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		<title><![CDATA[First Strike Forums — Capital ships on planet surface maps.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4712</link>
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		<description><![CDATA[The most recent posts in Capital ships on planet surface maps..]]></description>
		<lastBuildDate>Thu, 09 Aug 2007 19:57:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71491#p71491</link>
			<description><![CDATA[<p>Tortel! Welcome to the boards! </p><p>Yeah, I remembered the map with the VSD hovering over that barren planet. My best memory is actually how simple and novice-ish it looked from above (on the map) and in screenshots, and how great it looked in-game. A prime example of screenshots not doing a game justice. I preferred the map with the green vehicles, though.</p><div class="quotebox"><blockquote><p>I had one with an ISD over a planet (here), and some others.</p></blockquote></div><p><strong>That is</strong> quite an original interpretation of that particular tune. Kudos <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><p>As for the idea, I&#039;d love to have a single Corvette or similar ship hover over a map like a Titan, dominating the area it happens to be over with turbo laser fire. You&#039;d have to have turbo lasers on the ground and/or fighters to have a chance to take it down, though.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 09 Aug 2007 19:57:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71491#p71491</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71484#p71484</link>
			<description><![CDATA[<p>tortel, i downloaded waht you put on that link and it was a song...</p><p>did i open it wrong or somethinkg?</p><p>&#039;neways, its a pretty good song lol</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Thu, 09 Aug 2007 19:18:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71484#p71484</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71374#p71374</link>
			<description><![CDATA[<p>You lot have obviously never played my GC custom maps. I had one with an ISD over a planet (<a href="http://tortel1210.googlepages.com/e-pendulum-hold_your_colour-sour.mp3">here</a>), and some others. It would be great if I bothered to learn how to map, I would try and recreate my maps in 2142.</p>]]></description>
			<author><![CDATA[null@example.com (Tortel)]]></author>
			<pubDate>Thu, 09 Aug 2007 07:02:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71374#p71374</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71308#p71308</link>
			<description><![CDATA[<p>the large ships actually cant fly in the atmospheres, theyre assebled in space and only leave space if they crash into a planet.</p>]]></description>
			<author><![CDATA[null@example.com (Roybatty)]]></author>
			<pubDate>Wed, 08 Aug 2007 23:11:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71308#p71308</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71265#p71265</link>
			<description><![CDATA[<p>I&#039;d like to see some sort of large ship take part in a land battle...How you mention it would be awsome...</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Wed, 08 Aug 2007 21:45:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71265#p71265</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66217#p66217</link>
			<description><![CDATA[<p>If ya&#039;ll are planning on doing anything with Titan Mode this could work (kind of.) You have a &#039;vette or something of similar size (maybe a &quot;modified &#039;vette&quot;) The corvette would supply a starting spawn point for each team, as well as a spawn for fighters and armor. You then have to capture the silos (Turbolasers, Ion Cannons, SAM sites, whatever) to bring down the shields and board the enemy ship.</p>]]></description>
			<author><![CDATA[null@example.com (TexAg02)]]></author>
			<pubDate>Thu, 21 Jun 2007 19:14:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66217#p66217</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65936#p65936</link>
			<description><![CDATA[<p>So I&#039;m guessing they must be very small vehicles. But then theres the problem of people getting in the vehicles and moving while in flight. One second your flying, next second, you and 15 other people or floating down along with a bunch of debris. So your going to have to do something about the fact that people might try to move the vehicles to early. The only way I can see the vehicles getting out without them blowing up is if you mounted them in the middle of the ship facing the ramps.</p><p>P.S. I realize I posted this in the wrong section. I could of sworn I was replying to the sentinel thing, so it was either sent to the wrong place, I had two internet panels open at once and was looking at one thread and replying to another, or I just was replying to the wrong thing.</p>]]></description>
			<author><![CDATA[null@example.com (halo07guy)]]></author>
			<pubDate>Wed, 20 Jun 2007 06:08:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65936#p65936</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65783#p65783</link>
