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		<title><![CDATA[First Strike Forums — Question about Sentinel-Class Lander]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4632</link>
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		<description><![CDATA[The most recent posts in Question about Sentinel-Class Lander.]]></description>
		<lastBuildDate>Mon, 18 Jun 2007 19:29:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65698#p65698</link>
			<description><![CDATA[<p>Yeah, you don&#039;t see them carry vehicles in the movies, heck you just get a quick glimpse of the thing soaring away after it has dropped the <strong>Sandtroopers</strong> off in the <strong>Special Edition </strong>of <strong>A New Hope</strong>. The technical specifications for the ship however to detail how the craft has a hold capable of carrying a serious number of troops and a second hold capable of carrying light vehicles. These holds can also be configured into one single bay allowing it to carry heavier vehicles. The one we&#039;ve gone with however is the standard configuration with a troop carrying hold at the front just behind the flight deck, and a cargo/vehicle carrying hold at the rear.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 18 Jun 2007 19:29:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65698#p65698</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65696#p65696</link>
			<description><![CDATA[<p>It wasn&#039;t in any of the classic original trilogy, but I know it was in Episode IV of special edition and DVD. I don&#039;t think they carried them in the movie, but I know for a fact that they did in atleast one video game.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Mon, 18 Jun 2007 19:19:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65696#p65696</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65562#p65562</link>
			<description><![CDATA[<p>i think in one of the movies it carried speeder bikes but not sure, any way that would be awsome to carry vehicles and troops inside of it</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Sun, 17 Jun 2007 21:49:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65562#p65562</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65405#p65405</link>
			<description><![CDATA[<p>I want the flying house ^^ and yer I think that having a sentinal that can spawn speederbikes would be helpful.</p>]]></description>
			<author><![CDATA[null@example.com (nadanova)]]></author>
			<pubDate>Sat, 16 Jun 2007 10:00:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65405#p65405</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64335#p64335</link>
			<description><![CDATA[<p>Haha, the sentinal will be sweet either way... as long as people learn how to fly it.</p>]]></description>
			<author><![CDATA[null@example.com (Sapper)]]></author>
			<pubDate>Wed, 06 Jun 2007 14:19:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64335#p64335</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64264#p64264</link>
			<description><![CDATA[<p>I say Dark Troopers FTW</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 06 Jun 2007 04:56:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64264#p64264</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64191#p64191</link>
			<description><![CDATA[<p>That chair was awesome. It actually almost changed my mind on jet packs in the game. Almost.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 05 Jun 2007 12:32:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64191#p64191</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64174#p64174</link>
			<description><![CDATA[<p>Heh, that flying jet chair he did on there is pretty impressive too.</p><p><a href="http://www.youtube.com/watch?v=YGEQm_km1Gw&amp;feature=RecentlyWatched&amp;page=1&amp;t=t&amp;f=b">http://www.youtube.com/watch?v=YGEQm_km … =t&amp;f=b</a></p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p><strong>Mandalorian Supercommando</strong> faction here we come!</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>Not in the first build I think though.</p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />:lol::lol:</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 05 Jun 2007 07:41:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64174#p64174</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64157#p64157</link>
			<description><![CDATA[<p>lol I love how GD used a flying house for the demonstration. Good stuff. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Tue, 05 Jun 2007 04:43:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64157#p64157</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64153#p64153</link>
			<description><![CDATA[<p>That is awsome, yes lol, and imagine a team of rebels sneaking on board&nbsp; and trying to take control of the ship while it is in flight. One of the rebels might shoot the imperial pilot and take over the controls to avoid crashing while the other commandos hold off the suprised imperial passengers on board from retaking the deck.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Tue, 05 Jun 2007 04:02:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64153#p64153</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64150#p64150</link>
			<description><![CDATA[<p>A bit like this you mean minus the end of course <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a href="http://www.youtube.com/watch?v=DRbqZFfJaxU">http://www.youtube.com/watch?v=DRbqZFfJaxU</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Tue, 05 Jun 2007 03:39:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64150#p64150</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64149#p64149</link>
			<description><![CDATA[<p>I remember hearing from the BF2 devs a long time ago about their new adjustable terrain material type that allows for different speeds of impact to give more or less damage to a player than other material types at the same impact speed. If you could give all the interior walls of the ship a very soft impact rating it would allow for people to freestand inside of the ship while in flight like they did in GC, unlike the very hard surfaces of the BF 2 and 2142 which are designed for easy roadkills and would kill any freestanders.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Tue, 05 Jun 2007 03:27:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64149#p64149</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64144#p64144</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr. Wookiee wrote:</cite><blockquote><p>Can all 64 rebel and imperial players on the map run onto the sentinel lander and have a party in flight like we did on GC? <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> In another game we did that with the lambda too. It is funny to see a bunch of rebels and imperials packed inside the lambda while it is flying around.</p></blockquote></div><p>Heh, I&#039;m not sure if it&#039;ll be able to do that, but I can tell you that we do have plans to have this craft carry vehicles within it&#039;s cargo bay for deployment, most likely a few <strong>Speederbikes</strong>. The amount of people the ship will carry may be limited by the max number of passenger slots we can alocate to a ship, unless we can just have them all free standing on board while the ship is in motion.</p><p>Another interesting aspect of this vessel will be it&#039;s possible use as a mobile command center, and as an important and dynamic target for the enemy to take out. If it can land anywhere on a map, and can spawn units and vehicles it will have to be dealt with. </p><p>Even more interesting could be the possibility of having an enemy be able to hijack this craft and use it for their own faction. Obviously with an asset this valuable if we did decide to implement that element of gameplay we&#039;d have to make it quite hard to take over. I&#039;d see the enemy having to make it to the vessel&#039;s cockpit area, and having to stay there long enough to convert it almost like a standard map <strong>CP</strong>. The infiltrator would then have to hold off the crew and units spawning in until the ship became converted. This would introduce some excellent close quarters fighting which was something I had in mind while designing her interior. </p><p>Basically there are near limitless possibilities for the way we could use this ship.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 05 Jun 2007 01:24:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64144#p64144</guid>
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			<title><![CDATA[Re: Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64051#p64051</link>
			<description><![CDATA[<p>Can all 64 rebel and imperial players on the map run onto the sentinel lander and have a party in flight like we did on GC? <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> In another game we did that with the lambda too. It is funny to see a bunch of rebels and imperials packed inside the lambda while it is flying around.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Sun, 03 Jun 2007 23:26:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64051#p64051</guid>
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			<title><![CDATA[Question about Sentinel-Class Lander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=64047#p64047</link>
			<description><![CDATA[<p>Will the Sentinel be able to carry small vehicles like speederbikes or will it be a troop only transport?<br />If its troop only, would it be possible to make one that could carry vehicles? I remember reading somewhere that it can carry a maximum of 12 Compact assualt vehicles or 36 speeder bikes. I realize thats alot of vehicles, but maybe making it so that it can carry maybe 3 CAVs or similar vehicles would help with Omaha Beach-style maps. Or it could be made so that the regular version carrys 6 speeder bikes. I realize this would probably not be worth the trouble, but it would be useful if a map is based around an aerial invasion. Oh and the maximum vehicles thing is a congiuration that has the seats removed. You could have the seats in the back of the lander and the speeders face the ramps, or put the CAVs in the back and the seats on the sides.</p>]]></description>
			<author><![CDATA[null@example.com (halo07guy)]]></author>
			<pubDate>Sun, 03 Jun 2007 21:59:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=64047#p64047</guid>
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