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		<title><![CDATA[First Strike Forums — Range of blaster bolts and weapons in general?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4392</link>
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		<description><![CDATA[The most recent posts in Range of blaster bolts and weapons in general?.]]></description>
		<lastBuildDate>Mon, 21 May 2007 02:07:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62269#p62269</link>
			<description><![CDATA[<p>umm... don&#039;t mean to nitpick but techincally blasters in general are outlawed in all systems controled by the empire.</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Mon, 21 May 2007 02:07:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62269#p62269</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62084#p62084</link>
			<description><![CDATA[<p>actully about the lasers and missles only, i do remember that the tuskan raiders and another group i think have bullet guns, outlawed on almost all systems, very deadly(i think they go though shields) and very accurate. this is either from ep 1 or jedi outcast <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>or</p><p>i may be dreaming <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Venom7)]]></author>
			<pubDate>Sat, 19 May 2007 02:37:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62084#p62084</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62073#p62073</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 19 May 2007 00:53:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62073#p62073</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62061#p62061</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Off-topic, will there any large, bulky, vastly inaccurate rapid-fire guns for space troopers to lug around to clear hallways of boarding parties?</p></blockquote></div><p>All the guns I code are innacurate!&nbsp; It levels the playing field for me against everyone considering I&#039;m on a different side of the world from the testing team and the test server we use <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; If I can&#039;t hit anyone normally no one should be able to!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Fri, 18 May 2007 22:52:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62061#p62061</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62011#p62011</link>
			<description><![CDATA[<p>I didn&#039;t see any in the movies and I don&#039;t know of any outside the clonewars <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Fri, 18 May 2007 16:07:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62011#p62011</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62009#p62009</link>
			<description><![CDATA[<p>Off-topic, will there any large, bulky, vastly inaccurate rapid-fire guns for space troopers to lug around to clear hallways of boarding parties?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 18 May 2007 15:56:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62009#p62009</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62006#p62006</link>
			<description><![CDATA[<p>it does look cool <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| HaVoC373)]]></author>
			<pubDate>Fri, 18 May 2007 15:13:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62006#p62006</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62005#p62005</link>
			<description><![CDATA[<p>thats exactly as it looks now <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Fri, 18 May 2007 15:10:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62005#p62005</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61993#p61993</link>
			<description><![CDATA[<p>that would be cool seeing the battle from a distance as you fly into place</p>]]></description>
			<author><![CDATA[null@example.com (AM420)]]></author>
			<pubDate>Fri, 18 May 2007 02:40:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61993#p61993</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61989#p61989</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>In space combat especially you can see a line of blaster fire against a black background easier than a small fighter way off in the distance.</p></blockquote></div><p>Actually, I do remember that from <em>TIE Fighter</em> (I think it was). It was nice to watch a dogfight for some kilometers off - you just saw lots of green and red specks going off and not necessarily the fighters themselves. Or maybe that&#039;s just how I remember it.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 17 May 2007 23:28:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61989#p61989</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61948#p61948</link>
			<description><![CDATA[<p>None of our weapons have infinite range.&nbsp; In fact the fastest moving shots (the blaster bolts from the space fighters) have a max range of only 3k.&nbsp; Interestingly that&#039;s also the maximum viewing distance BF2/2142 can support.&nbsp; After that though they disappear.</p><p>Every other blaster in-game has a far shorter &quot;range&quot;, though that word in itself is just an amalgam of two more important variables: speed and timeToLive.&nbsp; The speed determines how far a projectile goes per second and the TTL tells it how long it stays in-game.&nbsp; We set a decent TTL on everything so the server doesn&#039;t fill up with an endless amount of projectiles (should they all be fired into the air) as that would lag the thing up to no end.&nbsp; I think 2 is the average TTL we use.&nbsp; The average speed is between 250 and 1000.</p><p>Most of our projectiles will span out to about 800 metres, which is the visual range of our ground maps.&nbsp; Even if the visual range is longer though, without the aid of a targetter it&#039;s impossible to see anything as more than 1 or 2 pixels past that distance.&nbsp; And even if you can see them, there&#039;s another setting that makes shooting at distant targets kinda pointless: damageloss over distance.&nbsp; Our projectiles (like most projectiles) lose their damaging ability over distance. So the further away you are when you shoot someone/something, the less damage you&#039;re going to do.</p><p>And to respond to the initial poster, every one of our weapons is either a blaster or missile launching device.&nbsp; This means that every projectile that is fired is visible in some form or another.&nbsp; Firing your weapon at extreme range usually carries a big risk because of that, as now you are painting a bright red or green line across the map that leads directly back to you. In space combat especially you can see a line of blaster fire against a black background easier than a small fighter way off in the distance.</p><p>Anyway.&nbsp; In conclusion, not even taking into account the inaccuracy inherent in the controls (none in the game have the ability to target to within decimal points of 1 degree) and the deviation in the weapons themselves, it becomes apparent that not only is it near impossible to hit people at extreme range, you&#039;d do little damage if you somehow did manage to hit them, and it&#039;d only serve to put you in greater danger rather than killing the enemy to do so.</p><p>I hope that answers your question <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Thu, 17 May 2007 13:29:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61948#p61948</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61941#p61941</link>
			<description><![CDATA[<p>Can you imagine an X-Wing in its hangar on Yavin IV firing a proton torpedo all the way into the exhaust port of the Death Star <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 17 May 2007 11:45:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61941#p61941</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61896#p61896</link>
			<description><![CDATA[<div class="quotebox"><cite>Rambio wrote:</cite><blockquote><p>This means I can get killed by a laser bolt fired all the way from the other side of the map.<br />Sounds kinda bad, just spray and pray.</p></blockquote></div><p>from the player beside you that would be funny</p>]]></description>
			<author><![CDATA[null@example.com (AM420)]]></author>
			<pubDate>Thu, 17 May 2007 01:39:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61896#p61896</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61461#p61461</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;d actually like a flat front-line map with lots of trenches and such, to be played in a World War I &#039;mow down the enemy beyond your LOS with machine guns&#039;-style of combat. I remember I was making something like that for <em>GC</em> - a devastated map with lots of craters, wrecks, barricades, and, of course, trenches.</p><div class="quotebox"><blockquote><p>you do realise the increidble bad luck you would need for that to hapen?</p></blockquote></div><p>You do realize that means it&#039;ll happen to certain people all the time <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ?</p></blockquote></div><p>I would love to see such a map.<br />Does any-one remember the map &#039;berlin outskirt&#039; from Forgotten Hope?<br />That was one of my favourites, the satisfaction of taking the all the flags from the Germans and totaly rape them was just awesome.<br />Then again if the Russians coulndt take a flag it was pretty much the other way around.</p><p>This is the way the should make a Hoth map, all flags for the entrechned rebels.</p>]]></description>
			<author><![CDATA[null@example.com (Rambio)]]></author>
			<pubDate>Fri, 11 May 2007 06:33:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61461#p61461</guid>
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			<title><![CDATA[Re: Range of blaster bolts and weapons in general?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=61392#p61392</link>
			<description><![CDATA[<p>Like me <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I was also thinking of making a trench map SK but it got transformed kinda. I am still considering it though.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 10 May 2007 20:58:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=61392#p61392</guid>
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