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	<title type="html"><![CDATA[First Strike Forums — Coding for the mod, how is it done?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=4519&amp;type=atom" />
	<updated>2007-05-23T16:00:15Z</updated>
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			<title type="html"><![CDATA[Re: Coding for the mod, how is it done?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62532#p62532" />
			<content type="html"><![CDATA[<p>scripting, mostly. Battlefield games are script based which makes it easy to modify and create new things, but on the con side, u get a hard time making the engine do anything it&#039;s not doing allready. there&#039;s some python coding involved in game mode mechanics too.</p><p>cheerio</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2007-05-23T16:00:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62532#p62532</id>
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		<entry>
			<title type="html"><![CDATA[Coding for the mod, how is it done?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62513#p62513" />
			<content type="html"><![CDATA[<p>Hi, <br />Just wondering how much of coding, as in programming, scripting.., there is in creating a mod like FirstStrike?<br />What kind of languages are beeing used?<br />Are you using any programming API that have not been released to the public ect?<br />What tools are beeing used?</p><p>(Maybe this is confindential stuff?)<br />regards</p>]]></content>
			<author>
				<name><![CDATA[jensen]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=889</uri>
			</author>
			<updated>2007-05-23T14:05:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62513#p62513</id>
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