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		<title><![CDATA[First Strike Forums — Painting Water]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=424</link>
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		<description><![CDATA[The most recent posts in Painting Water.]]></description>
		<lastBuildDate>Fri, 03 Mar 2006 11:43:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13018#p13018</link>
			<description><![CDATA[<p>Short Answer: Not with the bf2 engine</p><p>Long answer: In bf2 the game draws water at a specific height as two (I beilve) planes (Flat rectangles) covering the entire map this height is contained within Watersettings.Con (and there for can be edited in note pad bf2 editor). The water can only be at this one height unless a second water plane (static object with all of the properties of water) is added. The top plane is the surface of the water, this is textured. The second plane slightly below the surface is untextured you see it when the camera turns on an odd angle in game (I am not quite sure of the purpose of this, it may be the collion mesh for water vehicles to stop them from sinking) The texture is added to the plane using an invisible static object called EnviroMap that makes the water become realistic looking andding texture and detail to the waters surface. The only wave effect built into the game is th animated ripple texture on the the top plane, this can be speed up or down by changing the Animation Speed variable in notepad or the editor. Waves could be added in the form of an animated staic using the code from the water planes, however the amount of waves required would cause serious lag on most compupters and may cause problems because of their changing collision mesh.</p><p>I hope this explains this situation in as much or as little detail as possible.</p><p>Would be impressive though. *Where did i put my surfboard*</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Fri, 03 Mar 2006 11:43:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13018#p13018</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=13016#p13016</link>
			<description><![CDATA[<p>no the right place, but the right topic subject:<br />is it possible to have real waves and not just textures</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 03 Mar 2006 10:02:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=13016#p13016</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5763#p5763</link>
			<description><![CDATA[<p>Please keep your arms and legs inside the forum at all times.&nbsp; No mobile phones.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sat, 28 Jan 2006 00:58:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5763#p5763</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5675#p5675</link>
			<description><![CDATA[<p>Welcome aboard the FS Forum! Unlock your seatbelt, light your smokes and enjoy the flight!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Fri, 27 Jan 2006 19:40:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5675#p5675</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5671#p5671</link>
			<description><![CDATA[<p>yup hello !!!</p><p>and ya i know a little bout it, love to map!! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>maps take alot of time though O.O ... especialy the boring parts like painting the huge thing, they need a fill feature &gt;.&lt;</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Fri, 27 Jan 2006 19:25:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5671#p5671</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5668#p5668</link>
			<description><![CDATA[<p>yes welcome aboard</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 27 Jan 2006 19:17:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5668#p5668</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5661#p5661</link>
			<description><![CDATA[<p>You seem to know a little about Map Editing Proton ? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Welcome by the way</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Fri, 27 Jan 2006 19:09:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5661#p5661</guid>
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			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5651#p5651</link>
			<description><![CDATA[<p>if its doin the color of the water the best way is to copy paste the water file from bf2 maps into ur map</p><p>if u have the color are having probs with its 3d look refer to this tutorial <a href="http://bfeditor.gotfrag.com/forums/viewtopic.php?p=24403#24403">http://bfeditor.gotfrag.com/forums/view … 4403#24403</a></p><p>if u still have probs just look around on this site <a href="http://bfeditor.gotfrag.com/forums/">http://bfeditor.gotfrag.com/forums/</a></p><p>if even that dont help u email me (or xfire at proton8) but that forum should have bout everything u need to know</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Fri, 27 Jan 2006 18:49:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5651#p5651</guid>
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		<item>
			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5637#p5637</link>
			<description><![CDATA[<div class="quotebox"><cite>galaticplayer wrote:</cite><blockquote><p>How do you paint water? I think I&#039;m doing it all wrong... The map i&#039;m working on has a river going through the middle.</p></blockquote></div><p>Do you have a problem with placing the actual water or changing the color of it?</p>]]></description>
			<author><![CDATA[null@example.com (Sasquatch)]]></author>
			<pubDate>Fri, 27 Jan 2006 18:18:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5637#p5637</guid>
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		<item>
			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=3938#p3938</link>
			<description><![CDATA[<p>hmm paint makes me think of changing the color of the water, but the rest of the story how to ad water :S</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 22 Jan 2006 16:58:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=3938#p3938</guid>
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		<item>
			<title><![CDATA[Re: Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=3832#p3832</link>
			<description><![CDATA[<p>If your refering to BF2 editor you need to dig a hole and raise sea level the defualt see level is -50000 meters i think. that should fix your problems.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sun, 22 Jan 2006 00:50:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=3832#p3832</guid>
		</item>
		<item>
			<title><![CDATA[Painting Water]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=3821#p3821</link>
			<description><![CDATA[<p>How do you paint water? I think I&#039;m doing it all wrong... The map i&#039;m working on has a river going through the middle.</p>]]></description>
			<author><![CDATA[null@example.com (galaticplayer)]]></author>
			<pubDate>Sat, 21 Jan 2006 23:00:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=3821#p3821</guid>
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