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		<title><![CDATA[First Strike Forums — Minimal radar system]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4075</link>
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		<description><![CDATA[The most recent posts in Minimal radar system.]]></description>
		<lastBuildDate>Thu, 05 Apr 2007 08:58:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58813#p58813</link>
			<description><![CDATA[<p>Thank you.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Thu, 05 Apr 2007 08:58:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58813#p58813</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58796#p58796</link>
			<description><![CDATA[<p>I have no problems with it.&nbsp; we&#039;ll try it out as soon as the next spacemap build comes along <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Thu, 05 Apr 2007 01:49:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58796#p58796</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58729#p58729</link>
			<description><![CDATA[<p>hmm not that i could ever changes woodrows mind, but that is a good point</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Wed, 04 Apr 2007 15:57:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58729#p58729</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58700#p58700</link>
			<description><![CDATA[<p>For fighter based radar, how about giving fighters a longer-range radar than bombers? Hopefully tis will encourage people to escort each other.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Apr 2007 10:02:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58700#p58700</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58692#p58692</link>
			<description><![CDATA[<p>I have to admit that for space I&#039;m personally keen on a multi-pronged approach.&nbsp; The first prong is the fighter-borne radar systems to assist in dogfighting (because in these games it&#039;s really easy to lose track of a target that was just in front of you simply because you cannot &quot;turn your head&quot; to follow them).</p><p>The second prong would be larger capital-ship sensors that provide an area of scan around the capital ship.&nbsp; These would be quite large but could be made destroyable (I believe) in 2142, so if you take out the sensor tower you&#039;d effectively blind the capital ship and reduce it to visual sightings only.</p><p>The third prong would be more optional, and that&#039;d be sensor probes that the capital ships could launch (and/or special recon ships could deploy).&nbsp; These would allow the captains of the cap ships to scan certain areas of the map by literally launching a radar probe in that direction.&nbsp; It&#039;s an idea we can do if we&#039;re interested.</p><p>That said, I best move on to part II of this discussion though (and I regret not seeing this post sooner)<br />---------------------------------------------------------<br />I have to say that we are more fond of radar than the average mod.&nbsp; We like it, we luv it, we want more of it! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; I can&#039;t give any specifics at this time but I will say that extended use of radar is a small part of a larger gameplay ideals we&#039;re going for.&nbsp; With any luck you chaps will learn more about it, how it fits in, and what we&#039;re planning within the next few weeks.&nbsp; Needless to say, it isn&#039;t just a nifty perk that the commander occasionally throws out onto the battlefield, but something which has become one of many foundation stones that we&#039;ve used to build the gameplay of the mod.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Wed, 04 Apr 2007 08:03:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58692#p58692</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58610#p58610</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Ya, correct. A full map sized radar wouldnt work very well anyway. Dogfighting would become boring.</p></blockquote></div><p>I&#039;d rather have a medium-range fighter radar than the alternative - flying around in blackness looking for the straggling one or two enemy fighters, barely able to spot them against a starfield.</p><p>The alternative is to stick a lot of random spacial phenomena and asteroids in the skybox, which looks retarded when every map takes place around giant gas clouds and asteroid fields.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 03 Apr 2007 20:59:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58610#p58610</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58482#p58482</link>
			<description><![CDATA[<p>Instead of replacing the UAV why not lower its radius and give it a new look.<br />IMPs- Tie Scout<br />Rebs- X-wing with sensor pods</p><p>Also is it possable to have a shrinking radar effect?<br />such as a ship far out but is just in radar range appears as a speck on your radar.&nbsp; While a ship right up your but appears as equal to your size on the screen.</p><p>This would make scouting more dangerous as being at the max range might not produce good results forcing scouts to get closser.</p><p>Also for space maps it might be cool to have scout ships that are radar resistant and can direct scans in certian areas.</p><p>Just a thought.</p>]]></description>
			<author><![CDATA[null@example.com (Matthias)]]></author>
			<pubDate>Mon, 02 Apr 2007 20:50:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58482#p58482</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57381#p57381</link>
			<description><![CDATA[<p>Ya, correct. A full map sized radar wouldnt work very well anyway. Dogfighting would become boring.</p><p>However, fighter sensors would be so small in comparison to a cap ship and the likelyhood that you could safely float above a cap ship is minimal to none.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Fri, 23 Mar 2007 04:55:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57381#p57381</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57374#p57374</link>
			<description><![CDATA[<p>TY2D2<br />No thats not what he meant...<br />ok<br />Well I don&#039;t know about bf1942. In bf2142 you can see above and below no mater the hight. I place sonar on the ground under the titans to see the enemy above me in the titans its safer there then on the titan its self with all the nads going off.</p>]]></description>
			<author><![CDATA[null@example.com (Fire*Star)]]></author>
			<pubDate>Fri, 23 Mar 2007 04:22:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57374#p57374</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57327#p57327</link>
			<description><![CDATA[<p>didn&#039;t bf1942 have a thing where you could only see things below or at the same height as you on the radar?&nbsp; Am i dreaming, because in DC I remeber people both flying up as hi as they could to scout for planes and avoid radar detection... If i&#039;m not crazy, then maybe we could do that, make it so that when a ship had radar, it could only see the ships equal too, or below it...</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Thu, 22 Mar 2007 23:59:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57327#p57327</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57276#p57276</link>
			<description><![CDATA[<p>probably just a UAV based around the aircraft might be a gd idea.<br />I have seen it done in airmaps</p>]]></description>
			<author><![CDATA[null@example.com (Blank)]]></author>
			<pubDate>Thu, 22 Mar 2007 18:47:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57276#p57276</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57243#p57243</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>No thats not what he meant...</p><br /><p><img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 22 Mar 2007 14:41:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57243#p57243</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57241#p57241</link>
			<description><![CDATA[<p>Full radar for the space battles, you mean infantry too? that would be to cheap any one could fly above the enemy ship real high and be U.V.A. for there team there is no hight on sonars</p>]]></description>
			<author><![CDATA[null@example.com (Fire*Star)]]></author>
			<pubDate>Thu, 22 Mar 2007 13:54:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57241#p57241</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57230#p57230</link>
			<description><![CDATA[<p>Full radar for the space battles, though.&nbsp; At least scanning out to a certain distance.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 22 Mar 2007 06:35:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57230#p57230</guid>
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			<title><![CDATA[Re: Minimal radar system]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57211#p57211</link>
			<description><![CDATA[<div class="quotebox"><cite>MK4210 wrote:</cite><blockquote><p>I have to agree there ^^^. The whole art of sneaking around is completely lost. I used to be able to sit and watch guys walk right on by, but not anymore. </p><p>Squad only is a good idea, as well as getting rid of the commander UAV.</p></blockquote></div><p>That&#039;s one thing I miss about BF1942. You cant hide anymore... Even if there are no flags left and you&#039;re the last guy. That&#039;s where a lot of fun happens watching him.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Thu, 22 Mar 2007 01:16:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57211#p57211</guid>
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