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	<title type="html"><![CDATA[First Strike Forums — AIR SPACE]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=4522&amp;type=atom" />
	<updated>2007-07-04T15:53:37Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4522</id>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67831#p67831" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>&lt;RT&gt; Jimwalker-NL wrote:</cite><blockquote><p>I like that idea. The thought of going true a asteroid field trying to chase someone down, whilst avoiding asteriods is really good. </p><p>How about a rebel outpost inside a asteriod field that needs attacking? There will be transports trying to get to the base to board it. The Rebels mission is to prevent that from happening. Whilst the imperials need to defend their boarding party.</p></blockquote></div><p>Have a look at this:</p><p><a href="http://fsmod.com/fsforums/viewtopic.php?id=3912">http://fsmod.com/fsforums/viewtopic.php?id=3912</a></p>]]></content>
			<author>
				<name><![CDATA[Talon1579]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=309</uri>
			</author>
			<updated>2007-07-04T15:53:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67831#p67831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67796#p67796" />
			<content type="html"><![CDATA[<p>I like that idea. The thought of going true a asteroid field trying to chase someone down, whilst avoiding asteriods is really good. </p><p>How about a rebel outpost inside a asteriod field that needs attacking? There will be transports trying to get to the base to board it. The Rebels mission is to prevent that from happening. Whilst the imperials need to defend their boarding party.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-07-04T08:20:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67796#p67796</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67794#p67794" />
			<content type="html"><![CDATA[<p>also, how bout an asteroid map? that would be soo fun! like moving asteroids you gotta dodge and doing a chase though them, and 1 cap ship on opposite sides of the asteroid field!</p><p>also make the small ones destroyable <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Venom7]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=842</uri>
			</author>
			<updated>2007-07-04T08:05:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67794#p67794</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67790#p67790" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>VideoZombie wrote:</cite><blockquote><p>speaking of flight: Does anyone else have an issue between the flight controls of 1942 and bf2? I could fly a corsair upside down between a nun&#039;s knees with my eyes closed... but those jets in bf2... i&#039;ve been killed by the ground more than any other weapon in the game. I&#039;m also praying that the first strike fighters control very similarily to the ones in GC...</p></blockquote></div><p>I think I know what you mean... When I go really fast in jets it seems to kinda lag.. or the controls get kinda jumpy..&nbsp; then bam you crash into something cuz your plane isn&#039;t reacting.</p><div class="quotebox"><cite>VideoZombie wrote:</cite><blockquote><p>it&#039;s easy... 70-160 tickets (depending on the number of people playing), and let the kills tick them down. no cap-able flags... no carriers to sink... just some -very- good AA at the home base of each.... maybe throw in some random turbolasers in the middle of the map to give some fun to the non-pilots and bombers.</p></blockquote></div><p>Yea that with some stationary capital ships would be sick.&nbsp; Some huge lasers shooting back and forth... I would love to see the laser fire be an instant kill if you get caught in them. </p><p>&quot;Player gets killed by some big pie laser&quot; pops up.. so everyone can laugh at them..</p><p>No one on the map would control the lasers... It would be more like space terrain that could kill you.. <br />Thinking of that... I would love to see flocks of ?Mynocks? swarm ships.&nbsp; Maybe a few ai controlled ones that fly around and go after the first ship that gets close to some asteroid.. It could be like a really slow DoT.&nbsp; Then your friends could try to shoot them off you <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[MikeC2103]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=764</uri>
			</author>
			<updated>2007-07-04T07:12:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67790#p67790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65410#p65410" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>&lt;RT&gt; Jimwalker-NL wrote:</cite><blockquote><p>There is a post on how to use the mod tools. Just use the search function in the forums. There is no official BF2142 mod tool out. First strike is using the BF2 MOD tools. In the tutorial you will find all that you need.</p></blockquote></div><p>Funny thing is if you look in the BF2142 files the ones I&#039;ve seen say &quot;Created by BF2Editor&quot; lol.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-06-16T11:23:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65410#p65410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65408#p65408" />
			<content type="html"><![CDATA[<p>ah the good ol GC bonus race... I used to play the tusken raider on that map any fly up one of the hills and snipe ppl lol. I missed a lot... I mainly attempted to just win a race though but I could only ever get round half the speeder course.</p>]]></content>
			<author>
				<name><![CDATA[nadanova]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=814</uri>
			</author>
			<updated>2007-06-16T10:46:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65408#p65408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65269#p65269" />
			<content type="html"><![CDATA[<p>I&#039;m curious to know if the chase camera view will be locked with the craft. What I mean is, if you roll your craft will the camera roll with it? I hated not being able to lock the camera in chase view. lol</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-06-14T21:28:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65269#p65269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64974#p64974" />
			<content type="html"><![CDATA[<p>i know exactly what u mean</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-12T15:53:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64974#p64974</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64951#p64951" />
