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	<title type="html"><![CDATA[First Strike Forums — New ATST design]]></title>
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	<updated>2007-05-17T14:41:56Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4289</id>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61952#p61952" />
			<content type="html"><![CDATA[<p>LOL</p><p>Cool!! Can we have a Tribbles vs Jawas Map?!</p>]]></content>
			<author>
				<name><![CDATA[CAAM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=391</uri>
			</author>
			<updated>2007-05-17T14:41:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61952#p61952</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61949#p61949" />
			<content type="html"><![CDATA[<p>Yep.&nbsp; Though anything from the original series with James T Kirk we are looking to add as well.&nbsp; Gotta stay true to the shows as well as the films</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-05-17T13:32:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61949#p61949</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61902#p61902" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>AM420 wrote:</cite><blockquote><p>No game ever stays original with the films anyways.</p></blockquote></div><p>Well that&#039;s what we&#039;re all about...staying true to the film.&nbsp; We&#039;re not like other games <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2007-05-17T01:42:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61902#p61902</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61894#p61894" />
			<content type="html"><![CDATA[<p>with that FPAT style design on it however wouldnt it be better for endor instead of the standard grey? <br />I mean in SWG they changed what Darktroops looked like nobody really complain about that I dont see what the big deal in staying original is.&nbsp; No game ever stays original with the films anyways.</p>]]></content>
			<author>
				<name><![CDATA[AM420]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=876</uri>
			</author>
			<updated>2007-05-17T01:36:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61894#p61894</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61669#p61669" />
			<content type="html"><![CDATA[<p>I thought the Swamp-Troopers in Jedi Knight II were awesome.. however I can&#039;t see a need for the Empire to camouflage an AT-ST ... it&#039;s not like it&#039;s going to stay in one place forever, and they were primarily used as Garrison Sentry&#039;s ...&nbsp; And it might be too much of a stretch for the purists playing the game...&nbsp; </p><p>HOWEVER,<br />This mod team has been together in some fashion, with BLITZ, and XERO leading the way for well over a year now,&nbsp; I doubt we will stop after an initial release, and you never know what maps we might want to add that are unique and different, the mod team has discussed *eventually considering clone war&#039;s era maps ... BUT we are a long ways from there, and the next version of BF might be out by then.... You never know.</p><p>As a side note.. I believe that because of the way games are made today, mods are becoming less popular, and less convincing along side an original game, the one exception to this seems to be Half Life 2, because there engine is so well documented and can be modded extremely well, DICE - Don&#039;t make me go to HL2 after this mod is done...</p>]]></content>
			<author>
				<name><![CDATA[Sapper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=354</uri>
			</author>
			<updated>2007-05-14T03:06:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61669#p61669</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61162#p61162" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>VideoZombie wrote:</cite><blockquote><p>And please, some map designer, remember... there was at least one AT-AT on endor...</p></blockquote></div><p>The AT-AT stationed on Endor is called Tempest. I believe there was only 1 AT-AT on Endor but I could be wrong. The AT-ST&#039;s were Tempest Scouts 1-6 but there might have been more.</p>]]></content>
			<author>
				<name><![CDATA[BlueTang]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=434</uri>
			</author>
			<updated>2007-05-07T05:51:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61162#p61162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61142#p61142" />
			<content type="html"><![CDATA[<p>Who says they haven&#039;t had it for a couple weeks or maybe monthes?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-05-06T19:10:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61142#p61142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61139#p61139" />
			<content type="html"><![CDATA[<p>i dont mind night maps, but then atleast give this furturistic army sme night visions. <br />as for a rebel walker. it doesnt make sence to go and repaint a walker on the battlefield becuase you just got it from a former imp base (you jsut captured)</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-05-06T17:24:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61139#p61139</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=61124#p61124" />
			<content type="html"><![CDATA[<p>It does follow the strategy of guerilla warfare, capture what the enemy throws at you and use it against them. You grow stronger as they grow weaker, even if by a little amount. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[LekLan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=847</uri>
			</author>
