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	<title type="html"><![CDATA[First Strike Forums — Singleplayer?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=4638&amp;type=atom" />
	<updated>2007-06-13T21:17:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4638</id>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65111#p65111" />
			<content type="html"><![CDATA[<p>Single-player would be cool, but try to make it more multi-player orientated. taking down a bot doesn&#039;t have the same buzz as killing a real person in the game. I don&#039;t murder people for fun. Honest.</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-06-13T21:17:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65111#p65111</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64841#p64841" />
			<content type="html"><![CDATA[<p>huh that would be amazing</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-11T17:27:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64841#p64841</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64837#p64837" />
			<content type="html"><![CDATA[<p>Yayyy</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-06-11T17:25:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64837#p64837</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64806#p64806" />
			<content type="html"><![CDATA[<p>yeh long time no see bud. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-06-11T14:16:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64806#p64806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64805#p64805" />
			<content type="html"><![CDATA[<p>Hey Preacher,&nbsp; Its been too long since the GC/GCX days.&nbsp; &nbsp; Application submitted.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2007-06-11T14:14:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64805#p64805</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64789#p64789" />
			<content type="html"><![CDATA[<p>Dnamro matey, nice to see you again, I think you should put in an application. Make sure to explain how and why you think you&#039;d be able to help FS (that is if your interested)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-06-11T11:08:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64789#p64789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64760#p64760" />
			<content type="html"><![CDATA[<p>I have the auto controllers working in several vehicles in BF2142 for the secondary gunners.&nbsp; &nbsp;The hover aircraft fire with all guns now, the mechs fires with it&#039;s secondary gunner, and APCs use all guns and even take out aircraft.&nbsp; &nbsp; I had to fix up the AItemplates in order to get the autocontrollers to work right, but its rock&#039;in now.&nbsp; First Strike is going to be a blast with bots.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2007-06-10T22:20:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64760#p64760</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64733#p64733" />
			<content type="html"><![CDATA[<p>Also, I guess as an inside joke, DICE gave the autocontroller a nametag of &#039;R2D2&#039;</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2007-06-10T14:21:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64733#p64733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64699#p64699" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Auto controllers are being heavily used through out FS.<br /></p><div class="quotebox"><cite>Maximilian wrote:</cite><blockquote><p>Wait...is that mean that we will have no water in space maps unlike GC? O.o</p></blockquote></div><p>yep</p></blockquote></div><p>And they are sooooo cool.&nbsp; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-06-10T00:42:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64699#p64699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64698#p64698" />
			<content type="html"><![CDATA[<p>Auto controllers are being heavily used through out FS.<br /></p><div class="quotebox"><cite>Maximilian wrote:</cite><blockquote><p>Wait...is that mean that we will have no water in space maps unlike GC? O.o</p></blockquote></div><p>yep</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-06-10T00:21:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64698#p64698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64690#p64690" />
			<content type="html"><![CDATA[<p>I have been looking into the use of Autocontrollers that are only in BF2142 and what I am finding out really has me stoked about the possible uses in First Strike.&nbsp; &nbsp;Autocontroller code allows for automated weapons systems.&nbsp; &nbsp;This is similar to the many of the weapon positions in Battlefront where the capital ships&nbsp; and co-pilot weapons are fired automatically.&nbsp; &nbsp;But players can jump in a position and take over anytime, unlike when a bot occupies it and doens&#039;t want to give it up.&nbsp; This can also insure that all the turbo lasers are active on the Deathstar, instead of just ones that a player jumped in because there were no more tie-fighters available.&nbsp; In single player/coop, you won&#039;t have wait on bots to man your space/air craft, as you will always be fully armed and you will never have to worry about the bots leaving before you get to the fight.&nbsp; &nbsp;Another bonus is that this allows for placement of automated weapons systems around the map that are always active and in hard to reach areas.