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	<title type="html"><![CDATA[First Strike Forums — Multi stage space map]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3916&amp;type=atom" />
	<updated>2007-02-23T22:32:29Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3916</id>
		<entry>
			<title type="html"><![CDATA[Re: Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54712#p54712" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>If I didn&#039;t already have a multistage space map currently being built I&#039;d probably go for this <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; We&#039;ll definately save this idea though for a future release</p></blockquote></div><p>Hooray! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-02-23T22:32:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54712#p54712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54708#p54708" />
			<content type="html"><![CDATA[<p>If I didn&#039;t already have a multistage space map currently being built I&#039;d probably go for this <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; We&#039;ll definately save this idea though for a future release</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-02-23T22:25:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54708#p54708</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54702#p54702" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>So basically you&#039;ve got rebels first having to disable a ship and then having to board it while protecting their troop transport. Not a bad idea.</p><p><strong>Criticism:</strong><br />1. The Gallofree, to my knowledge, is a cargo vessel never used for troop transport (outside the weirdness of RS, that is): it&#039;s basically just an <a href="http://www.xwaupgrade.com/screenshots/rebeltrn/medtrans3.jpg">empty shell</a> &quot;loaded&quot; with containers which are kept in place by tractor beams or a force field or magnets or clasps or what-do-I-know.<br />2. It&#039;s the <em>Rogue Squadron</em> series <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><p>Seriously, though, I do actually like the idea. Only that I&#039;d replace the RS setting with some alternative scenario and both the freighter and the Gallofree with some other more lore-appropriate vessels (such as a Bulk Freighter, Star Galleon, etc. being boarded by an Assault Transport).</p><p><em>Awesome pic&#039; courtesy of ditto XWA Upgrade team <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</em></p></blockquote></div><p>You&#039;re right about the transports they would have to be other stuff. But you understand the concept and that&#039;s all I was trying to bring. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-02-23T21:43:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54702#p54702</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54694#p54694" />
			<content type="html"><![CDATA[<p>So basically you&#039;ve got rebels first having to disable a ship and then having to board it while protecting their troop transport. Not a bad idea.</p><p><strong>Criticism:</strong><br />1. The Gallofree, to my knowledge, is a cargo vessel never used for troop transport (outside the weirdness of RS, that is): it&#039;s basically just an <a href="http://www.xwaupgrade.com/screenshots/rebeltrn/medtrans3.jpg">empty shell</a> &quot;loaded&quot; with containers which are kept in place by tractor beams or a force field or magnets or clasps or what-do-I-know.<br />2. It&#039;s the <em>Rogue Squadron</em> series <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><p>Seriously, though, I do actually like the idea. Only that I&#039;d replace the RS setting with some alternative scenario and both the freighter and the Gallofree with some other more lore-appropriate vessels (such as a Bulk Freighter, Star Galleon, etc. being boarded by an Assault Transport).</p><p><em>Awesome pic&#039; courtesy of ditto XWA Upgrade team <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</em></p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-23T20:53:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54694#p54694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54692#p54692" />
			<content type="html"><![CDATA[<p>Bump for attention whoring <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-02-23T20:15:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54692#p54692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Multi stage space map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54675#p54675" />
			<content type="html"><![CDATA[<p>I posted this in a thread and I think it deserves it&#039;s own. <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>A map based off a mission in Rogue Squadron 3:<br />The imps have captured a group of rebel VIPs (Scientists?) and are going to take them to Kessel and make them work as slaves there. They have been loaded on a large transport that is going to enter hyperspace soon and take them to their certain deaths. The rebels have sent a fleet made of 2 Nebulon B&#039;s, 3 Blockade Runners and a GR-75/Gallofree Medium transport that arrives after &quot;Stage 1.&quot;</p><p>The Nebulon B&#039;s have Y-Wings armed with ion cannons and A-wings. To finish Stage one, the rebels have to immobilize the Imperial Transport. A GR-75 come in from Hyperspace when that&#039;s done and Stage 2 starts. The Commander has to command the GR to Dock onto the Imp transport. When this is done, the rebels can enter it and capture flags in the imp&#039;s transport. When this is done, the ship is captured, the VIPs saved and the rebels win the round. </p><p>The imps can win like this:<br />All rebel cap ships get destroyed before stage 2<br />Or The GR-75 is destroyed, and the VIPs can therefore no longer be saved, making the imps win.<br />They have a small base with TIE fighters and bombers and they can spawn in the imperial transport in stage 2.</p><p>The battle would be awesome. First, the rebel fighters have to escort the Y-Wings to successfully stop the transport. When the transports have docked on eachother and stage 2 has started, the infantry battle starts but the space battle must continue: The imps can still destroy rebel transport while it&#039;s docked, and this would make the rebels lose. So the rebels have to defend in space while they have to capture the flags on foot, making an awesome battle.</p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-02-23T15:58:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54675#p54675</id>
		</entry>
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