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		<title><![CDATA[First Strike Forums — Falcon Pods?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4086</link>
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		<description><![CDATA[The most recent posts in Falcon Pods?.]]></description>
		<lastBuildDate>Tue, 10 Apr 2007 21:09:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59202#p59202</link>
			<description><![CDATA[<p>Do you not understand? <br /> You don&#039;t need to walk around in the falcon while its flying, its not fun to see random colors flash on your screen and then get shot out the back of it when the server lags. </p><p>A) It&#039;s impossible to walk around in during dogfights in the movie and in the film.<br />B) It would look stupid if people shoot out the back of it while its flying. <br />C) Having a static version would allow for more details to be put into it and it would look much nicer.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 10 Apr 2007 21:09:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59202#p59202</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59198#p59198</link>
			<description><![CDATA[<p>then the falcon is no fun. I loved being able to walk around in it.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Tue, 10 Apr 2007 20:58:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59198#p59198</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59127#p59127</link>
			<description><![CDATA[<p>Destroying parked vehicles can be countered with Anti-Base-Camping. </p><p>I don&#039;t know about you but I don&#039;t really want people getting spit out the back of the Falcon in the air because the engine can&#039;t handle the collion of the players and the vehicle. Its lame. 2 versions would do best. Because all the ones where it isn&#039;t used but was present you just use the static version. Then in the ones where it needs to be mobile remove the interior and leave a just a ramp, which would be the exit/entry point for it. People don&#039;t need to be walking around in it when someones trying to fly. It gets pilots teamkills when its not thier fault and it looks lame!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 09 Apr 2007 22:18:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59127#p59127</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59075#p59075</link>
			<description><![CDATA[<p>Nobody&#039;s talking about empty vehicles. We&#039;re talking about manned vehicles, like when you shoot down a TIE fighter on Combat Air Patrol.</p><p>Or does it have to include parked ones, too? Not that it&#039;d hurt too much.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 08 Apr 2007 20:29:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59075#p59075</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59062#p59062</link>
			<description><![CDATA[<p>So basically you can destroy empty enemy vehicles and get points... nah</p><p>BTW TY. in GC, you could walk though the falcon even if it wasn&#039;t static. That shouldn&#039;t be taken away.</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Sun, 08 Apr 2007 19:21:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59062#p59062</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59044#p59044</link>
			<description><![CDATA[<p>It is absolutely fair... And it will prevent people from charging their ATSTs into the middle of a million rebels to get owned. </p><p>Ever heard of you break it you buy it? Well same principle.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 08 Apr 2007 16:47:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59044#p59044</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59039#p59039</link>
			<description><![CDATA[<p>It doesn&#039;t sounds fair to lose points for your vehicle &lt;.&lt;</p>]]></description>
			<author><![CDATA[null@example.com (Maximilian)]]></author>
			<pubDate>Sun, 08 Apr 2007 15:07:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59039#p59039</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59038#p59038</link>
			<description><![CDATA[<p>You should get points for vehicle kills, and lose points for losing your vehicle.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 08 Apr 2007 14:45:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59038#p59038</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59024#p59024</link>
			<description><![CDATA[<p>What the heck are you talking about?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 08 Apr 2007 05:44:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59024#p59024</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59021#p59021</link>
			<description><![CDATA[<p>this is a little aside from the point, but....... the lips on the guard don&#039;t line up with what he says at all.&nbsp; I&#039;m guessing this was simply an editting error?</p><p><strong>IN THE VIDEO!</strong><br /><strong></p><div class="quotebox"><cite>zanth91 wrote:</cite><blockquote><p><a href="http://www.youtube.com/watch?v=6A0rwG39Jzk">http://www.youtube.com/watch?v=6A0rwG39Jzk</a></p></blockquote></div><p></strong></p>]]></description>
			<author><![CDATA[null@example.com (sgt. fuzz)]]></author>
			<pubDate>Sun, 08 Apr 2007 02:41:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59021#p59021</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=59016#p59016</link>
			<description><![CDATA[<p>It&#039;s not possible to get stable walking in the Falcon while it flies around. So people would be bouncing around and shooting out the back... That looks lame. The best way to do it would have 2 different ones. One static, one pilotable. The pilotable one should have no interior and maybe a ramp that retracts with the landing gear, as well as expands out with it too. The ramp should also be the exit point.&nbsp; Unless you switch to an escape pod and shoot out. The only delay you really need there is like 1-2 seconds. To factor in a door opening for it to fly out from.</p><p>Points can be awarded for destroying objectives, and certain vehicles. You can give players points for killing they guy and the vehicles actually. So say X-Wings were worth 2 points extra + the kill. The Falcon, being more valuable should be worth more for the kill, like 8 extra points + the crew kills. Because its harder to take out, and theres more people that crew the falcon. I don&#039;t know how the devs are going to set up the points, or if they will modify them at all. But I do think players should get more points for vehicles kills. Because it is harder to take out a tank/fighter than a regular foot soldier.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 08 Apr 2007 00:53:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=59016#p59016</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58989#p58989</link>
			<description><![CDATA[<p>The Falcon has seen atmospheric action at least once in lore. I forgot the name of the comic, but it had the ship attack a formation of AT-AT walkers attacking a Rebel/New Republic base.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 07 Apr 2007 17:07:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58989#p58989</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58969#p58969</link>
			<description><![CDATA[<p>Running around inside should definitely be in option... that&#039;t what escape pods are all about.</p><p>For those of you who played GC (Star Wars mod for 1942) bouncing around inside the falcon or lambda or the giant amphib imperial thing (can&#039;t remeber what it&#039;s called) was most of the fun of running to the escape pod.</p><p>A noob chute you can just shoot out of without moving is no fun. Gotta have the rush...</p><p>Running around inside whatever, be they spaceships, sand crawlers, or transports should definitely be in the game.</p><p>My two most striking memories from GC are:</p><p>a. The sand crawler driving into the sarlaac pit and dumping 15 people out of the open hatch in the front.</p><p>and...</p><p>b. My first game, bouncing out of the lambda shuttle only to realise the mod had no parachutes.</p><p>Adds to the immersion.</p>]]></description>
			<author><![CDATA[null@example.com (Joesmoe)]]></author>
			<pubDate>Sat, 07 Apr 2007 00:16:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58969#p58969</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58965#p58965</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>For a ship like the falcon i think it would be appropriate to have a small delay , since the pods are in a different room to the cockpit, or so im told.</p><p>TBH, if some1 bails from their craft ,in a pod, they should be very easy to take out, so its not a big problem.</p></blockquote></div><p>Yes, but shouldn&#039;t the pods be quick and hard to hit?</p>]]></description>
			<author><![CDATA[null@example.com (zanth91)]]></author>
			<pubDate>Fri, 06 Apr 2007 22:49:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58965#p58965</guid>
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			<title><![CDATA[Re: Falcon Pods?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=58959#p58959</link>
			<description><![CDATA[<p>For a ship like the falcon i think it would be appropriate to have a small delay , since the pods are in a different room to the cockpit, or so im told.</p><p>TBH, if some1 bails from their craft ,in a pod, they should be very easy to take out, so its not a big problem.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Fri, 06 Apr 2007 22:02:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=58959#p58959</guid>
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