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		<title><![CDATA[First Strike Forums — Coding for the mod, how is it done?]]></title>
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		<description><![CDATA[The most recent posts in Coding for the mod, how is it done?.]]></description>
		<lastBuildDate>Wed, 23 May 2007 16:00:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Coding for the mod, how is it done?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62532#p62532</link>
			<description><![CDATA[<p>scripting, mostly. Battlefield games are script based which makes it easy to modify and create new things, but on the con side, u get a hard time making the engine do anything it&#039;s not doing allready. there&#039;s some python coding involved in game mode mechanics too.</p><p>cheerio</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Wed, 23 May 2007 16:00:15 +0000</pubDate>
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			<title><![CDATA[Coding for the mod, how is it done?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62513#p62513</link>
			<description><![CDATA[<p>Hi, <br />Just wondering how much of coding, as in programming, scripting.., there is in creating a mod like FirstStrike?<br />What kind of languages are beeing used?<br />Are you using any programming API that have not been released to the public ect?<br />What tools are beeing used?</p><p>(Maybe this is confindential stuff?)<br />regards</p>]]></description>
			<author><![CDATA[null@example.com (jensen)]]></author>
			<pubDate>Wed, 23 May 2007 14:05:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62513#p62513</guid>
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