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	<title type="html"><![CDATA[First Strike Forums — Dark Troopers]]></title>
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	<updated>2008-05-19T23:39:46Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4057</id>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105499#p105499" />
			<content type="html"><![CDATA[<p>any way, these Dark troopers sound like they would make the game much more unfair, when the teams become unfair people will join the good team an people who cant get on the good team will whine and cry then quit. so, no Dark troopers.</p>]]></content>
			<author>
				<name><![CDATA[Fylo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2212</uri>
			</author>
			<updated>2008-05-19T23:39:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105499#p105499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103347#p103347" />
			<content type="html"><![CDATA[<p>Uh, thats the basis for imperial equipment, Fear over function, part of tarkin doctrine, rule by fear of power, rather than by power itself</p><p>hence why the AT-AT is that behemoth, but has guns only on the head.. sounds kinda stupid no?</p>]]></content>
			<author>
				<name><![CDATA[JKRevanBR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2137</uri>
			</author>
			<updated>2008-04-25T02:24:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103347#p103347</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103306#p103306" />
			<content type="html"><![CDATA[<p>No! They are too scary!</p>]]></content>
			<author>
				<name><![CDATA[Battlemaster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2076</uri>
			</author>
			<updated>2008-04-24T16:52:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103306#p103306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103269#p103269" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>*Lines up Darktroopers in the street*</p><p>*Bang.* </p><p>*Bang.* </p><p>*Bang.*</p></blockquote></div><p>Oops, missed one!</p><p>*Bang*</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-04-24T03:02:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103269#p103269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103267#p103267" />
			<content type="html"><![CDATA[<p>Well, how would i see Dark troopers working?</p><br /><p>DT Phase 3 could be a battlesuit (like it was stated before)</p><p>Leaving the coding/functionality/programming issues aside, since i understand as much about them as i understand about Jet turbines, how would they work?</p><p>Vehicle, 1 per map (heed on the explanation)</p><p>Resistance slightily lower than the AT-ST<br />Weapons : Dual wrist blasters (small AoE), Dumbfire &quot;drunken&quot;(think of 2142 Battlewalker rocket flight pattern, only wackier) rocket pods<br />speed: Sloooow, slower than a kneeling soldier</p><p>this thing would pack a punch, a serious one, be quite resistant, but slow as a lazy hutt...</p><p>Map it could feature in??</p><p>Battle of Talay (Rebel Tak Base from dark forces) Any1?</p><p><span class="postimg"><img src="http://images.wikia.com/starwars/images/b/b8/DarkTrooper3_egtd.png" alt="http://images.wikia.com/starwars/images/b/b8/DarkTrooper3_egtd.png" /></span><br />(sorry for size)</p><p>DT phase 3 exosuit schematics</p>]]></content>
			<author>
				<name><![CDATA[JKRevanBR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2137</uri>
			</author>
			<updated>2008-04-24T02:50:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103267#p103267</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99286#p99286" />
			<content type="html"><![CDATA[<p>Seems &quot;but that won&#039;t ever happen&quot; is a popular phrase on here <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[inund8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1597</uri>
			</author>
			<updated>2008-03-05T06:59:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99286#p99286</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99219#p99219" />
			<content type="html"><![CDATA[<p>TY, please don&#039;t speak for the Dev team on issues like this as you have no idea what our actual plans are.</p><p>On a more official note, seeing Dark Troopers make it into the mod is unlikely, but I wouldn&#039;t rule it out as we may yet find a role for them at some point in the future.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2008-03-04T01:20:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99219#p99219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99205#p99205" />
			<content type="html"><![CDATA[<p>*Lines up Darktroopers in the street*</p><p>*Bang.* </p><p>*Bang.* </p><p>*Bang.*</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-03T22:10:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99205#p99205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99200#p99200" />
			<content type="html"><![CDATA[<p>Suppose so.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-03T21:09:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99200#p99200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99191#p99191" />
			<content type="html"><![CDATA[<p>It took 3 people a long time to code the ATST. </p><p>A vehicle with human movements as animations? hah. </p><p>That would take forever.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-03T19:52:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99191#p99191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99187#p99187" />
