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	<title type="html"><![CDATA[First Strike Forums — "Flag By Flag" Game Mode??]]></title>
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	<updated>2007-06-13T19:13:30Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4686</id>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65096#p65096" />
			<content type="html"><![CDATA[<p>T&#039;would be cool. It would stop some retards who I won&#039;t name just getting a fast vehicle and pegging it to the home base.</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-06-13T19:13:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65096#p65096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65072#p65072" />
			<content type="html"><![CDATA[<p>gonk?</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2007-06-13T16:29:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65072#p65072</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65056#p65056" />
			<content type="html"><![CDATA[<p>True, it introduced elevators (and better night map lighting). Not much dynamic things otherwise though.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-06-13T14:46:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65056#p65056</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65054#p65054" />
			<content type="html"><![CDATA[<p>I do recall that in BF2&#039;s expansion pack, there where some dynamic elements. Like on the aircraft carrier it was possible to lower and raise a bridge. And there were some other features as well. </p><p>They seem to have abbandoned that for BF2142. Maybe it caused to much lag.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-06-13T14:41:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65054#p65054</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65052#p65052" />
			<content type="html"><![CDATA[<p>Well at least engines such as HL2 are easily CAPABLE of what you seek. BF2 is very static in comparison. The script language is mainly just messing with the flag and external functions (score etc) the rest is hard coded. Its quite sad, I was hoping for more when BF2 was released, like map specific event scripting.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-06-13T14:21:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65052#p65052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65045#p65045" />
			<content type="html"><![CDATA[<p>I wasn&#039;t really regarding engines, just talking about map design in general. I can&#039;t think of any game so far that has had that level of map interaction, and looking at the near release games, none are going this route bar perhaps Crysis.</p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-06-13T12:59:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65045#p65045</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65042#p65042" />
			<content type="html"><![CDATA[<p>The problem is that the BF engine is by far the worse kind to employ this kind of &quot;evolving&quot; map as you put it. It is by definition, static.</p><p>But I agree with you otherwise. Its exactly why I wanted to join the mod, to help flesh out the maps, heh.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-06-13T12:38:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65042#p65042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65038#p65038" />
			<content type="html"><![CDATA[<p>Personally I hate the conquest mode. It&#039;s a vile creation that needs to be banished forever, I nick name it the Merry Go Round, as that’s all it ever is!</p><p>Mapping is something I feel really passionate about. Being a counterstrike mapper for about 3 years I’ve had a lot of experience in the matter of map design. </p><p>Personally I find most game companies insult the average gamer’s intelligence by creating uninspired and dull maps. The map is simply a platform for the units and weapons to fight over. That imo is completely the wrong attitude to take. Gamers want to think on their feet to get past an obstacle, not simply outgun it, it’s far more rewarding.</p><p>If you have a lift, you should be able to blow up the lift, or destroy its power supply. That would disable the lifts use until repaired. This can be an action to slow down a defenders reaction time, or stop the attacker from using said lift and forcing them to take a different route. If you have a door in front of you, you should be able to, blow it up, hot wire it, or get to a special console and open/close all doors manually. You should be able to blow up power generators to stop lighting/power getting to specific areas of the map. The map needs to continually evolve to keep you thinking on your feet.</p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-06-13T10:59:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65038#p65038</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65029#p65029" />
			<content type="html"><![CDATA[<p>wow that would be the most awsome gameplay dude... i have played the clan mod and i loved the gameplay but i u put that is first strike i think it might be a popular gametype</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-13T06:02:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65029#p65029</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=65019#p65019" />
			<content type="html"><![CDATA[<p>Certain maps, MUST be push maps. Thats just all there is to it in my opinion.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-06-13T03:00:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=65019#p65019</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64999#p64999" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>push maps are great but only in small size with 8 or 16 people on both sides. anything larger is just a nade/rape fest</p></blockquote></div><p>Which begs the argument, isnt it just as much fun to actually make the flags *matter* for those player counts? I mean I know that push mode is good for fewer players and I&#039;ve said it myself, but that&#039;s really more of a band-aid over a BF problem: Too many flags. </p><p>It be just as easy to place ONE flag on 16p maps and make it all that matters: One team has to attack and another team has to defend. With 8 peeps per team, this leaves 4 per squad and still quite alot of options trying to sieze just a single flag. Again we are back to the cookie cutter BF gameplay of a set amount of flags (3 for 16p, 4-5 for 32p and 5-6 for 64p) that doesnt really have to be there. One can change it without a new game mode.</p><p>Yeah I know I&#039;m real lazy, I&#039;m sure FS coders drool over push mode <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-06-12T19:38:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64999#p64999</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64996#p64996" />
			<content type="html"><![CDATA[<p>yep the map design says everything for the gameplay.<br />but still if a single guys can come behind your lines and so save his entire (noob) team form losing a round fast i realy dont mind. it either gives you more time to kill a lot more people or you have more time to do it right this time and win.</p><p>flag hopping as you call it is also a good working game tactic with a lot of ways to counter it aswell.</p><p>what you see in push maps are large groups of players attacking a single flag with only 4 or 5 people that didnt go with there own team attacking another flag.<br />this isnt a show of skill, its just power in numbers. and when im on the battlefield i want to show of my skills (dont we all?) not show that im sheep #3 in the group.</p><p>push maps are great but only in small size with 8 or 16 people on both sides. anything larger is just a nade/rape fest</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-06-12T18:19:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64996#p64996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64956#p64956" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Personally, I think good map design is better than forcing people to cap flags in a certain way. You&#039;ll want to *encourage* them to capture this and that flag, not *disallow*</p></blockquote></div><p>I completely agree with this comment DAWDLER, good map design is priority #1</p><p>I am just suggesting a really simple (easy for a non-coder to say <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />) <strong>ALTERNATIVE</strong> to the &quot;normal mode&quot; to ensure the longevity of FIRST STRIKE</p><p>The other big advantage, as you have rightly pointed out, is the ability to have fun and some great games on less populated servers - this may be useful in the early days/weeks of the initial release until FIRST STRIKE is fully established and achieves worldwide domination MWAHAHAHAHAHA!</p>]]></content>
			<author>
				<name><![CDATA[Boydie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=933</uri>
			</author>
			<updated>2007-06-12T08:53:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64956#p64956</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64943#p64943" />
			<content type="html"><![CDATA[<p>But ironically, having a destroyed Rebel artillery thingie in Imperial territory make a whole lot more sense, doesnt it? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-06-12T05:16:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64943#p64943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Flag By Flag" Game Mode??]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=64924#p64924" />
			<content type="html"><![CDATA[<p>Yeah, but having a destroyed imperial artilery thingy in the middle of rebel territory doesnt quite make since.</p><p>If it could be done automaticaly and have the thingy hidden, then shur <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Also the destroyables need to be undestroyable untill the point is captured, otherwise you could have people hitting it from a distance blowing it up and then zooming past when they should work on caping the point.</p>]]></content>
			<author>
				<name><![CDATA[RagNoRock]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=817</uri>
			</author>
			<updated>2007-06-11T22:27:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=64924#p64924</id>
		</entry>
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