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		<title><![CDATA[First Strike Forums — Star Destroyer! Yee-haa!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4381</link>
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		<description><![CDATA[The most recent posts in Star Destroyer! Yee-haa!.]]></description>
		<lastBuildDate>Sat, 16 Feb 2008 15:01:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97373#p97373</link>
			<description><![CDATA[<p>No</p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sat, 16 Feb 2008 15:01:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97373#p97373</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97372#p97372</link>
			<description><![CDATA[<p>Emm...&nbsp; Can I enter Star Destroyers guns?</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sat, 16 Feb 2008 14:47:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97372#p97372</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89427#p89427</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br /><strong>3.</strong> I&#039;m not sure if I like the Withering Fire system, to be honest. Fair enough that every weapon can damage everything. I don&#039;t really like it, but it works, and it&#039;s not really major. But an anti-tank weapon being only three times as strong as a rifle sounds wrong to me, even if you&#039;re talking about a minor weapon such as a flechette launcher. To be honest - and of course I have not tried this game style, so it&#039;s just my first impression - it makes the classes sound too nerfed. To be brutally honest, I prefered the specializations of the classes in That Other Mod.</p></blockquote></div><p>...i wish i didnt always mention realism....</p><p>Anyways, in real life, (here we go again) if you shoot at a tank with a gun long enough (even if it&#039;s hours...days...years...yawn...) It&#039;s armor will most likely START to give way...not likely unless it&#039;s over the course of a long long long long time, but its possible.<br />One other way to consider this is as sand or grains or any of that will corrode something made of metal. In one day? no. In millions of years, little tiny grains of sand will be penetrating rusted out metal.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 16 Nov 2007 20:23:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89427#p89427</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80414#p80414</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>i always liked the apc in those maps. If people did the obvious thing and got an anti-vehicle weapon it would take a matter of seconds to kill it with team work. </p><p>I always hated the those flying anti-vehicle bombs. Its far too easy to kill a tank with those</p></blockquote></div><p>Oh motion mines were my best friend in 2142 when I unlocked them.....well, other then RDX and camo.....</p><p>BTW, is there any motion mine-like device in FS? I&#039;ve seen floating mines, but I wasn&#039;t sure what there for.</p><br /><p>BTW, yes you could kill it really fast if half your team went engi, but what would that leave you with after? A team full of engi&#039;s and not enough medics/supports when the PAC comes charging in.......</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Tue, 02 Oct 2007 05:23:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80414#p80414</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80267#p80267</link>
			<description><![CDATA[<p>I just thought about how the topic should really be renamed &#039;Withering fire&#039;, as this is where 90% of the discussion on W.F. has taken place on the forum.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 01 Oct 2007 23:21:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80267#p80267</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80263#p80263</link>
			<description><![CDATA[<p>what was this thread originally about? its kinda getting a little off topic...</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Mon, 01 Oct 2007 23:17:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80263#p80263</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80060#p80060</link>
			<description><![CDATA[<p>i always liked the apc in those maps. If people did the obvious thing and got an anti-vehicle weapon it would take a matter of seconds to kill it with team work. </p><p>I always hated the those flying anti-vehicle bombs. Its far too easy to kill a tank with those</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 01 Oct 2007 16:04:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80060#p80060</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79863#p79863</link>