			<content type="html"><![CDATA[<p>There is a post on how to use the mod tools. Just use the search function in the forums. There is no official BF2142 mod tool out. First strike is using the BF2 MOD tools. In the tutorial you will find all that you need.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-06-12T07:41:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64951#p64951</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64921#p64921" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| xEROhOUR wrote:</cite><blockquote><p>Well we hope you will be happy with what we have in store. In no small part thanks to DICE for adding a &quot;feature&quot; to the last patch.</p></blockquote></div><p>If I understand, we will have SPACE fights? Awesome!!!!</p>]]></content>
			<author>
				<name><![CDATA[MadKilla]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=943</uri>
			</author>
			<updated>2007-06-11T22:22:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64921#p64921</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64892#p64892" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>VideoZombie wrote:</cite><blockquote><p>speaking of flight: Does anyone else have an issue between the flight controls of 1942 and bf2? I could fly a corsair upside down between a nun&#039;s knees with my eyes closed... but those jets in bf2... i&#039;ve been killed by the ground more than any other weapon in the game. I&#039;m also praying that the first strike fighters control very similarily to the ones in GC...</p><p>I could fly almost the entire speeder-bike race track in a snow speeder... that was fun scaring the crap outta the racers.</p><p>one more thing.. speaking of the glorious dog fights to be had on that Bonus Race map... why has there never been made, in any itteration of the game... a pure dogfighting map. Even on coral sea, you still had to repair that damned carrier... and if you had a bunch of tards on your team that wouldn&#039;t do so, you lost.</p><p>it&#039;s easy... 70-160 tickets (depending on the number of people playing), and let the kills tick them down. no cap-able flags... no carriers to sink... just some -very- good AA at the home base of each.... maybe throw in some random turbolasers in the middle of the map to give some fun to the non-pilots and bombers.</p></blockquote></div><p>Bonus Race = good times <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p> I liked to use the VTOL function on the snowspeeder, combined with it&#039;s relatively flat top, as a open-air taxi. I&#039;d take people from the Speeder bike line to the Cantina. And they&#039;d be happy campers <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p> Have the devs released an official map editor for BF2142 yet? I&#039;d like to start terraforming a Bonus Race/City map. I will be setting up a speeder bike race track through mountainsides, valleys, and over bridges. I will also have an aircraft race-track that will not only involve valleys, but tunnels and sky pathways. Lastly, I will include a small entertainment town area, complete with a large landing platform (which will double as a airrace obstacle), a cantina, and space for a CTF-style arena. What else do you guys want to see?</p>]]></content>
			<author>
				<name><![CDATA[-=CT=- JaFaR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=813</uri>
			</author>
			<updated>2007-06-11T19:57:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64892#p64892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62853#p62853" />
			<content type="html"><![CDATA[<p>must be doing something wrong with your settings in bf2 then, cause i almost never have troubles with the ground or red zones.<br />oke those mountains that pop up infront of you are hard not to hit, but still.<br />maybe its because i prever to fly with my mouse and keyboard, and not clean the dust of my joystick</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-05-25T18:19:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62853#p62853</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62846#p62846" />
			<content type="html"><![CDATA[<p>I&#039;d love to see a strictly-snubfighter map.</p><p>Spawn each side directly into groups of fighters, and have a &quot;border patrol area&quot; in the middle of map with three cap points spread out as choke points.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-05-25T17:25:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62846#p62846</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62825#p62825" />
			<content type="html"><![CDATA[<p>speaking of flight: Does anyone else have an issue between the flight controls of 1942 and bf2? I could fly a corsair upside down between a nun&#039;s knees with my eyes closed... but those jets in bf2... i&#039;ve been killed by the ground more than any other weapon in the game. I&#039;m also praying that the first strike fighters control very similarily to the ones in GC...</p><p>I could fly almost the entire speeder-bike race track in a snow speeder... that was fun scaring the crap outta the racers.</p><p>one more thing.. speaking of the glorious dog fights to be had on that Bonus Race map... why has there never been made, in any itteration of the game... a pure dogfighting map. Even on coral sea, you still had to repair that damned carrier... and if you had a bunch of tards on your team that wouldn&#039;t do so, you lost.</p><p>it&#039;s easy... 70-160 tickets (depending on the number of people playing), and let the kills tick them down. no cap-able flags... no carriers to sink... just some -very- good AA at the home base of each.... maybe throw in some random turbolasers in the middle of the map to give some fun to the non-pilots and bombers.</p>]]></content>
			<author>
				<name><![CDATA[VideoZombie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=833</uri>
			</author>
			<updated>2007-05-25T13:52:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62825#p62825</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: AIR SPACE]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=62598#p62598" />
			<content type="html"><![CDATA[<p>Well we hope you will be happy with what we have in store. In no small part thanks to DICE for adding a &quot;feature&quot; to the last patch.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-05-23T22:20:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=62598#p62598</id>
		</entry>
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