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	<title type="html"><![CDATA[First Strike Forums — Space how are going to do Space]]></title>
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	<updated>2007-03-31T15:28:11Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4074</id>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58300#p58300" />
			<content type="html"><![CDATA[<p>well I got to go I well not have internet for some time.<br />I hope that I gave some Ideas Later all make a good mod so can play it when have net <br />Thanks for the letting me give you all the input <br />Later</p>]]></content>
			<author>
				<name><![CDATA[Fire*Star]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=786</uri>
			</author>
			<updated>2007-03-31T15:28:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58300#p58300</id>
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		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57740#p57740" />
			<content type="html"><![CDATA[<p>Yes good idea <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-03-26T17:57:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57740#p57740</id>
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		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57734#p57734" />
			<content type="html"><![CDATA[<p>I don&#039;t dislike the idea. For a planetary map, you could for example have a Drop Zone and an AA control point. The AA guns need to be destroyed for reinforcements to land. Once the AA site is cleared, a static Imperial Landing Craft appears in the Drop Zone, functioning as a spawn point for the rest of the round.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-03-26T17:02:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57734#p57734</id>
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		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57731#p57731" />
			<content type="html"><![CDATA[<p>English! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-03-26T16:11:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57731#p57731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57728#p57728" />
			<content type="html"><![CDATA[<p>He does speak English, it&#039;s not hard to decipher. I&#039;ll do it for you:</p><p>If you make a command post, why not make it locked until a task is done, e.g a system blown up or a door opened, etc. Then make it just like any other CP, or make the task harder to get to the CP</p><p>Now on the defending side, make it so they would have to repair any damage done to retake the CP By changing the way lighting works for that room, you would know what&#039;s up; and if there was a defender that repaired what ever stuff was damaged, the lighting would change. Not like a light that changes when someone walks by, but a light connected to the status of the CP.</p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-03-26T15:48:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57728#p57728</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57722#p57722" />
			<content type="html"><![CDATA[<p>... this is getting us no where. where are you from Fire *?<br />try posting in english and your native language onces. so if there is anyone here he could translate into what you realy mean :s</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-03-26T15:17:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57722#p57722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57642#p57642" />
			<content type="html"><![CDATA[<p>Yea, thats what&nbsp; I said, but I said it in a way people can understand <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><br /><p>Like the task is the barrier for one team attacking and if the defenders want to take back the CP they have to repair the barrier, sort of like a castle, the attackers are trying to break trhough the gates to capture the castle, the defenders are keeping their gates strong to repel them. IF attackers get trhough then the defenders have to get them back to the gates again to repair them. </p><p>Where the gates would be the task and the castle is the CP.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-03-25T19:20:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57642#p57642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57636#p57636" />
			<content type="html"><![CDATA[<p>If you a make&nbsp; c.p. make it locked till a task is done system blown up or door opened what ever the task is.Then make it just like any other C.P. or make the task harder to get the C.P. . now on the other side the one thats being attacked make it so they would have to repair any damage done to re take the C.P. .&nbsp; <br />By changing the way lighting work for that room you would know whats up and if there was some one from the other side that&nbsp; had repaired what ever stuff was damaged&nbsp; the lighting system would be dynamic other then some trigger zone that changes the lights for some one thats just walking by .like walking in to a titan.</p>]]></content>
			<author>
				<name><![CDATA[Fire*Star]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=786</uri>
			</author>
			<updated>2007-03-25T18:53:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57636#p57636</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57598#p57598" />
			<content type="html"><![CDATA[<p>yeh, me too.</p>]]></content>
			<author>
				<name><![CDATA[Blank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=656</uri>
			</author>
			<updated>2007-03-25T10:29:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57598#p57598</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57559#p57559" />
			<content type="html"><![CDATA[<p>Now you confusing me again...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-03-24T20:24:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57559#p57559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57527#p57527" />
			<content type="html"><![CDATA[<p>Well with a task driven&nbsp; C.P. the time count down would not happen till the task is done other then that it would be normal C.P. with a count down time.<br />flashing lights triggered by players entering areas of the ship is not what I&#039;m trying to say. What I want&nbsp; is blowing up the engine to cause the lights to flash red or just turn red not just walking to the area.<br />Another thing&nbsp; is how would you take the c.p. back by fixing it what ever got destroyed This would repair the system as well, or patch it up.</p>]]></content>
			<author>
