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		<title><![CDATA[First Strike Forums — Crazy idea: Pre-programming proton torpedoes]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=3959</link>
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		<description><![CDATA[The most recent posts in Crazy idea: Pre-programming proton torpedoes.]]></description>
		<lastBuildDate>Mon, 23 Apr 2007 00:42:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60382#p60382</link>
			<description><![CDATA[<p>Do you think it&#039;s possible for the torpedo to go straight ahead, then dive on the target, like the ones in <em>A New Hope</em>? I watched a <em>Project Reality</em> movie where an anti-tank missile was fired in the direction of an enemy tank and proceeded to make a detour detour up in the air before diving down on it.</p><p>I also don&#039;t know how powerful proton torpedoes really are. Since they&#039;re anti-capital ship weapons, I can imagine their explosive power and blast radius would be pretty high, so maybe it&#039;d be overkill to employ them against small ground targets (think a big, 1000kg bunker buster against a T-65 ;) ). Maybe if an &#039;anti-tank&#039; proton torpedo was made that carried a lighter load, that&#039;d be a better idea?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 23 Apr 2007 00:42:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60382#p60382</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55640#p55640</link>
			<description><![CDATA[<p>The torpedoes <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Mon, 05 Mar 2007 17:43:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55640#p55640</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55639#p55639</link>
			<description><![CDATA[<p>What, TIE Fighters over Hoth or the torpedoes <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Mar 2007 17:42:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55639#p55639</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55637#p55637</link>
			<description><![CDATA[<p>Sounds like a very good idea <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Mon, 05 Mar 2007 17:21:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55637#p55637</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55620#p55620</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Which was the case of the entire Battle of Hoth. There were for some reason not even TIE fighters deployed in orbit to interdict Alliance vessels leaving the planet.</p></blockquote></div><p>Oh, they will be.... they will be</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Mon, 05 Mar 2007 15:18:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55620#p55620</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55603#p55603</link>
			<description><![CDATA[<p>The Imps probably thought AT-ATs and the 501st were good enough for ground, and that a squadron of Star Destroyers could pummel the base and spaceships into submission.</p><p>Just didn&#039;t count on that Ion Cannon.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Mon, 05 Mar 2007 04:58:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55603#p55603</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55597#p55597</link>
			<description><![CDATA[<p>I was going to type that air superiority means that you&#039;re the only one flying, not that you&#039;re not challenged from the ground, but apparently not:<br /></p><div class="quotebox"><cite>Wikipedia wrote:</cite><blockquote><p>Air superiority is the dominance in the air power of one side&#039;s air forces over the other side&#039;s during a military campaign. It is defined in the NATO Glossary as &quot;That degree of dominance in the air battle of one force over another that permits the conduct of operations by the former and its related land, sea, and air forces at a given time and place without prohibitive interference by the opposing force.&quot; One should note that in military speak, air superiority is different from air supremacy.</p></blockquote></div><p>I stand corrected, then. Air surpremacy seems to be more accurate:</p><div class="quotebox"><cite>Wikipedia wrote:</cite><blockquote><p>Air supremacy is the most favorable state of control of the air. It is defined by NATO and the United States Department of Defense as &quot;that degree of air superiority wherein the opposing <strong>air force</strong> is incapable of effective interference.&quot;</p></blockquote></div><p>Which was the case of the entire Battle of Hoth. There were for some reason not even TIE fighters deployed in orbit to interdict Alliance vessels leaving the planet.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Mar 2007 03:24:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55597#p55597</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55595#p55595</link>
			<description><![CDATA[<p>air superiority? With the (what is it, nine) AT-ATs the Imps&#039;ll have, I&#039;m willing to take that bet.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Mon, 05 Mar 2007 03:14:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55595#p55595</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55589#p55589</link>
