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		<title><![CDATA[First Strike Forums — DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4523</link>
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		<description><![CDATA[The most recent posts in DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING.]]></description>
		<lastBuildDate>Sun, 12 Aug 2007 15:43:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71816#p71816</link>
			<description><![CDATA[<p>One way to solve it is to have control points go gray very fast when occupied by enemies. But no, it is not really that hard to spawn somewhere else. Yes, you&#039;ll leave the control point undefended, but you&#039;ll get the chance to actually kill the enemy rather than just spawning and dying.</p><p>Oh, and I like the idea that people now die from an average of three shots.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 12 Aug 2007 15:43:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71816#p71816</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71813#p71813</link>
			<description><![CDATA[<p>Yeah the Support guns in BF2 were utter crap. First the game comes out and they are totaly over powered. IE hit somebody at 1200 yards with a SAW/RPK/PKM. Not only that everybody spawned with them because of the extra ammo they had IE they had 4 clips. Then DICE nurfed em and they became totaly usless unless your one of the hackers who have aim bots that make your bullets go in perfict stright lines. Even in Iron Sights mode the support weapons in BF2 sucked.</p><p>Now in BF2142 the ballance is perfict. I mean sure a support gun has extra ammo, and lots of it. But it comes at the cost of over heating, and being inaccurate unitll you hold the trigger for 2 seconds. It&#039;s way more fun to be a support guy in BF2142 than it is in BF2. I hope this system stays in the mod as it works so well. The people you see playing as the support class know what they are doing and can kill you with ease if your not on the look out for them.</p>]]></description>
			<author><![CDATA[null@example.com (SC271)]]></author>
			<pubDate>Sun, 12 Aug 2007 15:19:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71813#p71813</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=70837#p70837</link>
			<description><![CDATA[<p>It&#039;s great to hear that it&#039;s not going to take 16 shots to kill someone, ala BF2. Actually, the most aggravating part of it was not so much the unrealistic hit count, but the fact that the weapons were ridiculously inaccurate. Weapons have iron sights on them for a reason....</p>]]></description>
			<author><![CDATA[null@example.com (Objurium)]]></author>
			<pubDate>Mon, 06 Aug 2007 17:06:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=70837#p70837</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67835#p67835</link>
			<description><![CDATA[<p>The most fun way it to not eliminate it at all <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>It&#039;s so cumbersome to have to walk for kills, isn&#039;t it perfect that you can shoot right away at spawn? Even if you die half of the time that&#039;s quicker than walking half a mile <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Wed, 04 Jul 2007 16:12:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67835#p67835</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67832#p67832</link>
			<description><![CDATA[<p>The best way to eliminate spawn camping is to have no uncappable bases. If there are only a few bases, then the main ones can be made to take twice as long (or require more people, I know PR has a 2 person minimum) to capture.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Wed, 04 Jul 2007 15:57:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67832#p67832</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67826#p67826</link>
			<description><![CDATA[<div class="quotebox"><cite>LekLan wrote:</cite><blockquote><p>I agree that some maps are poorly designed, but losing stamina because you went from standing to crouching? That is just not logical, unless of course you are the most out of shape person in the galaxy. Jumping I agree should take stamina, but to a point, like only a fourth or fifth of the stamina bar per jump.</p></blockquote></div><p>Crouching probably wouldn&#039;t take much at all but coming out of prone or coming out of crouch should take a little.&nbsp; I don&#039;t see why changing stances couldn&#039;t take stamina... </p><p>It seems logical to me.. the more you move about the more tired you become..&nbsp; Maybe you should see how many squats you can do before your legs give out.. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>You would still be able to move around quite a bit just not endlessly jump, crouch, prone, sprint... Regen rates on stamina could be pretty high as well so it wouldn&#039;t take too long for it to come back.. I wouldn&#039;t want it to be overwhelming, just enough to make people think a little more about how they move around.</p>]]></description>
			<author><![CDATA[null@example.com (MikeC2103)]]></author>
			<pubDate>Wed, 04 Jul 2007 14:52:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67826#p67826</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67808#p67808</link>
