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	<title type="html"><![CDATA[First Strike Forums — Damage indicator + laser strafing]]></title>
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	<updated>2007-05-11T18:36:37Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=3935</id>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61505#p61505" />
			<content type="html"><![CDATA[<p>The sensors are actually just underneath the globes apparantly.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-05-11T18:36:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61505#p61505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61491#p61491" />
			<content type="html"><![CDATA[<p>And the Woody Book of Made Up Stuff states they&#039;ll be shield generators for gameplay reasons.</p><p>But overall we&#039;re looking at the options for shielding.&nbsp; The critical thing is to get the gameplay right.&nbsp; Technicalities of how things work are secondary to making this a fun and convincing game.&nbsp; If we can&#039;t do shielding right to where it&#039;s a bonus to gameplay and not a hinderance then we won&#039;t be implimenting it.&nbsp; Though for all the hopefuls, I will state we haven&#039;t actually put any shielding on yet so our options are still wide open on whether we will have any <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Well, ship-based shielding anyway.&nbsp; We do have other shields already in-game *cue vigorous suggestive winking* <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-05-11T16:50:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61491#p61491</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60933#p60933" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>It doesn&#039;t matter what came out first [...]</p></blockquote></div><p>Well, it <strong>can</strong> matter, but it obviously does not in this case.</p><p>First of all, <em>X-Wing</em> also had the radars of the Star Destroyer be shield generators, and yet we now know that&#039;s false.</p><p>Second, as TY2D2 pointed out, if starfighters can have their shields &quot;punctured&quot; (thanks for pointing that out, I&#039;d forgotten about that!), then cruises can, too.</p><p><strong>[Edit]</strong> Oh! And remember the officer in <em>Return of the Jedi</em> reporting that the <em>Executor</em> had lost her <strong>bridge</strong> deflector shield? I think a line straight from the movie should be sufficient evidence.</p><p>This way is better for game-play anyhow, I feel. Requires some team-work and co-ordination, and the tactics and strategies that can arise are interesting. For example, you may face a situation where a Carrack Cruiser has lost most of its port side shields and a Lancer moves so that it physically covers the port side of the ship from attack.</p></blockquote></div><p>Acutally, the New Essential Guide to Vehicles and Technology retconned it with stating the globes contained both deflector shields and sensors.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-05-02T20:41:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60933#p60933</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60932#p60932" />
			<content type="html"><![CDATA[<p>Why don&#039;t we compromise and have damage strafing with a laser indicator instead?</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-05-02T20:27:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60932#p60932</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60907#p60907" />
			<content type="html"><![CDATA[<p>I dunno much tech-wise.., but just judging by what&#039;s done in 2142 (northern strike specifically), base it off of the goliath, with sub-structures that can be destroyed to reduce it&#039;s auto-repair ability.</p><p>In this case, the sheild generators being the weak spot, and the autorepair could just be very fast acting, to seem more like sheilds...</p><p>for sectional sheilds,look to the security doors in the titan... they are sheilds that are brought down one at a time...</p><p>so you make the sheild (which lets friendlies pass, but not enemies) stretch to cover one quarter of the ship... hopefully you can bend it like the main titan sheild... where i get stuck, is figuring a &quot;console destroyed&quot; effect for each sheild, be it a large ivisible overlay, or a not terribly lore-friendly ship protusian.</p><p>personally, i like the rogue squadron games where you just need to shoot the big sheild generator balls on top of the bridge before its sheilds go down.</p><p>the hard part I&#039;d like to see done is sectional damage to capitol ships, where large chunks can be missing with fires coming out...</p>]]></content>
			<author>
				<name><![CDATA[VideoZombie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=833</uri>
			</author>
			<updated>2007-05-02T02:41:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60907#p60907</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60884#p60884" />
			<content type="html"><![CDATA[<p>about the shield gen....maybe have it like the titan? (could also be foolish, having the entire army attacking the shield gen, then all jumping into X-Wings(and others) and about 50 x-wings doing 1 strafing run clicking anything that shoots stuff!! and then the SD falls out of the sky) also maybe have a certain &quot;weak spot&quot; that ONLY fighters can dmg (like the exhaust port on the first Death Star, but instead of blowing it up just deactivating shield)</p><p>or just get 50 x-wings to fly at 1 shield clicking anything that shoots stuff!!(i like shooting stuff <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p>]]></content>
			<author>
				<name><![CDATA[Venom7]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=842</uri>
			</author>
			<updated>2007-05-01T08:52:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60884#p60884</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55065#p55065" />
			<content type="html"><![CDATA[<p>The question, then, is which craft should have this system (if the dev&#039;s decide to go for it, of course)? I predict that adding these invisible objects to fighters would cause too much lag and other problems. Likewise with shuttles and transports. Light ships like Corvettes and Bulk Freighters would be the smallest ones to have this kind of system, then, but I suppose maybe it&#039;d cause too much lag if every ship Corvette size and up in a space map were given shields this way?</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-27T03:50:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55065#p55065</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55047#p55047" />