</p><p>&nbsp; &nbsp;It&#039;s hard to believe, but Dice actually included explanations in the code for the the Autocontroller settings:</p><p>An auto controller allows you to have the AI control a playerControlObject of a weapon or vehicle<br />This way you can create automatic weapons like the sentry gun in Battlefield 2142.</p><p>Explanation of properties:</p><p>operatesAlone: If this is set to 0 the AI will only be activated if a player enters another pco of the vehicle.&nbsp; E.g. You could have an automatic cannon on a vehicle that will activate and help the player driving the vehicle</p><p>scanningSpeed: This is the speed at which the AI will scan the area for enemies. Make sure that the MaxSpeed and Acceleration of the rotational bundle is set up so that the AI isn&#039;t restricted by it.</p><p>fov: Field of view of the AI in degrees<br />&nbsp; &nbsp; <br />viewDistance: view distance of the AI in meters</p><p>useSiren: if 1 the weapon will warn before opening fire. A horn template must be added to the AltFire button</p><p>reactionTime:Time between first noticing an enemy and opening fire.</p><p>targetLostTimeout: time that AI will continue to look in the direction it last saw the enemy after it has lost sight of him.</p><p>sendFireWarning: will add flashing icon to minimap when firing</p><p>reportEnemiesToTeam: will report target enemy to team</p><p>allowTakeOver: will allow player to enter position of autoController. AutoController will be activated again when player exits pco.</p><p>maxTrackingInput: this is the maximum steering input allowed for the autoController while tracking an enemy. Decrease this is you want it to aim slower.</p><p>checkLineOfFire: AI will not fire if a friendly soldier is in it&#039;s line of fire</p><p>discoverCloakedEnemiesDistance: AI will detect enemies within this distance even if they are cloaked </p><p>flipOutAtHealth: autoController will flip out when it&#039;s health goes below this value (0.1 = 10 percent of full health) </p><p>scanningInputScale: input to rotational bundle will be scaled with this value when autoController isn&#039;t firing and isn&#039;t flipping out. Use this to get a smooth scanning motion while still letting the rotation bundle keep a high maximum rotational speed (this is good when flipping out)<br />&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp;<br />scanningSpeedWhenFlippingOut : use this scanning speed when the autoController flips out</p><p>reloadOnTeamChange : used only by the missile silos to force a reload delay of the weapon after it has been captured </p><p>onlyAttackNetworkBattlefieldObjects : if true, this autoController will only attack objects that are reported to it&#039;s owners squad. I.e. player who owns the autoController must be in a squad or the autoController will attack nothing. Default is false.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp;<br />simpleFirePlan: an autoController with this property will do nothing but just fire it&#039;s weapon all the time This is used to make the recon drone keep firing as long as it&#039;s deployed</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2007-06-09T23:37:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64690#p64690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64635#p64635" />
			<content type="html"><![CDATA[<p>That&#039;s good to hear that the space maps won&#039;t use water.&nbsp; I don&#039;t know if it would even be a problem, but its one less issue to deal with.&nbsp; I don&#039;t know what that would mean, yet, for an ocean map like MonCal where platforms floated on the ocean.&nbsp; &nbsp;There is an oil platform map for BF2 that works fine with bots, so I don&#039;t expect any issues with bots not able to fire fixed weapons or handweapons over deep water like in BF42/GCX.&nbsp; &nbsp;For Moncal in GCX, the workaround was to spawn the bots directly into the water vehicles and increase the capture radius so the flags could be cappped from the water.</p><p>Right now, I am testing some ideas with the AI in the Titan Lite II mod to see what the limits are.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2007-06-09T14:25:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64635#p64635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64632#p64632" />
			<content type="html"><![CDATA[<p>Wait...is that mean that we will have no water in space maps unlike GC? O.o</p>]]></content>
			<author>
				<name><![CDATA[Maximilian]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=469</uri>
			</author>
			<updated>2007-06-09T13:19:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64632#p64632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64626#p64626" />
			<content type="html"><![CDATA[<p>Dnamro, at your first point on the previous page, there is no water at the bottom of FS maps so there is no problem there.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-06-09T11:07:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64626#p64626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Singleplayer?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64624#p64624" />
			<content type="html"><![CDATA[<p>This is all great news <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-06-09T08:19:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64624#p64624</id>
		</entry>
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