				<name><![CDATA[Fire*Star]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=786</uri>
			</author>
			<updated>2007-03-24T13:25:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57527#p57527</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57511#p57511" />
			<content type="html"><![CDATA[<p>Ok, seriously that took me 2 times over to read and understand. </p><p>But I now see what your saying, I thought you were still going on about the Life Support. </p><p>If I am right you are talking about destroying an object that triggers the CP to become under that teams control. That would only work in some cases though, obviously. And it may not be the best idea because rambos can sneak into those areas and take CPs with little/no effort. </p><p>Hopfully the ships with large interiors will ahve lots of immersive elements like flashing lights triggered by players entering areas of the ship. And other stuff like that. I am still kind of shady on the destroying objects to get control though, it would work better if the thing being destroyed grants the attacking team access to the next spawn point.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-03-24T08:23:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57511#p57511</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57497#p57497" />
			<content type="html"><![CDATA[<p>huh?<br />TY2D2<br />look I&#039;m sorry that I can not write all that good.If there is some thing you can help with I would love to know in what way I can fix it so you or any one does not&nbsp; get a headache.&nbsp; &nbsp;</p><p>and not a good thing to introduce into gameplay<br />TY2D2<br />why do think that having a flag is good thing its old. All the battle field and battle fronts use it.<br />I would rather be doing something then standing a round looking all directions for some one who may not be there. besides that when have you seen Flags that magically go done in battle field any way? It would make since to make a task other then some flag waiting game.</p><p>Too complex for the engine<br />TY2D2</p><p>look right off the bat I admit I&#039;m not a coder.As look at battlefield 2142 Titan mode I know that can&#039;t be true you have to blow four consuls to open a door to the reactor room why not make that part of the maps c.p. system as well.</p><p>I can imagine the nooblets now<br />TY2D2<br />sorry what are nooblets? <br />What does that have to do with this post?<br />what problem do see with a task driven C.P. then to a old&nbsp; C.P. that players spawn kill to take the C.P. I would rather have some one take the time to compete a task then set new ways of killing me as just I spawn there.&nbsp; </p><p>We will be trying to make the destruction of systems have detrimental effects on the enemy....code allowing.<br />FSDev| Bandu<br />well ok but the reason i picked life support was it would equal everyone out on both sides not just the enemy. Who ever would spawn on the ship with life support out would have the 50% originally, but with out knowing the weapons power in the game changed it to 10% and no running.<br /> Environmental changes in the game is it possible to make the lights turn red or flash? Its the little things like that. When you first walk in to a Titan room and the lighting changes. That gives a since of depth to the game instead of just walking though. I would like to just make it more player interactive. (There some thing deep down in a dark corner of my soul that has to have the world, even a game world go to hell for every one on the other side. Making the lights change peaceful white to dark red as I blow up&nbsp; there engine. Is just one of the ways to gut there team moral in the game.)&nbsp; </p><p>Venom<br />nice more ideas. Making the commander toys part of the ship now thats good.</p>]]></content>
			<author>
				<name><![CDATA[Fire*Star]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=786</uri>
			</author>
			<updated>2007-03-24T05:54:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57497#p57497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57464#p57464" />
			<content type="html"><![CDATA[<p>a capitaL ships have this key point</p><p>1)engine<br />2)command bridge<br />3)shield generator<br />4)sensor<br />5)ion cannon<br />6)turbo laser <br />7)escape pd<br />8)torpedos launcher</p><p>1) if the main engine as been destroyd the ships cant move<br />2) if the bridge commander destriyd the commander can mkae order at squad<br />3)............hehehe<br />4)if D. no tracking enemy fighter on maps<br />5)the commander can select the aion cannon of the capital ships for drain the enemy shields<br />6)if a palyer respawn in the bridge commander can use the turbolaser turret.<br />7)like the capsulle of bf2142<br />8)like an orbital strike the commander can do a barrage fire in an area whit torpedos for some seconds(missiles can follow the enemy fighters)</p>]]></content>
			<author>
				<name><![CDATA[Venom]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=687</uri>
			</author>
			<updated>2007-03-23T22:39:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57464#p57464</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space how are going to do Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=57444#p57444" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Fire*Star wrote:</cite><blockquote><p>it is still a game guys nothing to be ashamed of if you don&#039;t lose a bit of health when a ship is damaged.Yes very true yet there where lot people that played the S.W.B.F. 2 there is life support that you can blow it up as well. 15 people told me on X-fire it really made them mad that nothing happens&nbsp; when Life support is down, and it was one of the reasons they did not play the game there was more to.If its all waste of your time then don&#039;t have any life support on your ships that any player can interact with, if you can&#039;t or unwilling to show them any effect.Now before any starts in how this going to be a whole new game.I Already know that just trying to show that C.P.s if on ship you don&#039;t have use the same old&nbsp; C.P. flag to use. Making it a task with environmental changes instead.</p></blockquote></div><p>We will be tryin to make the destruction of systems have detrimental effects on the enemy....code allowing.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-03-23T19:19:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=57444#p57444</id>
		</entry>
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