			<content type="html"><![CDATA[<p>Can&#039;t argue with facts <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-27T01:11:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55047#p55047</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55040#p55040" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>It doesn&#039;t matter what came out first [...]</p></blockquote></div><p>Well, it <strong>can</strong> matter, but it obviously does not in this case.</p><p>First of all, <em>X-Wing</em> also had the radars of the Star Destroyer be shield generators, and yet we now know that&#039;s false.</p><p>Second, as TY2D2 pointed out, if starfighters can have their shields &quot;punctured&quot; (thanks for pointing that out, I&#039;d forgotten about that!), then cruises can, too.</p><p><strong>[Edit]</strong> Oh! And remember the officer in <em>Return of the Jedi</em> reporting that the <em>Executor</em> had lost her <strong>bridge</strong> deflector shield? I think a line straight from the movie should be sufficient evidence.</p><p>This way is better for game-play anyhow, I feel. Requires some team-work and co-ordination, and the tactics and strategies that can arise are interesting. For example, you may face a situation where a Carrack Cruiser has lost most of its port side shields and a Lancer moves so that it physically covers the port side of the ship from attack.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-27T00:03:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55040#p55040</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55033#p55033" />
			<content type="html"><![CDATA[<p>It doesn&#039;t matter what came out first, lots of EU stuff contradicts other EU stuff. X-Wing alliance isn&#039;t any more accurate than a book that came out 4 years later... </p><p>I&#039;n the MOVIES, ships could transfer power from one part of the ship to another, which vaguely implies that there is a difference (in&nbsp; some way) between the front and back... On bigger shields there could be front, back, top, bottom... </p><p>But there is no concrete evidence.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-02-26T23:24:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55033#p55033</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55028#p55028" />
			<content type="html"><![CDATA[<p>When was this book written, then? X-Wing came out in 1993, one of the earliest pieces of EU material. Heir to the Empire, the first EU book, only came out in 1991.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-26T22:19:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55028#p55028</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55023#p55023" />
			<content type="html"><![CDATA[<p>Except I consider this a far more accurate version lore-wise, as well as a better choice for game-play. I remember reading an EU book, where Y-Wing bombers were attacking a Star Destroyer and were ordered to concentrate their torpedo attacks to punch a hole in the ship&#039;s shield.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-26T21:36:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55023#p55023</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=55002#p55002" />
			<content type="html"><![CDATA[<p>Keep to the <em>X-Wing</em> Series system, I say. One shield covering the whole ship, that regenerates very slowly. It should be impossible to damage the hull unless the shield is fully down.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-02-26T16:18:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=55002#p55002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54954#p54954" />
			<content type="html"><![CDATA[<p>I&#039;d like to see warheads be able to penetrate the shields if concentrated, but do little or no effect if spread out. Like this:</p><p>&nbsp; &nbsp; &nbsp;<span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/Shields.jpg" alt="http://i147.photobucket.com/albums/r292/safe-keeper/Shields.jpg" /></span></p><p>So basically the ship&#039;s covered by invisible shields shaped like the part of the surface they cover. Combined, they envelop the craft completely. They re-spawn upon destruction (with, say, 5-10% hit points) and you can only damage the portion of the ship they cover while they are gone.</p><p>If possible, it&#039;d be awesome if the game could tie a system message to each shield&#039;s destruction, such as &quot;<em>ISD JUDICATOR: BSHIELD 50%</em>&quot; (B shield at 50% hit points) or &quot;<em>CRL LUSLA: DSHIELD DN</em>&quot; (D Shield down). The messages could be standardized, so that A-E shields, for example, always referred to dorsal shields and F-I Shields always referred to ventral shields. Also, you could make it a rule of thumb that the first letters referred to the after shields. So an Interdictor cruiser could have seven shields, three below, three above, and one for the bridge tower: A, B, C, F, G, H, and I.</p><p>Of course there&#039;s a problem with lag, but I think this method would work great. If the ship has an external shield generator, breaking through to it with weapons fire and destroying it would, if possible through coding, permanently kill off all the SP&#039;s.</p><p>Only problem is I don&#039;t know how it&#039;d handle fighter taking off and landing. I suppose they&#039;d have to be allowed to fly right through the shield.</p><div class="quotebox"><blockquote><p>I agree with Safe-Keeper about the vague warnings, over specific numbers.&nbsp; It&#039;s more realistic and just... &quot;feels&quot; better.</p></blockquote></div><p>Especially if the dev&#039;s implement sub-systems that can destroyed. Imagine having to head home not because you&#039;re heavily damaged, but because your lasers can&#039;t be fired until you repair your fighter. Would be awesome.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-02-26T00:53:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54954#p54954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damage indicator + laser strafing]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=54940#p54940" />
			<content type="html"><![CDATA[<p>I agree with Safe-Keeper about the vague warnings, over specific numbers.&nbsp; It&#039;s more realistic and just... &quot;feels&quot; better.</p><p>As for lasers, I think more missle-esque weapons, such as Proton Torpedoes and other similar things, should do damage straight to the hull.&nbsp; In the movies, lasers never penentrated a shield.&nbsp; The shield generator always had to go down before any major damage by lasers could be done (on a starfighter level).&nbsp; I think Battlefront 2 set a good example, but they did it a bit excessively.&nbsp; I would like there to be a way to destroy the shield generator so that small fighters could do their damage, but it should be down to the capital ships, a well-placed volley of missle weapons, or some sort of expert infilitration (if we get the possibility, and nothing stupid like in Battlefront 2) to cut the shield generator.&nbsp; After that, let starfighters wreack an annoying havoc on those mammoth capital ships.</p>]]></content>
			<author>
				<name><![CDATA[Holmes]]></name>
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			</author>
			<updated>2007-02-25T23:26:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=54940#p54940</id>
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