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		<title><![CDATA[First Strike Forums — Things to replace the titan...]]></title>
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		<description><![CDATA[The most recent posts in Things to replace the titan....]]></description>
		<lastBuildDate>Tue, 14 Aug 2007 15:31:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72082#p72082</link>
			<description><![CDATA[<p>The only satisfying replacement for titans would be a star destroyer and a mon cal.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 14 Aug 2007 15:31:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72082#p72082</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=60059#p60059</link>
			<description><![CDATA[<p>titan mode doesnt have to be a flying thing up in the air.<br />here is my idea for a ground titan mode map:</p><p>imps and rebs both have some kind of dropship/building/factory/Forward battlebase on the ground with a shield or other type of defence. on the map there are some artillety enplacements. you need to capture them like the silos and they start shooting at the main base. weakening the shield. <br />now ground troops can get in and destroy stuff that replaces the consoles. <br />guns can become turrets<br />no moving bits that lag up a system or server. still as hard to get onto. <br />if its a building then multiple floors only adds to the fun.</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 19 Apr 2007 08:30:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=60059#p60059</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57286#p57286</link>
			<description><![CDATA[<p>You can&#039;t just stack it endlessly and not expect any performance problems.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 22 Mar 2007 19:28:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57286#p57286</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57245#p57245</link>
			<description><![CDATA[<p>well if the ship is to big why just stack them since there is no hight on the maps staking the ships <br />leaving the middle Level open to space combat</p>]]></description>
			<author><![CDATA[null@example.com (Fire*Star)]]></author>
			<pubDate>Thu, 22 Mar 2007 14:45:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57245#p57245</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57170#p57170</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I wouldn&#039;t mind an Executor map. If I had my way, the ship would be static and cover the entire map (in other words, it&#039;d be the &quot;ground&quot; of the map. Rebels would start over it in the south and have to make their way to the bridge tower in the north, taking out the ship&#039;s bridge to win. Both sides would have fighters, and the Empire would of course have the turrets scattered throughout the &quot;city&quot; surface of the <em>Executor</em>. In other words, it&#039;d be a mix of Battle of Britain and GC Death Star.</p><p>As for the thread idea, a better title would be &quot;Things to replace the titan <strong>mode</strong>&quot; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p></blockquote></div><p>This has been discussed a lot already. See here <a href="http://fsmod.com/fsforums/viewtopic.php?id=3028">http://fsmod.com/fsforums/viewtopic.php?id=3028</a></p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 21 Mar 2007 19:57:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57170#p57170</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57161#p57161</link>
			<description><![CDATA[<p>I wouldn&#039;t mind an Executor map. If I had my way, the ship would be static and cover the entire map (in other words, it&#039;d be the &quot;ground&quot; of the map. Rebels would start over it in the south and have to make their way to the bridge tower in the north, taking out the ship&#039;s bridge to win. Both sides would have fighters, and the Empire would of course have the turrets scattered throughout the &quot;city&quot; surface of the <em>Executor</em>. In other words, it&#039;d be a mix of Battle of Britain and GC Death Star.</p><p>As for the thread idea, a better title would be &quot;Things to replace the titan <strong>mode</strong>&quot; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 21 Mar 2007 18:08:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57161#p57161</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57148#p57148</link>
			<description><![CDATA[<p>have to be careful, having made maps once you start fideling about and maknig maps bigger it requires more to run em wihtout lag.<br />Othwise it is going to become a real lag fest as mentioned earlier !! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />Sadly I&#039;ve seen this when I&#039;ve made FEAR maps, bigger custom levels require less extreme detail usually.</p>]]></description>
			<author><![CDATA[null@example.com (Blank)]]></author>
			<pubDate>Wed, 21 Mar 2007 17:18:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57148#p57148</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57132#p57132</link>
			<description><![CDATA[<p>If there was an option to make 2142 maps bigger, there could have been an attack on the SSD map, where the Rebels needs to destroy its command deck, just like how it was in the Battle of Endor.</p>]]></description>
			<author><![CDATA[null@example.com (Maximilian)]]></author>
			<pubDate>Wed, 21 Mar 2007 13:24:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57132#p57132</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57130#p57130</link>
			<description><![CDATA[<p>lol @ SSD,&nbsp; it&#039;s like 12 times as long as a BF2142 map!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 21 Mar 2007 13:06:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57130#p57130</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57118#p57118</link>
			<description><![CDATA[<p>Thats a great idea pitting the 2 gun-turreted Mellenium falcon against the 100 gun turreted ISD. Sounds real balanced, remember how much everyone cried about the J-10 being slightly faster than the JSF-35 in Bf2?</p><p>&nbsp; First Strike will not have Titan mode, however we may poach the best parts for our only game-modes. (I wonder how many times I have typed that)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 21 Mar 2007 09:19:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57118#p57118</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57049#p57049</link>
			<description><![CDATA[<p>yes the lag would be tremendous with a super star destroyer and a viscount. you would definently be best off with coralean(spelling?) corrvette and a tartan. as they are probably trhe closest to the size of the titans, which aren&#039;t all that large at all. or intsead of a ship you could have like a bunker that cant be taken/destroyed. sort of like an endor bunker for each team. it would be like titan, but all ground comabt. just an idea.</p>]]></description>
			<author><![CDATA[null@example.com (cjusmc15)]]></author>
			<pubDate>Tue, 20 Mar 2007 20:53:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57049#p57049</guid>
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			<title><![CDATA[Re: Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57044#p57044</link>
			<description><![CDATA[<p>Um the falcon is very small compared to a Star Destoryer. If you want anything close to that it would be Tartan and Corvette. If you want a big battle then it will be a Star Destoryer and a Mon Cal. You can do a SSD vs Viscount class. Lol imgine the lag.:lol:</p>]]></description>
			<author><![CDATA[null@example.com (Tarkin)]]></author>
			<pubDate>Tue, 20 Mar 2007 20:29:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57044#p57044</guid>
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			<title><![CDATA[Things to replace the titan...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=57042#p57042</link>
			<description><![CDATA[<p>I think it would be cool to have the Rebel Titan replaced by the Mellenium Falcon and the Imperial Titan replaced by the a Star Destroyer or the Deth Star or something cool like that.</p>]]></description>
			<author><![CDATA[null@example.com (Tris10)]]></author>
			<pubDate>Tue, 20 Mar 2007 20:16:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=57042#p57042</guid>
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