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	<title type="html"><![CDATA[First Strike Forums — Vehicle Request]]></title>
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	<updated>2007-06-16T10:15:04Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4528</id>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65407#p65407" />
			<content type="html"><![CDATA[<p>yeah I would quite like to see the scimitar bomber make a scene in space and the E-wing and mabye the V-wing, as for land stuff I would love to see the T 4B heavy twin turret tank and the MPTL 2A proton torpedo launcher and perhaps the Tie Mauler.</p>]]></content>
			<author>
				<name><![CDATA[nadanova]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=814</uri>
			</author>
			<updated>2007-06-16T10:15:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65407#p65407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65382#p65382" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mr. Wookiee wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Tie Defender Mark I</p><br /><br /><p>It&#039;s first introduced in the PC game Rebel Assault II and it can go invisible <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Nope, you have the wrong tie there. You are thinking of the tie phantom, which seats a pilot and a copilot and only has 3 foils, not 6. It also doesnt look quite so unsightly. Unlike other ties. The access hatch on the phantom is not located on the top, but is an elevator platform from the bottom. There is room for walking inside.</p><p><a href="http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/V38.png/250px-V38.png">http://upload.wikimedia.org/wikipedia/e … px-V38.png</a></p><p><a href="http://en.wikipedia.org/wiki/TIE_Phantom">http://en.wikipedia.org/wiki/TIE_Phantom</a></p></blockquote></div><p>Ru Murleen, is that youuuuu?</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-06-16T04:11:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65382#p65382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65355#p65355" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Tie Defender Mark I</p><br /><br /><p>It&#039;s first introduced in the PC game Rebel Assault II and it can go invisible <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Nope, you have the wrong tie there. You are thinking of the tie phantom, which seats a pilot and a copilot and only has 3 foils, not 6. It also doesnt look quite so unsightly. Unlike other ties. The access hatch on the phantom is not located on the top, but is an elevator platform from the bottom. There is room for walking inside.</p><p><span class="postimg"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/V38.png/250px-V38.png" alt="http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/V38.png/250px-V38.png" /></span></p><p><a href="http://en.wikipedia.org/wiki/TIE_Phantom">http://en.wikipedia.org/wiki/TIE_Phantom</a></p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-15T21:17:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65355#p65355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65338#p65338" />
			<content type="html"><![CDATA[<p>Also, on titan maps they have objects (doors) linked to objectives (Consoles) so could not it be set in a simmilar way with control points and doors?</p>]]></content>
			<author>
				<name><![CDATA[RagNoRock]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=817</uri>
			</author>
			<updated>2007-06-15T16:16:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65338#p65338</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65311#p65311" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>This is not BF1942, no such code exists for attaching vehicles to other vehicles.</p></blockquote></div><p>Yes there is GD once proved this <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-06-15T08:40:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65311#p65311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65308#p65308" />
			<content type="html"><![CDATA[<p>Tie Defender Mark I</p><p><span class="postimg"><img src="http://premium1.uploadit.org/MaxOutrider/ShipImages/TIE-Defender.jpg" alt="http://premium1.uploadit.org/MaxOutrider/ShipImages/TIE-Defender.jpg" /></span></p><p>It&#039;s first introduced in the PC game <em>Rebel Assault II</em> and it can go invisible <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Straider]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=22</uri>
			</author>
			<updated>2007-06-15T08:22:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65308#p65308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65299#p65299" />
			<content type="html"><![CDATA[<p>We don&#039;t have the 2142 editor, so we can&#039;t really do that.&nbsp; Thats what I heard.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-06-15T05:23:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65299#p65299</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65297#p65297" />
			<content type="html"><![CDATA[<p>I believe that there is such coding in 2142. In the titan mode you may notice that the gunships are linked to the titans. This can create some difficulty taking off if you use negative thrust instead of positive thrust. That usually ends up in a fiery crash because it isnt quite enough thrust to break the link, but enough to roll you over. The gunship also continues to spawn in the same spot on the titan deck even if the titan moves, so it is linked in some fashion atleast to that effect.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-15T04:15:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65297#p65297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65283#p65283" />
			<content type="html"><![CDATA[<p>This is not BF1942, no such code exists for attaching vehicles to other vehicles.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-06-15T00:42:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65283#p65283</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65270#p65270" />
