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		<title><![CDATA[First Strike Forums — Keep the Cockpit]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3928</link>
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		<description><![CDATA[The most recent posts in Keep the Cockpit.]]></description>
		<lastBuildDate>Thu, 15 Mar 2007 17:51:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=56546#p56546</link>
			<description><![CDATA[<p>I seen from playing BF2142 that it dose support blinking lights and 3D cockpits. You could even get the HUD to have that white shimering thing on it. I do hope the cockpist are going to be more than just standard 2D set peices like they were in the BF1942 mod. Like if I move the speeder to the left the left handel bar should be pulled back showing I&#039;m turning left. IE it works with the stearing wheels in BF2142 why not do the same for the cockpit of the FS mod vehicles.</p>]]></description>
			<author><![CDATA[null@example.com (SC271)]]></author>
			<pubDate>Thu, 15 Mar 2007 17:51:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=56546#p56546</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55485#p55485</link>
			<description><![CDATA[<p>THX-1138 does battlefield 2142 support the hat on the joystick, and if so how do I activate it?</p><p>Nvm, I found a workaround. JoyToKey, if anyone else wants it <a href="http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm">http://www.electracode.com/4/joy2key/Jo … ersion.htm</a></p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Sat, 03 Mar 2007 19:02:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55485#p55485</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55255#p55255</link>
			<description><![CDATA[<p>Yup, it was truly awesome. And it was colour-coded for IFF (Red was Imperial, Green was Rebel, Blue was neutral, and so on), and the brighter a contact, the closer it was. Also, your current target was bracketed.</p><p>Comparing it to the RS radar... no, strike that, comparing any system with RS&#039;s radar is just mean. RS&#039;s system was just about downright useless.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 01 Mar 2007 02:08:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55255#p55255</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55250#p55250</link>
			<description><![CDATA[<p>I loved those. Best radar systems ever.</p><p>Had a friend used to Rogue Squadron who&#039;d come over and play X-Wing and the radar always messed him up. Made me laugh.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Thu, 01 Mar 2007 01:17:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55250#p55250</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55216#p55216</link>
			<description><![CDATA[<p>Is there support for the radar system of TIE Fighter and XWA? Essentially, you have two circles, one at the top left and one at the top right. Top left is behind you, and top right is in front of you. So something in the middle of top right is directly in fronnt of you, and something at the left of top left is slightly behind and to the left of you.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 28 Feb 2007 16:38:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55216#p55216</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55140#p55140</link>
			<description><![CDATA[<p>Yeah, the pic&#039;s on the second page of the General Board, in the &quot;Fighter Controls&quot;thread, pretty early on.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Tue, 27 Feb 2007 23:51:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55140#p55140</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55137#p55137</link>
			<description><![CDATA[<p>Ya but there&#039;s not support for it in 2142... is there?</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Tue, 27 Feb 2007 23:48:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55137#p55137</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55136#p55136</link>
			<description><![CDATA[<div class="quotebox"><cite>DesertConners2375 wrote:</cite><blockquote><p>About the targeting system...</p><p>I remeber that back in the old computer game X-Wing (Not X-Wing vs. Tie Fighter) there was a targeting computer that actually worked in the X-Wing, Y-Wing, A-Wing, and B-Wing. There was a 3D Radar, then the wireframe view of a Imperial craft and getting it into the center reticle and getting a clean shot. There was also another targeting computer system for the Death Star Trench Run mission, where the targeting system (I believe, about 95% sure) went from it&#039;s radar/wireframe targeting to the wireframe view of the trenches and a number countdown to how far you were from the exhaust port, and when you could see the exhaust port, a wireframe view of the port itself.</p></blockquote></div><p>Yeah, that&#039;s true. I&#039;m pretty sure I posted a pic of it somewhere.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Tue, 27 Feb 2007 23:48:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55136#p55136</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55135#p55135</link>
			<description><![CDATA[<div class="quotebox"><cite>PErF3Ct wrote:</cite><blockquote><p>mouse look with a joystick.</p></blockquote></div><p>Isn&#039;t that what the hat is for? That&#039;s how I use it.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Tue, 27 Feb 2007 23:47:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55135#p55135</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55131#p55131</link>