			<description><![CDATA[<p>I agree that some maps are poorly designed, but losing stamina because you went from standing to crouching? That is just not logical, unless of course you are the most out of shape person in the galaxy. Jumping I agree should take stamina, but to a point, like only a fourth or fifth of the stamina bar per jump.</p><p>I don&#039;t agree with spawn camping, but the only way I can see people not being able to spawn camp you is if you have 1 life and you have to wait for the round to restart to respawn. Plus, games will always be what they were designed to be, games. </p><p>I trust the guys that aere working on this are wracking their brains over every question we can post, because they are gamers just like us.</p>]]></description>
			<author><![CDATA[null@example.com (LekLan)]]></author>
			<pubDate>Wed, 04 Jul 2007 11:04:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67808#p67808</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67782#p67782</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>It&#039;s a first person shooter not a football match, there aren&#039;t ten thousand rules who you can and who you cannot shoot and from where, and frankly I wouldn&#039;t want them in either.</p><p> If you get spawncamped spawn at another spawn or kill the spawncampers, if you can&#039;t spawn anywhere else your team has failed and will soon be dead anyway.</p></blockquote></div><p>I couldn&#039;t have said it better..&nbsp; &nbsp;This is my view.. at least in how bf2 and bf2142 play out.</p><p>I think some people who get killed take it way too personally..&nbsp; When I get camped I make it my goal to rally my team and gain some ground.&nbsp; I see it as a challenge to overcome as part of the game.&nbsp; But I also see cheaters as challenging bot like enemies.&nbsp; Its like an extra prize when you pull off killing them.. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Most maps start out pretty even.&nbsp; Whoever is losing gets &quot;spawn camped&quot; if they completely fail to hold any of their command points.&nbsp; </p><p>Map design is one of the most important things that will reduce &quot;not being able to play&quot;...</p><p>Nice I like the sound of how the weapons are setup.&nbsp; Having lots of weapons doesn&#039;t mean anything if 1/2 of them aren&#039;t useful in some way.</p><p><span class="bbu">Ideas</span>...</p><p>1. Only let people spawn in one well protected base.. Most troops start at some kinda of staging area and get transported to the fight.&nbsp; This might serve to reduce &quot;camping&quot; as long as spawns are spread out and protected with turrets/bunkers.&nbsp; </p><p>I always thought it was kinda weird trying to capture a flag only to have a couple guys spawn on top of you... </p><p>I think it would increase teamwork as well.. If most people spawn together I think they are more likely to stay together. I would probably even make it so the Squad Leader beacon was the only way to spawn outside the main base. No just appearing out of nowhere..&nbsp; i.e. Drop pod from &quot;spaceship&quot;.</p><p>This might not be good on all maps but I think some of them could benefit.&nbsp; </p><p>2. Bunny hopping can be a little annoying...&nbsp; making it so you can&#039;t aim while jumping would be good. Jumping should also take some of your sprint stamina. So when you can&#039;t sprint you can&#039;t jump either. </p><p>3. Dolphin diving.. I dunno it seems like the animation might be too fast or just looks strange.. But you could make changing stances take stamina like sprinting does.&nbsp; It wouldn&#039;t prevent all of it but it would be reduced to whatever you guys thought was reasonable/fun.</p>]]></description>
			<author><![CDATA[null@example.com (MikeC2103)]]></author>
			<pubDate>Wed, 04 Jul 2007 06:14:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67782#p67782</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64832#p64832</link>
			<description><![CDATA[<p>wow dude thats sick i love games like that when every bullet actually does something painful not just ok i lost 13 health</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Mon, 11 Jun 2007 17:13:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64832#p64832</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62827#p62827</link>
			<description><![CDATA[<p>Good map design leads greatly to help avoid spawn camping. ensuring that you don&#039;t have 3 spawn points within 1 foot of the flag is the obvious one... but other things... </p><p>like put your spawn points in a protected area... but not one that is a dead-end ally (like that one flag, in Mashtuur City, three spawn points, and all three where closed in byt 3 walls... a sniper with some APMs and tank could camp that entire flag)</p><p>put spawn points out of range of the flag capture area so you have a chance of spawning out of view of the attacking party... (helps with my personal rule #1 of getting out of being spawn camped... pull up your dress, and run/sneak out of that area as quick as possible, stopping only to turn around and shoot that bastards!)</p><p>but I agree on one point with Dutch_Razor... spawn somewhere else for hamsters&#039;s sake. jump in a tank, and blow the campers to kingdom come. I never get satisfaction from seeing a spawn camper banned/kicked... but my smile becomes very large and shiny when their dog tags show up on my moniter</p>]]></description>
			<author><![CDATA[null@example.com (VideoZombie)]]></author>
