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		<title><![CDATA[First Strike Forums — Space Vaccum?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3922</link>
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		<description><![CDATA[The most recent posts in Space Vaccum?.]]></description>
		<lastBuildDate>Wed, 21 Mar 2007 14:32:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57134#p57134</link>
			<description><![CDATA[<p>Space Vaccum in space well sounds nice but as the human body is exposed to the Vaccum of space the <br />body has nothing to keep the insides in because no pressure holding the body in&nbsp; it well explode</p>]]></description>
			<author><![CDATA[null@example.com (Fire*Star)]]></author>
			<pubDate>Wed, 21 Mar 2007 14:32:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57134#p57134</guid>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54834#p54834</link>
			<description><![CDATA[<p>Vacuum sounds great but I think it should require heavy explosives like a proton charge or something.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sat, 24 Feb 2007 22:42:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54834#p54834</guid>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54821#p54821</link>
			<description><![CDATA[<p>The main problem is that unless you do it for a whole ship, it just looks unrealistic. You&#039;ll get the situation where a person on one side of a room gets sucked out but a guy on the other side doesn&#039;t.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 24 Feb 2007 22:10:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54821#p54821</guid>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54813#p54813</link>
			<description><![CDATA[<p>Oh! Oh! Oh! When you blast out the window, a mutant mynock flies in and eats you!</p><p>Seriously, though, it&#039;d be interesting if implemented. I don&#039;t know if I&#039;d like it on a large scale, but in one or two places it&#039;d be interesting.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 24 Feb 2007 21:18:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54813#p54813</guid>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54806#p54806</link>
			<description><![CDATA[<p>I think it&#039;d be possible, but I dunno if it&#039;s really plausible.&nbsp; </p><p>For one, how many space stations would really make windows out of a material that could easily be shot out?&nbsp; I mean, General Grevious used an electrostaff, which is basically a more powerful and concentrated version of a blaster rifle, and he&#039;s a cyborg, likely with quite a bit of extra strength, and he actually whacked the staff into it.&nbsp; Take into account all this, and you could probably assume that it would take something like a lightsaber to actually break those windows; blasters would likely reflect, I think.</p><p>Secondly, wouldn&#039;t it cause a little bit of lag?&nbsp; I know I occasionally have a small lag spike when vehicles spawn, which don&#039;t even affect other people.&nbsp; If you had to spawn an object that has to detect where each player within &#039;x&#039; radius is and pull them at &#039;x&#039; rate, wouldn&#039;t that cause just a bit of lag?&nbsp; I&#039;m not at all game development-savvy, so I&#039;m just making this all up to sound smart, but hey, maybe I&#039;m right <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Wouldn&#039;t it just be a lot of work for little benefit?</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Sat, 24 Feb 2007 20:56:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54806#p54806</guid>
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			<title><![CDATA[Re: Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54765#p54765</link>
			<description><![CDATA[<p>Dunno for definate but i think it could be faked,yea.&nbsp; When destroying a windowyou could spawn an invisible object and attatch the pull code of the bf2142mines / new mine disabler unlock.</p><p>I have no idea really, since im not 1 of those coding creatures.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sat, 24 Feb 2007 13:46:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54765#p54765</guid>
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			<title><![CDATA[Space Vaccum?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54731#p54731</link>
			<description><![CDATA[<p>Is it possiable to create a space vaccum with the 2142 engine? Would be pretty sweet. I originally suggested this idea for the warp mod, and I don&#039;t think anyone was sure that a space vaccum could&#039;ve been created.</p><p>The idea of the space vaccum that I came up with was on a map (now using the Rebels vs. Empire, instead of the Warp mod factions) was that the Rebels invaded a abandoned space station responding to a S.O.S. transmission, now only to find the Empire has staged a trap. In the space station, there were destruciable glass windows, where the Rebels or the Empire could&#039;ve blasted open to suck their enemies (or themselfs or teammates) into the vaccum of space and die of lack of oxygen.</p>]]></description>
			<author><![CDATA[null@example.com (DesertConners2375)]]></author>
			<pubDate>Sat, 24 Feb 2007 00:07:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54731#p54731</guid>
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