns. Or Koreans during the Imjin War, loading oxen with explosives, lighting the fuses, and driving them into the enemy&#039;s ranks. Or Icelanders ramming British warships with coastal patrol vessels during the Cod Wars - I could go on and on.</p><p>I&#039;m not necessarily suggesting YT-1300 ships, but I&#039;d love to see modified vessels - the more creativity the better.</p><div class="quotebox"><blockquote><p>Normal stormtroopers with ,what looks like, jetpacks or oxygen packs.</p></blockquote></div><p>They are on a hiking trip, experiencing the wonders of the Death Star&#039;s landscape.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 04 Jul 2007 17:35:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67848#p67848</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67847#p67847</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>and the fighters/transports are spawned into.</p></blockquote></div><p>I hope by &quot;spawned into&quot; you atleast mean inside the hanger of the capital ships. If there is a hanger present to take off from, it is always better to do it that way, rather than just spawning in space, unless it is some map like the DS where the rebels dont have a place to take off from (floating platform lol). It is just more immersive.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Wed, 04 Jul 2007 17:33:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67847#p67847</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67844#p67844</link>
			<description><![CDATA[<p>And few things look cooler that the Falcon (or similar) doing a barrel roll. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (CAAM)]]></author>
			<pubDate>Wed, 04 Jul 2007 17:11:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67844#p67844</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67841#p67841</link>
			<description><![CDATA[<div class="quotebox"><cite>Holmes wrote:</cite><blockquote><div class="quotebox"><blockquote><p>2 YT-1300s (8 seater)</p></blockquote></div><p>(Sorry to bring up an older thread, but you referenced it in a thread so I had to post ^^)</p><p>YT series ships were actually transport ships, not intended for combat.&nbsp; The Millenium Falcon and Outrider were specially modified, and were one-of-a-kinds.&nbsp; You would never really see YT series ships in a battle, considering how much money and effort would have to be spent on every single ship to modify it to combat standards- it just doesn&#039;t make sense.</p><p>What I think is that you could give the Imps 4 Sentinel Transports and give the Rebels a single Corellian Corvette.&nbsp; I think that could work well and keep it fairly balanced, depending on how strong ships like that end up being in the game.</p></blockquote></div><p>I think it&#039;s oh so plausible that the Rebels may have had a freighter or two modified for combat.&nbsp; Hell, it&#039;s very possible considering the peacemeal nature of their forces in the beginning.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 04 Jul 2007 17:05:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67841#p67841</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67834#p67834</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>2 YT-1300s (8 seater)</p></blockquote></div><p>(Sorry to bring up an older thread, but you referenced it in a thread so I had to post ^^)</p><p>YT series ships were actually transport ships, not intended for combat.&nbsp; The Millenium Falcon and Outrider were specially modified, and were one-of-a-kinds.&nbsp; You would never really see YT series ships in a battle, considering how much money and effort would have to be spent on every single ship to modify it to combat standards- it just doesn&#039;t make sense.</p><p>What I think is that you could give the Imps 4 Sentinel Transports and give the Rebels a single Corellian Corvette.&nbsp; I think that could work well and keep it fairly balanced, depending on how strong ships like that end up being in the game.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Wed, 04 Jul 2007 16:07:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67834#p67834</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58188#p58188</link>
			<description><![CDATA[<p>Zero-G troopers were in X-Wing Alliance, too. They were fun to mow down with turbo laser fire from the Otana.</p><div class="quotebox"><blockquote><p>A Zero-G trooper platoon uses a well fitted and heavy armored assault shuttle to stage its operations from.</p></blockquote></div><p>I remember these, too. They were more than deadly. In fact, I dare say they were overpowered (their guns should be lighter). Other than that, they were really cool.</p><p>I&#039;d like to have Zero-G Utility troopers, too. &#039;Space engineers&#039; who repair ships from the outside (I think it&#039;d make for a nice scene, troops hovering by, or sitting on, the hull of starships with wielding tools, and enemy fighters trying to strafe them. It&#039;d make for an interesting challenge, having to leave the safety of your ship to repair it. Perhaps they could have other uses, too.</p><p>Details aside, I love this idea and I think it should be implemented as early as possible <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> !</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 30 Mar 2007 17:16:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58188#p58188</guid>
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			<title><![CDATA[Re: Vergesso Asteroids]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58047#p58047</link>
			<description><![CDATA[<p>simple google search:<br /><a href="http://www.starwars.com/collecting/news/hasbro/news19991029.html">http://www.starwars.com/collecting/news … 91029.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 29 Mar 2007 16:48:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58047#p58047</guid>
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