			<description><![CDATA[<div class="quotebox"><cite>Guy_With_A_BLASTER wrote:</cite><blockquote><p>now its like, a tank rolls up, but of getting your hiney outta there as fast as possible, now its lets all hide all over the place and surround it with your pistols?</p></blockquote></div><p>I think that was the point.</p><p>Even in 2142, I&#039;m the type to just hide at the CP instead of running away (gotten me killed more then a couple times though <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> ). Why should I give him a free cap just cuz&#039; he&#039;s in a tank? If you hide instead, he&#039;s not gonna cap anything until he gets more allies in flag radius.</p><p>I like the WF system, it makes the vehicle pilots more fearful/careful.</p><p>One of the things that would always tick me off times were, say in Fall of Berlin, there was always that one APC that just ruined everyone&#039;s day for half the round.</p><p>Not anymore.</p><br /><p>Edit: Still, AV weapons might need a buff in damage.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Mon, 01 Oct 2007 08:10:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79863#p79863</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=78400#p78400</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>The point is that no Weapon other than super heavy rocket launchers or heavy non carryable blaster cannons can damage a AT-ST it was showen in the StarWars movies many times that all a blaster will do to a AT-AT/AT-ST is bounce off like a finch hitting a window. No dents or nothing.</p></blockquote></div><p>Oh? All I remember is the AT-ST blowing up in a second when another AT-ST shot at it, or, for that matter, when hit by a swinging log. Now that&#039;s heavy armour.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 28 Sep 2007 20:44:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=78400#p78400</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=78394#p78394</link>
			<description><![CDATA[<p>The point is that no Weapon other than super heavy rocket launchers or heavy non carryable blaster cannons can damage a AT-ST it was showen in the StarWars movies many times that all a blaster will do to a AT-AT/AT-ST is bounce off like a finch hitting a window. No dents or nothing.</p><p>Also the Rocket lacunhers and Grenade launchers need a damage boost to both vehicles and infantry. Why in gods name dose it take two shots to kill a trooper from 2 inches away with a rcoket launcher I will never understand.....</p>]]></description>
			<author><![CDATA[null@example.com (SC271)]]></author>
			<pubDate>Fri, 28 Sep 2007 20:25:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=78394#p78394</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77538#p77538</link>
			<description><![CDATA[<p>it&#039;s probably closer to 3 or 4 shots per 1 point of damage. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Thu, 27 Sep 2007 06:21:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77538#p77538</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77531#p77531</link>
			<description><![CDATA[<p>pfft...At 1 point of damage per shot with any weapons other then the Anti-Tank Weapons, you&#039;d need alot of Ammo.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Thu, 27 Sep 2007 05:30:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77531#p77531</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77507#p77507</link>
			<description><![CDATA[<p>If you put enough pistol rounds into the vents on the bottom of the walkers in 2142 you could take one down.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 27 Sep 2007 00:45:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77507#p77507</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77497#p77497</link>
			<description><![CDATA[<div class="quotebox"><cite>Guy_With_A_BLASTER wrote:</cite><blockquote><p>to a point stated earlier, i completely agree that withering fire seem kinda like the kits no longer are specialized. before, if a tank rolls up, u better hope there are some motions, or engineer near to take it out.&nbsp; dunno, withering fire just seems to take away from the speclization factor u get in the 2142 vanilla or bf2 pr mod. now its like, a tank rolls up, but instead of get instead of getting your hiney outta there as fast as possible, now its lets all hide all over the place and surround it with your pistols? nades are annoying when in tanks beacause of the TINY damage they do, but still anoying, thats acceptable, but avery gun doing damage? kinda makes the gamu unfair for that veh driver dont you think?</p><p>not meaning to attack, just addressing an issue i have, which about now is the only one.</p></blockquote></div><p>Its not really as useful as it sounds, trust me...Sure if you had an entire squad firing on you, your armor would go down significantly, but most of the time people are trying to hide from your tank/atst. Not only that but its only useful if EVERYONE takes advantage of it, which i doubt will be the case. If we find after a while that everyone is using withering fire and being an armor user becomes too frustrating, we will adjust the damages accordingly.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Wed, 26 Sep 2007 23:21:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77497#p77497</guid>
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			<title><![CDATA[Re: Star Destroyer! Yee-haa!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77493#p77493</link>
			<description><![CDATA[<p>Hmm I was actually pretty good in a skyhopper in begger canyon.&nbsp; A tie fighter couldn&#039;t pull those tight turns very well.&nbsp; &nbsp;</p><p>On the WF is it meant for use to have more fun as squads so the players that hog the vehicles won&#039;t be the only ones with the high scores?</p>]]></description>
			<author><![CDATA[null@example.com (Jabuwookiee)]]></author>
			<pubDate>Wed, 26 Sep 2007 22:38:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77493#p77493</guid>
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