			<description><![CDATA[<p>Good idea, except that&#039;s not quite how it worked in <em>Star Wars</em>. There was no one painting the exhaust port with a laser beam on the Death Star.</p><p>I&#039;m very curious to see if the developers make anything of this. It&#039;d be quite fun to have in-game.</p><div class="quotebox"><blockquote><p>This might work on space maps as well.. A recon can get onto an enemy ship and can plant a beacon on it to make it an easier target for torpedoes to hit.</p></blockquote></div><p>I had this idea for the late <em>Warp</em> mod. It featured an invisible small ship called a &quot;Stealth Ship&quot;, which primary feature was its invisibility. Now, I suggested that this ship might have a laser beam with which to &quot;paint&quot; the cap ship it had sneaked up on. Then another class of cap ships would have heavy, long-range torpedoes that were usually unguided, but which could lock on to ships that had been &quot;painted&quot; with a laser beam.</p><p>This would allow for a stealth ship to sneak up on a big cruiser and paint it, for then to have the torpedo-carrying cap ship let loose a torpedo salvo from far, far away and blow the target to smithereens.</p><p>I don&#039;t think anything similar can be applied to Star Wars, but I felt like sharing it nonetheless.</p><div class="quotebox"><blockquote><p>So like on a Hoth map, an imp would have to get in close and setup a laser beacon on the power plant. Then you could target the beacon with the torpedoes from your ship.</p></blockquote></div><p>The developers have stated that there won&#039;t be Imperial fighters on Hoth as they&#039;ll be doing their utmost to stick with <em>Star Wars</em> lore. It looks like the Rebels will be enjoying total air superiority, unlike in GC.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Mar 2007 01:38:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55589#p55589</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55579#p55579</link>
			<description><![CDATA[<div class="quotebox"><cite>KindBudz wrote:</cite><blockquote><p>Good idea! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I might set it up a little differently though. I think maybe having a recon &quot;spot&quot; targets would be a better way.</p><p>Kinda like laser targeting. </p><p>So like on a hoth map, an imp would have to get in close and setup a laser beacon on the power plant. Then you could target the beacon with the torpedoes from your ship. </p><p>It might be cool if the commander could drop a beacon or could send out a droid or two to act as beacons.</p><p>Maybe even make it so the only way the commander can drop artillery is near a deployed beacon. Would make it harder to spam art everywhere..</p><p>This might work on space maps as well.. A recon can get onto an enemy ship and can plant a beacon on it to make it an easier target for torpedoes to hit.</p></blockquote></div><p>This is exactly what was said in the DCon forums. A target would be painted, and a F/A-117 would drop a laser guided missile and hit the target within a range.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Sun, 04 Mar 2007 23:07:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55579#p55579</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55574#p55574</link>
			<description><![CDATA[<p>Both variations sound mighty cool and sound like excellent gameplay dynamics.</p><p>Not sure how easy or difficult it would be to implement in FirstStrike however.</p><p>After all, the more squeezey pooh we request, the longer we&#039;ll have to wait.</p>]]></description>
			<author><![CDATA[null@example.com (THX-1138)]]></author>
			<pubDate>Sun, 04 Mar 2007 21:50:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55574#p55574</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55501#p55501</link>
			<description><![CDATA[<p>Good idea! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I might set it up a little differently though. I think maybe having a recon &quot;spot&quot; targets would be a better way.</p><p>Kinda like laser targeting. </p><p>So like on a hoth map, an imp would have to get in close and setup a laser beacon on the power plant. Then you could target the beacon with the torpedoes from your ship. </p><p>It might be cool if the commander could drop a beacon or could send out a droid or two to act as beacons.</p><p>Maybe even make it so the only way the commander can drop artillery is near a deployed beacon. Would make it harder to spam art everywhere..</p><p>This might work on space maps as well.. A recon can get onto an enemy ship and can plant a beacon on it to make it an easier target for torpedoes to hit.</p>]]></description>
			<author><![CDATA[null@example.com (KindBudz)]]></author>
			<pubDate>Sat, 03 Mar 2007 23:18:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55501#p55501</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55457#p55457</link>
			<description><![CDATA[<p>It&#039;s Desert Conflict so your not too off.</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Sat, 03 Mar 2007 07:49:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55457#p55457</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55447#p55447</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I believe the DCon mod was talking about this</p></blockquote></div><p>What&#039;s DCon short for? Is it the sequel to <em>Desert Combat</em>, or am I way off?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 03 Mar 2007 02:47:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55447#p55447</guid>
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			<title><![CDATA[Re: Crazy idea: Pre-programming proton torpedoes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=55331#p55331</link>
			<description><![CDATA[<p>I believe the DCon mod was talking about this</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Fri, 02 Mar 2007 03:54:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=55331#p55331</guid>
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