			<updated>2007-05-06T09:20:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=61124#p61124</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60823#p60823" />
			<content type="html"><![CDATA[<p>I think we all have our own ideas on how each and every map should be, so no surprise there <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p><p>As for a night map, I posted an idea on it in the Custom Maps section. I pictured a forest map that was totally, 100% dark, leaving players dependent on their own light sources, and light sources such as blaster bolts, fires, explosions, and so on to see. Ambushes would be the order of the day <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p><p>Finally, I like the idea of some scattered stolen Imperial vehicles. According to lore, they got all their Nebulon B frigates from the Empire, and I wouldn&#039;t mind too much seeing other vehicles either. An AT-ST here, an artillery piece there, all with some sort of Rebel touch to them. Could be new camouflage, some modification, or something else, I don&#039;t know. But it&#039;d add some variety to the maps.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-04-30T01:05:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60823#p60823</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60817#p60817" />
			<content type="html"><![CDATA[<p>the only camo i remember from the originals are on hoth....where they added bits of armor that where white...of course the Stormtrooper&#039;s where white so maybe im watching things :S</p><p>but i love the idea TY2D2 had of a Rebel walker.... you could have the rebel sign either scratched on it or sprayed on</p><p>and in the Battle of Endor i remember certain things(coz its my fave episode, followed by 5,3,4,1 then 2) and the empire base should be in the middle of the map. coz there where dif entrances(a.k.a the Rebels where at the main entrance saying they cant get though then the Ewoks show them the back entrance) and it should be the empire base smack-bang into the middle of the map, and a huge forest all around it! and i also think(if possable) to have the empire out-numbering the rebels in some maps. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>what do you think?</p><p>P.S this is my 2nd post so ive probably posted 2 ideas that have already been posted at an earlier stage.</p>]]></content>
			<author>
				<name><![CDATA[Venom7]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=842</uri>
			</author>
			<updated>2007-04-29T23:37:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60817#p60817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60807#p60807" />
			<content type="html"><![CDATA[<p>Seeing bipedal vehicles are not the most stable of vehicels (we saw that on Endor), hanging a massive weight like that on it would hardly help it&#039;s stability. Hopefully they will place this lasercannon back in the Death Star where they found it.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-04-29T21:39:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60807#p60807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60779#p60779" />
			<content type="html"><![CDATA[<p>all i know about an AT-ST... is that the name means All terrain - Scout Transport</p><p>the guns on that thing ague differently</p><br /><p>please FS</p><br /><p>stay cannon</p><br /><p>i beg u</p>]]></content>
			<author>
				<name><![CDATA[Rouzor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=782</uri>
			</author>
			<updated>2007-04-29T14:51:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60779#p60779</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60777#p60777" />
			<content type="html"><![CDATA[<p>There were AT-AT walkers on Endor, but for some reason they did not participate in the battle.</p><p>Come to think of it, there was an entire legion of crack stormies on Endor. Which leads me to believe that the battle fought was between only a small detachment of the grand army stationed there. My theory is that if the Rebels had not conned the Imperials into opening the blast doors, they&#039;d have been utterly destroyed by the Imperial horde. All they had was a squad of commandos and a bunch of barbarians with sticks, axes, and bows and arrows.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-04-29T14:00:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60777#p60777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New ATST design]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=60755#p60755" />
			<content type="html"><![CDATA[<p>I really like TYD2&#039;s idea of a camoed rebel walker... </p><p>What I really do like, are the lights... which makes me dream of a few night maps... endor at night... lone AT-ST plodding through..dim lights in between trees.., then BANG, ewok ambush... followed shortly by an ewok massacre... er sorry... been dreaming again...</p><p>And please, some map designer, remember... there was at least one AT-AT on endor... <br />I dunno if anyone has managed to figure out destructable trees or not... but chew on that on (even if it was just a narrow path weaving through larger permanent trees)</p><p>so ya... lights... is it just me, or was the millenium falcon the only vehicle to have them?</p>]]></content>
			<author>
				<name><![CDATA[VideoZombie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=833</uri>
			</author>
			<updated>2007-04-29T04:25:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=60755#p60755</id>
		</entry>
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