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	<title type="html"><![CDATA[First Strike Forums — Custom Mapping]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=4091&amp;type=atom" />
	<updated>2007-09-30T22:37:17Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4091</id>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79675#p79675" />
			<content type="html"><![CDATA[<p>LOL,</p><p>Yeah I know, but life is short too.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-09-30T22:37:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79675#p79675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79635#p79635" />
			<content type="html"><![CDATA[<p>Its never way beyond believe me, if you want to learn how to do it then you will do it. Just application and a passion to do that.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-09-30T21:09:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79635#p79635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79594#p79594" />
			<content type="html"><![CDATA[<p>I don&#039;t know what is needed at this point. LOL&nbsp; &nbsp;The damn editor just seems to hate 2142.&nbsp; I was finally able to get a simple map with a few objects, etc. but....&nbsp; No textures, no skydome, etc.&nbsp; I tried to pack what I had and try it out but it wouldn&#039;t even show in the menu for a local server map selection.&nbsp; I&#039;m sure once you get everything set up perfect and know the proper steps for testing the maps, it&#039;s not bad, but for the average mapper (i.e. me. lol) it&#039;s near impossible to figure out how to do things for 2142.</p><br /><p>It&#039;s probably way beyond what anyone wants to tackle, but if there was a way to post all the files needed, steps to exact directories needed, etc then it may be something that the &quot;average mapper&quot; would want to take on, but without that it&#039;s a waist of time.&nbsp; I have spent hours the last couple days trying to get just a simple map to work (I could have made 6 - 10 simple BF2 or BF2 mods maps in that time. lol) .&nbsp; It just goes to prove how very skilled this FS team really is.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-09-30T19:45:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79594#p79594</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79562#p79562" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>Would love to but.....</p><p>I have mapped for BF2 for a long while now, but as you know, the BF2Editor just seems to hate 2142.&nbsp; I have tried twice now to get things working and it always seems to be another issue here or there that keeps me from getting anything done on any 2142 based maps.&nbsp; &nbsp;I have found a nice set up guide and instructions in the BF2editor forums and will give it one more go to get things working for FS mapping.&nbsp; &nbsp;One thing the FS Devs could do is offer editor files to mappers so we can have one less issue to deal with.</p></blockquote></div><p>A generic set of templates perhaps with .con and .twk files ?</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-09-30T18:30:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79562#p79562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79557#p79557" />
			<content type="html"><![CDATA[<p>Well I have been looking over the FS files and trying to figure out where to start on a map of sorts. I was thinking some thing along the lines of a space titan/boarding or some thing like that but right now i am spending more time just getting BF2 editor to not crash every 5 mins. I wish dice/ea would come out with a bf2142 editor. Then again it would probably still crash half the time.</p>]]></content>
			<author>
				<name><![CDATA[ronan_warrior]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1429</uri>
			</author>
			<updated>2007-09-30T18:15:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79557#p79557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79539#p79539" />
			<content type="html"><![CDATA[<p>Would love to but.....</p><p>I have mapped for BF2 for a long while now, but as you know, the BF2Editor just seems to hate 2142.&nbsp; I have tried twice now to get things working and it always seems to be another issue here or there that keeps me from getting anything done on any 2142 based maps.&nbsp; &nbsp;I have found a nice set up guide and instructions in the BF2editor forums and will give it one more go to get things working for FS mapping.&nbsp; &nbsp;One thing the FS Devs could do is offer editor files to mappers so we can have one less issue to deal with.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-09-30T17:36:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79539#p79539</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79248#p79248" />
			<content type="html"><![CDATA[<p>Oh Custom Maps, hmmm I wonder if there are any more BF2 Mappers out there who want to submit their Maps *droool* <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-09-30T05:18:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79248#p79248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=59855#p59855" />
			<content type="html"><![CDATA[<p>sorry!<br />link fixed<br /><a href="http://home.teleos-web.de/sbork/Django_Stuff/GC_Redemption.rar">http://home.teleos-web.de/sbork/Django_ … mption.rar</a></p>]]></content>
			<author>
				<name><![CDATA[Django]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=406</uri>
			</author>
			<updated>2007-04-16T21:48:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=59855#p59855</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=59853#p59853" />
			<content type="html"><![CDATA[<p>for anyone of you GC veterans if you like:</p><br /><p>Quote:<br />Originally Posted by Django978987 View Post<br />here is a new customized Map</p><p>GC_Redemption (orginal by canadiens)<br />- Dogfight Map with destroyable capital ships<br />- nice ambient and skymesh !</p><p><a href="http://home.teleos-web.de/sbork/Djan...Redemption.rar">http://home.teleos-web.de/sbork/Djan...Redemption.rar</a></p><br /><p>please read readme.txt for more infos</p><p>hf Dango</p>]]></content>
			<author>
				<name><![CDATA[Django]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=406</uri>
			</author>
			<updated>2007-04-16T21:46:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=59853#p59853</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=59841#p59841" />
			<content type="html"><![CDATA[<p>The best custom map has to be Ryloth, though. Fantastic design <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> . Tortel&#039;s maps were pretty good, too.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-04-16T19:20:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=59841#p59841</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58733#p58733" />
			<content type="html"><![CDATA[<p>Haha yeah I remember that team deathmatch dogfight map.&nbsp; It was a lot of fun to jump on with four people and shoot it up.</p><p>I think a cool idea to expand on that would be to have several &quot;nav buoys&quot; around the map which are basically capture points with a large radius so starfighters can control them.&nbsp; Kind of like a &quot;patrol the border&quot; map.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-04-04T16:51:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58733#p58733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58723#p58723" />
			<content type="html"><![CDATA[<p>I remember that map. It implemented lots of little explosions out of nowhere, like the ones in the battle, fixed the &#039;grid at top and bottom of map&#039; problem, and had fighters spawn in invisible boxes so they couldn&#039;t be destroyed before take-off.</p><p>I loved the Team Death Match dogfight map, too, with nothing but empty space and a flight of X-Wings fighting TIE Fighters. The &#039;simplest&#039; ideas are often the best!</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-04-04T14:57:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58723#p58723</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58652#p58652" />
			<content type="html"><![CDATA[<p>wait, you made a DSII map and never told me?&nbsp; Oh man, what did I miss?!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-04-03T23:11:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58652#p58652</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58643#p58643" />
			<content type="html"><![CDATA[<p>Dont hurt Earth!</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-04-03T22:53:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58643#p58643</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Mapping]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=58641#p58641" />
			<content type="html"><![CDATA[<p>Ah. Never played that map tbh <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Maximilian]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=469</uri>
			</author>
			<updated>2007-04-03T22:50:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=58641#p58641</id>
		</entry>
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