			<pubDate>Fri, 25 May 2007 14:13:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62827#p62827</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62758#p62758</link>
			<description><![CDATA[<p>I&#039;m working on that <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Fri, 25 May 2007 01:06:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62758#p62758</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62701#p62701</link>
			<description><![CDATA[<p>And you have to lead your shots woody <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Yoshiboy)]]></author>
			<pubDate>Thu, 24 May 2007 20:14:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62701#p62701</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62698#p62698</link>
			<description><![CDATA[<p>/me nods</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 24 May 2007 19:50:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62698#p62698</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62697#p62697</link>
			<description><![CDATA[<p>(in case you&#039;re curious, our weapons are set to kill within 3 shots on average, and have greater accuracy than bf2/2142 weapons. That said, they have a slower rate of fire and the projectiles are all visible, so they&#039;ll know where you&#039;re shooting from)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Thu, 24 May 2007 19:49:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62697#p62697</guid>
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			<title><![CDATA[Re: DOLPHIN DIVING/BUNNY HOPPING/SPAWN CAMPING]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=62695#p62695</link>
			<description><![CDATA[<p>No, it doesn&#039;t.&nbsp; </p><p>For the record: We (The FS Dev team) do not support or endorse spawncamping in any way.&nbsp; We are building this game with the goal of it being a fun and entertaining for everyone.&nbsp; Getting killed less than 2 seconds after spawning is definately not &quot;fun&quot; and we all realise that.</p><p>That said, realism does not equal protection.&nbsp; All it does is provide the ability to snap-shoot, which allows players to spawn and have a chance within that 2 seconds of spinning and killing the camper if they know where the person is.&nbsp; Unfortunately though the trade-off for it is enormous.&nbsp; But to provide the &quot;realistic&quot; damage of 1-shot or 2-shot kills fragmentizes gameplay into countless little melees and skirmishes scattered across the map, rather than focused and massive battles with teams needing to concentrate fire to win over objectives&nbsp; </p><p>It also gives the player being shot at little chance to defend themselves when they&#039;re caught out.&nbsp; As bad as spawncamping is, the thing I hate just slightly less than it is dying from shots out of nowhere.&nbsp; It sucks.&nbsp; I&#039;m walking or running along when suddenly &quot;wallop!&quot; I&#039;m dead.&nbsp; No explination.&nbsp; No way to defend myself.&nbsp; No diving for cover or way to return fire.&nbsp; Just me, dead, in what feels to be a very pointless and aggrivating way.&nbsp; To that extent we&#039;ve geared our gameplay to avoid that scenario from happening where possible.&nbsp; We want players to dive for cover when they&#039;re under attack.&nbsp; We want them to see blaster fire tearing down range.&nbsp; We want to give people a chance to actually play and fight their way through battles, rather than being picked off by people hiding in camping spots. </p><p>What we also want is a little skill and knowledge needed for every weapon.&nbsp; Each of our guns (of which there are something like 20+) all have their own niche, their own strongpoints and their own weaknesses.&nbsp; All of them though require a small degree of thinking, because you need to make your shots count here.&nbsp; Knowing how to use the weapons will show the difference between those that will win the games and those that will whine because they can&#039;t just point their blaster at everything and kill them in one shot.&nbsp; </p><p>I personally believe in creating challenge in our game because I think that&#039;ll be one thing that will keep everyone coming back &quot;to master just one more&quot; aspect.&nbsp; I am also a huge proponent of fair play and the ability for everyone to have a chance to play, so if we can get that interwoven into our gameplay without any real loss of quality then it&#039;ll be done.&nbsp; And finally, it is everyone&#039;s desire to see real &quot;star wars&quot;, not &quot;star skirmishes.&quot;&nbsp; To that end we want to set new standards in creating actual battlefield gameplay, where teams of random players naturally focus their efforts and energies together, rather than break them apart into lots of little gunfights like BF2/2142 does now.&nbsp; Whether it&#039;s spawncamping, vehicle whoring, or weapon overpowering, we&#039;re looking to solve all these problems via creating a good gameplay evironment.&nbsp; So far all our internal testing has shown our plans have minimized these issues, though the real &quot;first test&quot; will be when we open up our doors for the beta.</p><p>For more info on our gameplay setup though, watch the news press releases.&nbsp; Part 1 of our gameplay overview document has been released, and Part 2 should be soon.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Thu, 24 May 2007 19:47:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=62695#p62695</guid>
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