			<content type="html"><![CDATA[<p>Here is how you would keep from wasting crew positions on any vehicle/ship with a door. Vehicles can be linked to other vehicles like the landing craft in 1942 are linked aircraft carriers. Until you use the throttle, the carrier could do a&nbsp; roll and the boat would stay locked in place. A similar coding could be used for operatable doors, so they are not actually part of the parent craft, but linked to them, as a separate vehicle. This would allow for doors to be operated, destroyed, and respawn after a set amount of time without doing any permenant damage to the craft. Obviously doors dont have a throttle, so they wont go anywhere.</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-14T21:29:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65270#p65270</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65205#p65205" />
			<content type="html"><![CDATA[<p>Yes, I like the ideas with the the doors, but you can only have ten doors do to the fact that you can only have 10 people in a vehicle, so a moving starship wouldn&#039;t have them. It would need those spaces for weapons. But it would still be good for a Judicator-style map. The only problem would be the vehicle icons if you need more. Who else thought it was annoying to see the entire bridge section turn grey because of all the lifts?</p><p>But still, I like the idea of traping a rebel squad in a hallway of an ISD and watching them on the video feed, trying to escape. Of course, the rebels would need a way out of each hallway. Maybe a vent that can be blasted open, like in ANH? But the Imperial Commander, if he was smart, would use these doors to funnel enemy attacks to an area where the Rebels would be ambushed by stormtroopers.</p><br /><p> Okay, so the barge maybe out of it, but the skiff you don&#039;t have to walk around on, just sit on. It would be a great multi-prupose vehicle too. Need reinforcements? Use the skiff as a dropship. Need a tank destroyed? Put Anti-Tank soldiers in the passenger slots and head to town. I could see one squad on a map entirly devoted to skiffs. It would kind of give you a feeling of being part of a &quot;combined arms&quot; military. I mean have like 3 ground squads for assualt, 2 skiff squads for CAS, and, if possible, a squadron of fighters for air firepower. I just think that the skiff should be a jack-of-all-trades vehicle that can be customized with troops to fit your teams needs. So if you need a group of infantry killed, call in one of the skiff squads and, they would probably be equipped with blaster rifles, watch as your enemys disappear in a hail of fire from the blaster turret in the front and the blasters the passengers have.</p>]]></content>
			<author>
				<name><![CDATA[halo07guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=888</uri>
			</author>
			<updated>2007-06-14T14:20:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65205#p65205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65157#p65157" />
			<content type="html"><![CDATA[<p>I didn&#039;t really like the old skiff and barge. The barge would present one problem. Like if the Titan is moving and someone is in it, it lags up like there is no tomorrow. The Blast Door Operator Station sounds like a cool idea. There could be loads of consoles in the bridge of the ISD or whatever. Each console has a video feed from a camera, and can close and open the doors at will.<br />This would add to the tactical realism, as the Rebels or Imps would have to find another route. The doors could be destroyable, but only heavy weapons can scratch it</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-06-14T07:04:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65157#p65157</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65147#p65147" />
			<content type="html"><![CDATA[<p>How are you guys going to make Turbolaser batterys? Are the guns going to be fire linked or will the batterys be&nbsp; the &quot;single click= one shot&quot; kind? I mean if your going to have five guns in a battery, will only one cannon fire with each click&nbsp; or will they all fire at once like the batterys in FH. and I was thinking that small tubrolasers on ships like the Corvette could have two fire modes: Primary fires both cannon barrels at the same time, but fires slower, and the Alt. fire would fire only one barrel at a time, halfing the damage but allowing you to track fast moving targets and firing faster. <br />&nbsp; &nbsp; &nbsp;About the Coruscant map idea, I made a thread about it in the custom map section, so feel free to post any ideas you have regarding it there.</p>]]></content>
			<author>
				<name><![CDATA[halo07guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=888</uri>
			</author>
			<updated>2007-06-14T01:21:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65147#p65147</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64907#p64907" />
			<content type="html"><![CDATA[<p>Some interesting things to drive/ride in:</p><p>Taun Taun<br />Cupa<br />Dewback<br />utility cart<br />Ewok Hang glider<br />grappel/zip gun (its a vehicle right?)<br />submarine<br />elevator<br />jet pack<br />tram<br />tractor beam station<br />gondola<br />submarine (imps might have a secret underwater research facility)<br />elevated hover train<br />turbolift<br />air bus <br />escape pod<br />blast door operator station</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-11T21:09:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64907#p64907</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vehicle Request]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64895#p64895" />
			<content type="html"><![CDATA[<p>*mumbles about still wanting his Decimator and or Infiltrator*</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[RagNoRock]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=817</uri>
			</author>
			<updated>2007-06-11T19:59:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64895#p64895</id>
		</entry>
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