<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Dangerous Journey]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3934</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=3934&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Dangerous Journey.]]></description>
		<lastBuildDate>Mon, 26 Feb 2007 16:21:29 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55004#p55004</link>
			<description><![CDATA[<div class="quotebox"><cite>BalkanDain wrote:</cite><blockquote><p>I like it but I&#039;m a little confused.&nbsp; If the shuttles are almost to the hyper point, and the ISD blows up is it over?&nbsp; Also, if the Imps have to bail a huge ISD to get back to where ever the rest of the fleet is, hasn&#039;t the battle already lost.&nbsp; I like it a lot, but I don&#039;t know if it&#039;s exactly cannon, seeing as how I doubt the crew views their own lives over the ISD.</p></blockquote></div><p>Good point. A slight change then.</p><p>If the shuttles are almost to the hyperpoint, and the ISD is destroyed, they cannot respawn. So if the shuttles are destroyed after the ISD, the Imps can&#039;t spawn and they lose.</p><p>@Safe - I still prefer my idea, with the shuttle revision above.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 26 Feb 2007 16:21:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55004#p55004</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54961#p54961</link>
			<description><![CDATA[<p>You know what, if I were you I&#039;d make it a simple Xtraction mission. The Imperials realize that their ship is doomed and elect to abandon ship. They need to get the Lambda Class shuttle or Escort Shuttle (even better!) with the officers from the ship to the jump point. The Star Destroyer is moving towards the jump point until she&#039;s halted, so the farther the ship can get to the jump point the better. If the Star Destroyer is stopped early, the shuttle will be constantly shot down and will really struggle getting to the jump point. If the cruiser lasts until, say, it&#039;s half-way there, however, the shuttle should have a better chance.</p><p>So instead of getting the Star Destroyer specifically to Point B, you have to get that shuttle there. A lot more simple, yet much of the same effect.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 26 Feb 2007 02:49:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54961#p54961</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54960#p54960</link>
			<description><![CDATA[<p>I like it but I&#039;m a little confused.&nbsp; If the shuttles are almost to the hyper point, and the ISD blows up is it over?&nbsp; Also, if the Imps have to bail a huge ISD to get back to where ever the rest of the fleet is, hasn&#039;t the battle already lost.&nbsp; I like it a lot, but I don&#039;t know if it&#039;s exactly cannon, seeing as how I doubt the crew views their own lives over the ISD.</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Mon, 26 Feb 2007 02:40:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54960#p54960</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54913#p54913</link>
			<description><![CDATA[<p>They&#039;ll have to be toughened up a bit. The ones in XWA were ridiculously weak.</p><p>But defending them is part of the challenge.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 25 Feb 2007 18:44:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54913#p54913</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54903#p54903</link>
			<description><![CDATA[<p>I like this <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; </p><p>But the engines are in a big blind spot to the turrets. That may cause problems.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 25 Feb 2007 16:39:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54903#p54903</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54896#p54896</link>
			<description><![CDATA[<p>@safe, the battle continues if its engines are disabled. If its destroyed the game is over.</p><p>@jerk, considering that 32 angry rebels with torps are after 3 slow-moving shuttles, it will be very hard to escape. To destroy it completely - just keep pounding it with torps/lasers after the shields are down.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 25 Feb 2007 15:45:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54896#p54896</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54891#p54891</link>
			<description><![CDATA[<p>I think it would be too easy to escape with the shuttles.<br />And how will you destroy the star destroyer completely? By getting rid of the command bridge?</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Sun, 25 Feb 2007 14:53:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54891#p54891</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54889#p54889</link>
			<description><![CDATA[<p>A classic &quot;Rebel fighters against Star Destroyer&quot; map! That&#039;s a mandatory!</p><p>I like the idea of the two radar domes enabling the the Star Destroyer to scan the area around it. Gives the rebels an incentive to blast them, too.</p><p>I&#039;m less enthusiastic about the battle continuing after the ship is destroyed, though. Surely taking out an <em>Imperator</em> Class should be sufficient to win a battle?</p><p>I also don&#039;t know about destroying engines, that somehow seems a bit too easy. But then again, that&#039;s probably what your shuttle idea is for <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 25 Feb 2007 13:48:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54889#p54889</guid>
		</item>
		<item>
			<title><![CDATA[Dangerous Journey]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=54888#p54888</link>
			<description><![CDATA[<p>Setting: Space, above a planet</p><p>Background: The ISD Destructor, with a damaged hyperdrive generator, was left behind at planet (insert name here) while the rest of the fleet moved on. With the damage repaired, it now prepares to leave the planet&#039;s gravity well to rejoin the rest of the fleet. But on the planet, factions sympathetic to the Rebellion have succeeded in getting out a coded message. As the Destructor heads to its hyper point, Rebel fighters and bombers hyper in, attempting to destroy the straggling ISD.</p><p>Forces:<br />Rebel: 6 B-Wings, 10 Y-Wings (2 seater), 6 X-Wings</p><p>Imperial: 1 ISD, 24 T/F, 12 T/I</p><p>Goal</p><p>The Imperials must move their ISD across the map to the hyper point (takes 20 mins), defending it. The Rebels must destroy or disable the ISD before it escapes. If the ISD&#039;s engines are disabled, the crew must evacuate and reach the hyper point in shuttles.</p><p>Classes</p><p>Pilot (both sides) - Unarmed <br />Crewman (Imperial) - repair tool (to repair turrets)</p><br /><p>Notes</p><p>Ideally the ISD should move across the map automatically, but if that isn&#039;t possible the commander will have to set it. The ISD should have destroyable parts, firstly shields (but not shield generators), sensor domes (disables constant &quot;UAV&quot; scan around ISD), engines (becomes slower with each engine lost and eventually disabled), and hanagr turrets (auto-turrets defeinding hangar entrance).</p><p>If all the engines are destroyed, three shuttles spawn in the hangar. The Imperials then must get to the hyper point in these. They respawn, but slowly, and since the ISD isn&#039;t going anywhere the Rebels have more time to destroy it.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sun, 25 Feb 2007 13:00:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=54888#p54888</guid>
		</item>
	</channel>
</rss>
