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		<title><![CDATA[First Strike Forums — Pod Racers]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=470</link>
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		<description><![CDATA[The most recent posts in Pod Racers.]]></description>
		<lastBuildDate>Thu, 26 Jan 2006 10:47:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5164#p5164</link>
			<description><![CDATA[<p>the cantina has his own band</p><p>and it would be a different gamemode, if u just uses pods, no war, just a kind of DM, but instead of killing eachother, just defeating eachother, by some laps</p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 26 Jan 2006 10:47:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5164#p5164</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5122#p5122</link>
			<description><![CDATA[<p>Umh.. Didn´t you see the, &quot;Don´t shoot the pianoplayer signs on the wall?&quot; Umh.. Oh, you did..</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Thu, 26 Jan 2006 06:10:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5122#p5122</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5094#p5094</link>
			<description><![CDATA[<p>Yeah, I&#039;d be sweet to shoot the guy who&#039;s dumb enough to actually sit in it...</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Thu, 26 Jan 2006 02:42:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5094#p5094</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5073#p5073</link>
			<description><![CDATA[<p>FUNKEH!!!</p><p>That would be incredibly awesome.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 26 Jan 2006 01:48:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5073#p5073</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5070#p5070</link>
			<description><![CDATA[<p>I&#039;m not saying it&#039;s not cool. Your method is accurate from what little about coding I know. But right now they&#039;re working on the first release.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 26 Jan 2006 01:34:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5070#p5070</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5069#p5069</link>
			<description><![CDATA[<p>This may be true...but come on how cool is that!?</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 26 Jan 2006 01:32:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5069#p5069</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5067#p5067</link>
			<description><![CDATA[<p>I wouldn&#039;t mind seeing that in there. But I&#039;m sure this is at the bottom of the dev&#039;s list.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 26 Jan 2006 01:28:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5067#p5067</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5065#p5065</link>
			<description><![CDATA[<p>Ooo I just got a idea for the cantina! You guys all know that funky &#039;piano&#039; thing that that alien is playin in jabba&#039;s palace? <br /><span class="postimg"><img src="http://www.toyarchive.com/STAForSale/NEW2001+/StarWars/Vintage/Loose/ReboBand4a.jpg" alt="http://www.toyarchive.com/STAForSale/NEW2001+/StarWars/Vintage/Loose/ReboBand4a.jpg" /></span></p><p>Well, wouldn&#039;t it be awsome if you could play that? And yes theres a method to my maddness. Okay heres how it works. The little &#039;piano&#039; will be sitting there, the seat empty. The player walks up to it and enters it like a viechle. Then he&#039;s seated in it&#039;s center, his crosshairs still there. Now when he presses the fire button it has a little &#039;firing&#039; animation of the players hand moving as if pressing a key. This allso launches a little invisible, harmless bullet. Each key of the &#039;piano&#039; has a specific sound it makes when hit by a bullet (just like every other texture does). So basically the player just clicks on each key and the note will play! I suggest having a simple set of notes in easy reach so players can try out playing. But if the person just can&#039;t play well and longs for some good music he can click on a special key thats maybe colored a differnt color, to play a star wars song. Maybe teh &#039;viechle&#039; could also have a &#039;secondary weapon&#039; that works the same way as the hand moving one except this one does a longer version so it looks like the player is actually playing the recorded song. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> I&#039;m proud of myself!</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Thu, 26 Jan 2006 01:26:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5065#p5065</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5042#p5042</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>Universal Rank System?</p></blockquote></div><p>Read the latest Dev Diary.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 26 Jan 2006 00:03:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5042#p5042</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5041#p5041</link>
			<description><![CDATA[<p>Hehehe...</p><div class="quotebox"><blockquote><p>Andrew_Kirk_25 [Cocktail Umbrella] Heydude235<br />Andrew_Kirk_25 has been promoted:&nbsp; hamsters<br />Heydude235 has been demoted:&nbsp; Pre-School Dropout</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 26 Jan 2006 00:02:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5041#p5041</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5036#p5036</link>
			<description><![CDATA[<p>Universal Rank System?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 26 Jan 2006 00:00:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5036#p5036</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5034#p5034</link>
			<description><![CDATA[<div class="quotebox"><cite>Andrew_Kirk_25 wrote:</cite><blockquote><p>ArcAngel, your idea rocks.</p><p>Also, I don&#039;t know if this can be coded to work only on a single map, but the first player over the line should get 50XP or something if the Universal Rank System is implemented.</p><p>As for the cantina idea, I don&#039;t know about having them seperate, because that&#039;s a surefire way to ruin it through teamkilling.</p></blockquote></div><p>thanx. Maybe thier could be a large cantina where both teams spawn when killed, but the classes that the teams spawn as dont have weapons so they wont start killin each other. Hmmm maybe the weps could be replaced with festive star wars drinks...</p>]]></description>
			<author><![CDATA[null@example.com (ArcAngel227)]]></author>
			<pubDate>Wed, 25 Jan 2006 23:58:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5034#p5034</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5027#p5027</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://zeke.tzo.com/rpgww/misc/yalogank/zznonrpgww/signs/sign_banhammer.jpg" alt="http://zeke.tzo.com/rpgww/misc/yalogank/zznonrpgww/signs/sign_banhammer.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 25 Jan 2006 23:40:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5027#p5027</guid>
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		<item>
			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5018#p5018</link>
			<description><![CDATA[<div class="quotebox"><cite>Andrew_Kirk_25 wrote:</cite><blockquote><p>Awesome.</p><p>Maybe it could be combat racing, where the classes are pods and you can choose whether you want more speed, firepower or armour.</p><p>And before you ask:&nbsp; No heydude, there won&#039;t be R2 units in the podracers.</p></blockquote></div><p>No shitocky i have seen the dam movies!</p>]]></description>
			<author><![CDATA[null@example.com (heydude235)]]></author>
			<pubDate>Wed, 25 Jan 2006 23:28:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5018#p5018</guid>
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			<title><![CDATA[Re: Pod Racers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5013#p5013</link>
			<description><![CDATA[<p>ArcAngel, your idea rocks.</p><p>Also, I don&#039;t know if this can be coded to work only on a single map, but the first player over the line should get 50XP or something if the Universal Rank System is implemented.</p><p>As for the cantina idea, I don&#039;t know about having them seperate, because that&#039;s a surefire way to ruin it through teamkilling.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 25 Jan 2006 23:22:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5013#p5013</guid>
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