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		<title><![CDATA[First Strike Forums — hamsters loves firefighters]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4566</link>
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		<description><![CDATA[The most recent posts in hamsters loves firefighters.]]></description>
		<lastBuildDate>Fri, 01 Jun 2007 03:23:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63859#p63859</link>
			<description><![CDATA[<div class="quotebox"><cite>Venom7 wrote:</cite><blockquote><p>who said it was an Imperials?(looks at the post where Rebels go Rebel and &quot;quietly borrow&quot; some vehicles from the Imperials</p></blockquote></div><p>Yes but why would the imperial vheicles(soon to be stolen) be set up to fight fires?</p><p>not saying im against the idea of watching players running around despratly trying to put themselves out </p><p>...i can see it now&nbsp; &nbsp;<img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />&nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; StormTrooper1: ARRGGGGHHH&nbsp; WTF im on FIRE~!!!!</p><p>&nbsp; &nbsp; &nbsp; &nbsp; StormTrooper2:Here my blaster will put out this fire </p><p>&nbsp; &nbsp; &nbsp; &nbsp; StormTrooper1:What make you think, thats a good idea!!!!</p><p>&nbsp; &nbsp; &nbsp; &nbsp; StormTrooper2: My lack of salery,poor education , and the fun of watching ppl scream&nbsp; &nbsp;LOLOLOLO</p>]]></description>
			<author><![CDATA[null@example.com (Y8)]]></author>
			<pubDate>Fri, 01 Jun 2007 03:23:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63859#p63859</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63734#p63734</link>
			<description><![CDATA[<p>who said it was an Imperials?(looks at the post where Rebels go Rebel and &quot;quietly borrow&quot; some vehicles from the Imperials</p>]]></description>
			<author><![CDATA[null@example.com (Venom7)]]></author>
			<pubDate>Thu, 31 May 2007 08:37:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63734#p63734</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63570#p63570</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Swamps... fire... [Internal picture of screaming Yoda running around in circles, his ears on fire]</p></blockquote></div><p>Nice imagry! i think i saw a flash animation with that in it ...</p><div class="quotebox"><cite>Venom7 wrote:</cite><blockquote><p>nah, i could see a TIE Bomber with Water Bombs</p></blockquote></div><p>But why would a tie fighter/imperials care to put out a fire?&nbsp; </p><p>storm troopers are cheap let them burn!!</p>]]></description>
			<author><![CDATA[null@example.com (Y8)]]></author>
			<pubDate>Wed, 30 May 2007 15:46:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63570#p63570</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63549#p63549</link>
			<description><![CDATA[<p>Swamps... fire... [Internal picture of screaming Yoda running around in circles, his ears on fire]</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 30 May 2007 13:28:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63549#p63549</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63256#p63256</link>
			<description><![CDATA[<p>Actually fire would be a cool idea.&nbsp; I&#039;d actually save it for a special game mechanic on some planetary map taking place in methane swamps.</p><p>For instance, dig up those nifty green Swamptrooper uniforms from Jedi Knight 3, and give them flamethrowers able to set choke points of swamp surface water ablaze.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 28 May 2007 20:36:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63256#p63256</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63239#p63239</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>cuase you would always end up having to do it yourself [...]</p></blockquote></div><p>I don&#039;t see why you would. You&#039;d get points for taking out fires just as you get points for healing people and repairing vehicles (the latter of which is surely just as &#039;boring&#039;).</p><div class="quotebox"><blockquote><p>[...] and see some A-hole take of your control of the ship</p></blockquote></div><p>Learn to share.</p><div class="quotebox"><blockquote><p>Do you like to...do it yourself, Markus?</p></blockquote></div><p>And while he&#039;s supposed to command a starship in battle, no less. For shame.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 28 May 2007 18:43:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63239#p63239</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63226#p63226</link>
			<description><![CDATA[<p>Do you like to...do it yourself, Markus?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Mon, 28 May 2007 16:43:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63226#p63226</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63194#p63194</link>
			<description><![CDATA[<p>Markus hates firefighters.<br />cuase you would always end up having to do it yourself, and see some A-hole take of your control of the ship</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 28 May 2007 10:36:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63194#p63194</guid>
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			<title><![CDATA[Re: hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63189#p63189</link>
			<description><![CDATA[<p>nah, i could see a TIE Bomber with Water Bombs <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Venom7)]]></author>
			<pubDate>Mon, 28 May 2007 09:00:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63189#p63189</guid>
