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		<title><![CDATA[First Strike Forums — New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=435</link>
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		<description><![CDATA[The most recent posts in New Special Class/Pick-Up Kit: Emperor's Royal Guards.]]></description>
		<lastBuildDate>Mon, 19 May 2008 13:39:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105354#p105354</link>
			<description><![CDATA[<p>The 21 CW Mod for BF2 from Black Sand Studios has Pick up Kits, Point of Existence 2 also. So the BF2 Engine must have this code. <br />But the BF 2142 Engine ?...</p><p>But: from a tactical Gamers Point of view the pick up kits make most sense if you use it for &quot;Überkits&quot;, kits what are so powerful that they must be limited. <br />21 CW Pick ups:<br />Cal .50 Sniper<br />Mortar<br />Stinger<br />Paratrooper-Kits (the only kits with para-cutes, usually 6 kits)<br />AA-Missle Kit <br />TOW Kit</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Mon, 19 May 2008 13:39:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105354#p105354</guid>
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			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105336#p105336</link>
			<description><![CDATA[<p>Well i think it was not only on 1942. I&#039;ve seen more than two mods using it in BF2......(FH2 , N@W)...</p>]]></description>
			<author><![CDATA[null@example.com (Khamul)]]></author>
			<pubDate>Mon, 19 May 2008 12:23:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105336#p105336</guid>
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			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5178#p5178</link>
			<description><![CDATA[<p>it is up to the coders <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I think most parts of the code are still the same of those used for BF1942</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 26 Jan 2006 11:08:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5178#p5178</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5008#p5008</link>
			<description><![CDATA[<p>You should be able to steal code from 1942 and do it.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 25 Jan 2006 23:11:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5008#p5008</guid>
		</item>
		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4970#p4970</link>
			<description><![CDATA[<p>couldn&#039;t you spawn the kit using python?</p>]]></description>
			<author><![CDATA[null@example.com (starwarsfan11)]]></author>
			<pubDate>Wed, 25 Jan 2006 21:46:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4970#p4970</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4945#p4945</link>
			<description><![CDATA[<p>don&#039;t think so</p><p>I think the model would have the standard color I guess</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 25 Jan 2006 20:47:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4945#p4945</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4942#p4942</link>
			<description><![CDATA[<p>Well I&#039;m not much on coding, but remove the skin of the character, wouldn&#039;t that make him/her invisable then?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Wed, 25 Jan 2006 20:45:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4942#p4942</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4934#p4934</link>
			<description><![CDATA[<p>can u not make the death body invisible and no collision?</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 25 Jan 2006 20:25:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4934#p4934</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4720#p4720</link>
			<description><![CDATA[<p>Well.... place a dead character with the special kit there then. It would look odd, but it works.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 24 Jan 2006 22:54:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4720#p4720</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4718#p4718</link>
			<description><![CDATA[<p>Just about every MOD wants pick up Kits their just so damn usefull, but Dice/Ea desided to scrap them as with many other usefull features from the prvious games.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 24 Jan 2006 22:52:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4718#p4718</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4698#p4698</link>
			<description><![CDATA[<div class="quotebox"><cite>xEROhOUR wrote:</cite><blockquote><p>Pick up kits ? I only wish we had the code to do it.</p></blockquote></div><p>Did Dice remove the code for pick-up kits?&nbsp; I remember DC and DCX had a couple of pickup kits for BF:1942, I would find it hard to believe that they would have removed code as useful as that from the engine.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Tue, 24 Jan 2006 22:02:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4698#p4698</guid>
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		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4274#p4274</link>
			<description><![CDATA[<p>don&#039;t make the complete mod at once or we never play it <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 23 Jan 2006 18:25:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4274#p4274</guid>
		</item>
		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4251#p4251</link>
			<description><![CDATA[<p>Well theres lot to do besides that Ulversial <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Mon, 23 Jan 2006 16:42:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4251#p4251</guid>
		</item>
		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4249#p4249</link>
			<description><![CDATA[<p>xEROHOUR, I don&#039;t think it would be very difficult to do that, but since we&#039;re not gonna anyway <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Mon, 23 Jan 2006 16:37:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4249#p4249</guid>
		</item>
		<item>
			<title><![CDATA[Re: New Special Class/Pick-Up Kit: Emperor's Royal Guards]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=4215#p4215</link>
			<description><![CDATA[<p>no imperial guards, they are good as statics, but that&#039;s it <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 23 Jan 2006 12:31:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=4215#p4215</guid>
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