			<content type="html"><![CDATA[<p>Unless there made into a vehicle. But that wont happen.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-03T19:08:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99187#p99187</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99185#p99185" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stevanyss wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>But that can&#039;t be done either, as the Dark Troopers weren&#039;t vehicles.</p></blockquote></div><p>Phase 3 variants were able to be worn as a battle suit.</p><p><em>Battlefront</em> did Dark Troopers just fine until they made their blasters more accurate and increased the recharge rate of their jump packs.&nbsp; While those changes made them more hardcore as Dark Troopers would be <em>in actuality,</em> it only made winning in the Galactic Civil War as a Rebel as hard as it already was to be a droid in the Clone Wars.&nbsp; Whether it was tards whining or developers that were tards, the only patch ever released for that game only made it worse.</p><p><em>I</em> think they&#039;d be an acceptable class, either an additional class entirely or a replacement following a merger of either Trooper and Support or Trooper and Heavy Weapons.&nbsp; Or perhaps Heavy Weapons and Support.&nbsp; Just need to make sure no one goes overboard with them.</p><p>Take a lesson from the <em>Battlefront</em> series:&nbsp; they weren&#039;t broken, but they tried to fix them.&nbsp; Luckily, their tweak on the Jet Troopers didn&#039;t have an effect, positive or negative.&nbsp; But, unfortunately, they didn&#039;t learn the lesson that it&#039;s important to remember the nature of whatever it is you&#039;re trying to create...&nbsp; unless they wanted to make something in the semblance of crap.&nbsp; I&#039;d believe it.</p></blockquote></div><p>Dark troopers would definitely NEVER be a core class. And since pick-up kit are never going to happen, there will be none.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-03T18:35:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99185#p99185</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99184#p99184" />
			<content type="html"><![CDATA[<p>I agree, the Battlefronts were so far removed from both the film and EU Star Wars it was a joke, and the devs had blatantly never played any of the previous SW games.&nbsp; Sorry, I can&#039;t help but get a BF dig in whenever I can :-)</p><p>Dark Troopers might work in FS, but I think there&#039;s plenty of good Stormtrooper/Imperial classes to be taken from the films before they start tinkering with the EU characters, and besides, the classes should suit the map (Snowtroopers on Hoth, Sandtroopers on Tatooine), so Dark Troopers should only really&nbsp; appear in maps that fit their mythology.</p>]]></content>
			<author>
				<name><![CDATA[cunningmunki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1478</uri>
			</author>
			<updated>2008-03-03T18:32:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99184#p99184</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99183#p99183" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stevanyss wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>But that can&#039;t be done either, as the Dark Troopers weren&#039;t vehicles.</p></blockquote></div><p>Phase 3 variants were able to be worn as a battle suit.</p><p><em>Battlefront</em> did Dark Troopers just fine until they made their blasters more accurate and increased the recharge rate of their jump packs.&nbsp; While those changes made them more hardcore as Dark Troopers would be <em>in actuality,</em> it only made winning in the Galactic Civil War as a Rebel as hard as it already was to be a droid in the Clone Wars.&nbsp; Whether it was tards whining or developers that were tards, the only patch ever released for that game only made it worse.</p><p><em>I</em> think they&#039;d be an acceptable class, either an additional class entirely or a replacement following a merger of either Trooper and Support or Trooper and Heavy Weapons.&nbsp; Or perhaps Heavy Weapons and Support.&nbsp; Just need to make sure no one goes overboard with them.</p><p>Take a lesson from the <em>Battlefront</em> series:&nbsp; they weren&#039;t broken, but they tried to fix them.&nbsp; Luckily, their tweak on the Jet Troopers didn&#039;t have an effect, positive or negative.&nbsp; But, unfortunately, they didn&#039;t learn the lesson that it&#039;s important to remember the nature of whatever it is you&#039;re trying to create...&nbsp; unless they wanted to make something in the semblance of crap.&nbsp; I&#039;d believe it.</p></blockquote></div><p>Battlefront was just a way to make money and please the masses. It had complete disregard for lore, teamwork and many other things which I cant be bothered to go into. Dark troopers were nothing close to what you see in the game and I wouldnt be surprised if the devs for battlefront had no idea about actual darktroopers and just named that class darktrooper because it was cool.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-03T18:08:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99183#p99183</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dark Troopers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99147#p99147" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>But that can&#039;t be done either, as the Dark Troopers weren&#039;t vehicles.</p></blockquote></div><p>Phase 3 variants were able to be worn as a battle suit.</p><p><em>Battlefront</em> did Dark Troopers just fine until they made their blasters more accurate and increased the recharge rate of their jump packs.&nbsp; While those changes made them more hardcore as Dark Troopers would be <em>in actuality,</em> it only made winning in the Galactic Civil War as a Rebel as hard as it already was to be a droid in the Clone Wars.&nbsp; Whether it was tards whining or developers that were tards, the only patch ever released for that game only made it worse.</p><p><em>I</em> think they&#039;d be an acceptable class, either an additional class entirely or a replacement following a merger of either Trooper and Support or Trooper and Heavy Weapons.&nbsp; Or perhaps Heavy Weapons and Support.&nbsp; Just need to make sure no one goes overboard with them.</p><p>Take a lesson from the <em>Battlefront</em> series:&nbsp; they weren&#039;t broken, but they tried to fix them.&nbsp; Luckily, their tweak on the Jet Troopers didn&#039;t have an effect, positive or negative.&nbsp; But, unfortunately, they didn&#039;t learn the lesson that it&#039;s important to remember the nature of whatever it is you&#039;re trying to create...&nbsp; unless they wanted to make something in the semblance of crap.&nbsp; I&#039;d believe it.</p>]]></content>
			<author>
				<name><![CDATA[Stevanyss]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=713</uri>
			</author>
			<updated>2008-03-03T04:45:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99147#p99147</id>
		</entry>
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