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			<title><![CDATA[hamsters loves firefighters]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=63150#p63150</link>
			<description><![CDATA[<p>On a more serious and secular note [religion isn&#039;t for me anyway <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> ], this is something I&#039;ve suggested for the late <em>Warp</em> mod and later seen suggested for <em>Forgotten Hope 2</em>. Apparently the <em>Warp</em> forum is down for the count, so I&#039;ll have to write this over again. Oh well. And yes, I love writing. A lot. Yes, I know it&#039;s slightly creepy.</p><p>&nbsp; &nbsp; &nbsp;<span style="color: #DEB887"><strong>Abstract</strong></span><br />Inspired by the scene in <em>Das Boot</em> where the sub is pelted by depth charges, which causes a fire to break out from a &#039;Christmas tree&#039; or handles and gauges, I&#039;d love it if dynamic fires were implemented in the game, along with a system for extinguishing them. Vehicles taking damage could catch fire, and incendiary and explosive weapons could start fires if hitting flammable material. Fires would hurt people near them and produce smoke, and would, if left unchecked, spread. In the event that chemicals or certain other materials caught fire, the fumes from the combustion could be harmful to unprotected infantry units.</p><p>It&#039;d be incredible if you were at a corvette&#039;s bridge, under torpedo attack by TIE Bombers, and all of a sudden flames shoot out of an electrical cabinet or some other &#039;prone-to-fire&#039; feature of the ship. Then there&#039;d be smoke spreading as a player rushed over with an extinguisher and took out the fire.</p><p>&nbsp; &nbsp; &nbsp;<span style="color: #DEB887"><strong>Implementation</strong></span><br />First of all, vehicles and weapons would be scripted so that they had a random chance of spawning fire objects come certain conditions. For example, a corvette could have a 20% chance of spawning a fire at some point on board when its hit points reached 90%, 60%, 30%, 10%, and 5%. A spawned fire object works as a separate object, with a random chance at a certain interval of spawning its own smaller &#039;child&#039; fires. For example, every 5 seconds, it could have a 25% chance of &#039;spreading&#039; this way. </p><p>The &#039;child fire&#039; would start with a small flame graphic, and then grow bigger gradually. Its size could be controlled by hit points, so that it started at 5% hit points, and then gradually grew if on flammable material. As it grew, the fire effect would become bigger and bigger. Once at, say, 25% hit points, it gained a small random chance at spawning new fires on its own.</p><p>Fire objects at 80% hit points or more would also regularly spawn smoke objects, which would drift away from the fire and, like real smoke, obstruct line of sight. I don&#039;t quite know how to implement smoke being toxic if the fire burns the right kind of material, and maybe this wouldn&#039;t be such a good feature anyway. Anyway, I believe smoke to be an important part of the &#039;fire system&#039;, because it makes fires affect tactics a lot more. I believe fires should also affect hit points of whatever comes close to them. This&#039;d be easier to implement.</p><p>Extinguishing of fires would work by certain &#039;weapons&#039; doing damage to nothing else than fires. I imagine certain droids (anyone remember Artoo <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ?), as well as some classes, would have firefighting equipment. Fighting fires could easily be worth points, to encourage people to fight fires instead of slaying Rebels.&nbsp; In addition, I think maybe certain materials, such as snow and metal, could have a &#039;barb-wire&#039; effect which only damaged fires, so that you wouldn&#039;t have, say, huge wildfires on Hoth, or a blaze raging throughout the durasteel hangar of a Star Destroyer. Additionally, perhaps certain things such as gases and oil and whatnot could counter this, adding to hit points, so that you could have a tibanna pipe aboard a ship burst and the cloud of gas nourishing the fires. Or maybe that&#039;d make things too complicated.</p><p>&nbsp; &nbsp; &nbsp;<span style="color: #DEB887"><strong>Problems</strong></span><br />The number one problem I foresee here is lag, especially with fires on board moving ships with interiors. I think that if the fires were not made too high-res, lag would be reduced, but I don&#039;t know how big the effect would be. Additionally, I&#039;m not sure if players would really understand that fires could be fought, even though of course there can be tool-tips appearing when close to a fire or something.</p><p>Another problem is that if unchecked for a long time, fires could become truly big and beyond the control of players, who&#039;d simply have to spend too much time fighting them. Imagine a fire at a control point making it impossible to reach and capture it, or a fire in your base preventing you from reaching your vehicles. I imagine there&#039;d have to be some limit to how big fires could become. An alternative solution is some sort of &#039;Weapons of Mass Firefighting&#039;, but I just don&#039;t think that fits into FS. A firefighting sim, sure, implement a huge plane swooping over the forest dropping a cascade of water or red powdery stuff to extinguish flames. But in FS, it would just look... <strong>slightly</strong> weird <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 27 May 2007 18:38:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=63150#p63150</guid>
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