			<description><![CDATA[<p>About the targeting system...</p><p>I remeber that back in the old computer game X-Wing (Not X-Wing vs. Tie Fighter) there was a targeting computer that actually worked in the X-Wing, Y-Wing, A-Wing, and B-Wing. There was a 3D Radar, then the wireframe view of a Imperial craft and getting it into the center reticle and getting a clean shot. There was also another targeting computer system for the Death Star Trench Run mission, where the targeting system (I believe, about 95% sure) went from it&#039;s radar/wireframe targeting to the wireframe view of the trenches and a number countdown to how far you were from the exhaust port, and when you could see the exhaust port, a wireframe view of the port itself.</p>]]></description>
			<author><![CDATA[null@example.com (DesertConners2375)]]></author>
			<pubDate>Tue, 27 Feb 2007 23:28:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55131#p55131</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55129#p55129</link>
			<description><![CDATA[<p>And surely the other fighters such as A-Wings, E-Wings et al have built-in computers that do the jobs of the astromech droids (except maybe repairs, or was that was you were thinking of)?</p><div class="quotebox"><blockquote><p>Back to the problem of using mouse look with a joystick. Does anyone know of a program that will convert a button press into a mouse movement? I just checked and there&#039;s no way to do it through the controls in 2142.</p></blockquote></div><p>Nope, sorry, budd. Try asking around.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 27 Feb 2007 22:43:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55129#p55129</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55128#p55128</link>
			<description><![CDATA[<p>Back to the problem of using mouse look with a joystick. Does anyone know of a program that will convert a button press into a mouse movement? I just checked and there&#039;s no way to do it through the controls in 2142.</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Tue, 27 Feb 2007 22:35:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55128#p55128</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55122#p55122</link>
			<description><![CDATA[<p>Overall it is tougher, but because its harder to hit not neccesarily because of its actual armor basically is what he&#039;s saying. And its reasonable to believe the, considering most of the ship is made of wings, the armor on it would be lacking with only one well armored &#039;core&#039; and cockpit. While the Y-Wing is more compact and can more easily be armored since its got less TO armor. However due to the dificulty to HIT a B-Wing compared to a Y-Wing the B-Wing is a tougher target. </p><p>The B-Wing can rotate around the cockpit, but turns from the &#039;core&#039; where the engines are and has a slim shape. The Y-Wing rotates around its center axis..and turns accordingly since its a solid shape, thus its easier to lead it and hit it in theory then the B-Wing.</p>]]></description>
			<author><![CDATA[null@example.com (Nikoziara)]]></author>
			<pubDate>Tue, 27 Feb 2007 21:18:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55122#p55122</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55095#p55095</link>
			<description><![CDATA[<p>I&#039;m sire that B-Wings are supposed to be tougher than Y-Wings. Please cite a source.</p><p>By XWA (and I know it can be incorrect) the B-Wing has 125 shield and 60 hull, the Y-wing 75 shield and 40 hull.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Tue, 27 Feb 2007 18:24:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55095#p55095</guid>
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			<title><![CDATA[Re: Keep the Cockpit]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55064#p55064</link>
			<description><![CDATA[<p>Regarding the Y-wing vs. B-wing topic. I&#039;ll just give basic gist of these two craft and won&#039;t delve into the really fine technical nitty-gritty. Mainly because of time and I don&#039;t want to be an irritance. lol <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Both craft have different combat designations. The Y-wing is classifed as an Attack starfighter while the B-wing is classified as a Heavy Assault starfighter. Technically, neither of them are bombers. The Y-wing is a multi-purpose ship and is extraordinarily versatile. Capable of effectively handling everything from surgical strikes and precision bombing to escort, dogfighting and just about everything in between. The B-wing is also a pretty versatile craft, although it was designed for a much more specialized role: to engage and eliminate/disable Imperial capitol ships. Which is no small task. The Y-wing carries precision short/long range targeting systems and devastating firepower as well as an astromech droid. It&#039;s also faster, more maneuverable, and has tougher armor &amp; shield systems than the B-wing. However, the B-wing is also outfitted with precision targeting systems and has a much smaller target signature. The gyro system keeps the B-wing&#039;s signature inconsistent with the crafts true position. The B-wing carries firepower even greater than the Y-wing and has an enormous firing arc thanks to the swing wing system of the gyroscope and the s-foils. The B-wing can be a very tricky fatherless child to hit because of the slim fore and aft profile of the craft coupled with the gyroscopic stabilization system. The B-wing&#039;s shield &amp; armor ratings are almost on par with the Y-wing&#039;s and both craft are capable of carrying a wide array of weapons. Although, the B-wing&#039;s weapon emplacements are modular and can be outfitted with numerous weapon configurations.</p><p>There&#039;s obviously more to it than this, but I&#039;ll get to it another time if anyone cares. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Tue, 27 Feb 2007 03:26:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55064#p55064</guid>
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