			<description><![CDATA[<p>I think you&#039;ve posted this in the wrong thread. Are you talking about the <strong>Sentinel</strong>?</p><p>Well if you are, at the moment we&#039;re only planning to have the one configuration, with a forward troop compartment and cargo bay at the rear for light transport vehicles. These vehicles will be small enough to disembark via the two large loading ramps that are situated one on each side of the ship.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 19 Jun 2007 13:34:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65783#p65783</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65732#p65732</link>
			<description><![CDATA[<p>Do you plan to have different vehicle configurations for it? I mean like on one map, it has speeder bikes, on another speeders, and on another repulsor tanks. But I guess you could just make both versions and then load them with vehicles. But if the vehicle hold is in the rear of the shuutle, then how do they get out? Will you have what I have affectionately dubbed an Ass-Ramp*TM in the back?</p>]]></description>
			<author><![CDATA[null@example.com (halo07guy)]]></author>
			<pubDate>Tue, 19 Jun 2007 00:53:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65732#p65732</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65678#p65678</link>
			<description><![CDATA[<div class="quotebox"><cite>halo07guy wrote:</cite><blockquote><p>Yeah, this would make for a cool map. You could have a modified version of a VSD on a map and it would have ramps on the bottom for the deployment of AT-STs, speeder bikes, AT-ATs, repulsor tanks and other vehicles. But you would have to have the ramps and landing gear tall enough so that fighters can take off from the hanger if you plan to include one that still has the hanger on the bottom. But it would be cool to to do a re-enactment of the Ghorman Massacre.</p></blockquote></div><p>Most troop drops are handled by Drop ship though.&nbsp; The amount of time and effort to get a Capital ship of that size (VSD, ISD, SSD - whatever) into the atmosphere spoils the element of surprise - not to mention that you&#039;d want the Star Destroyer in Low Orbit for interdiction duties.&nbsp; The Imperials tended to use the Landing Brick to drop their contingents of troops and other larger drop ships to drop ATATs and ATSTs.&nbsp; It was much faster, and didn&#039;t leave the capital ships open to attack from atmospheric fighters / speeders..&nbsp; Most drop ships entered a planet&#039;s atmosphere at such a high rate of speed that very few atmospheric fighters could touch them, and these drop ships were more than able to handle themselves, easily clearing out the drop zones with heavy blasters and turbolasers so that their troops could disembark relatively unscathed.</p><p>And just a quick note, the Imperial I class ISD was capable of entering the atmosphere to support troops - the Imperial II class ISD was not..</p><p><a href="http://starwars.wikia.com/wiki/F7_%22Landing_Brick%22_drop_ship">http://starwars.wikia.com/wiki/F7_%22La … _drop_ship</a></p><p><a href="http://starwars.wikia.com/wiki/Imperial_Dropship_Transport">http://starwars.wikia.com/wiki/Imperial … _Transport</a></p><p><a href="http://starwars.wikia.com/wiki/Theta-class_AT-AT_barge">http://starwars.wikia.com/wiki/Theta-class_AT-AT_barge</a></p><p><a href="http://starwars.wikia.com/wiki/Y-85_Titan_dropship">http://starwars.wikia.com/wiki/Y-85_Titan_dropship</a></p><p><a href="http://starwars.wikia.com/wiki/Warlord_Dropship">http://starwars.wikia.com/wiki/Warlord_Dropship</a></p>]]></description>
			<author><![CDATA[null@example.com (Razorpig)]]></author>
			<pubDate>Mon, 18 Jun 2007 18:13:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65678#p65678</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65622#p65622</link>
			<description><![CDATA[<p>Well the <strong>SSD Lusankya</strong> was a very specialised and rare occasion. The thing was buried under the surface of <strong>Coruscant</strong>, so it&#039;s not exactly a regular occurance.</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>As far as atmospheric travel for<strong> ISDs</strong>, it is possible, as the <strong>Lusankya</strong> managed it, but only with lengthy and heavy customisation. Standard <strong>ISDs </strong>are certainly not capable of such flight, and standard <strong>ISDs</strong> are what we&#039;ll be using in <strong>First Strike</strong>.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 18 Jun 2007 10:29:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65622#p65622</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65609#p65609</link>
			<description><![CDATA[<p>Well, If I remember correctly you could have a ISD go into the atmosphere, but only if modified with repulsor lifts, lots of repulsor lifts. They did it with SSD Lusankya in the Rogue Squadron Book series. But it was taking off and escaping, not really entering the atmosphere and patrolling. I would say it is plausible.</p>]]></description>
			<author><![CDATA[null@example.com (LekLan)]]></author>
			<pubDate>Mon, 18 Jun 2007 09:25:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65609#p65609</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65585#p65585</link>
			<description><![CDATA[<p>It is actually Rogue Squadron II that features the crashed ISD mission. I believe it&#039;s a mission to Kothlis, and that there is ground-based combat that you can support directly from the air. I could see it being a good island hopping assault map, with the rebels in a forward command island and trying to fight to the ISD&#039;s hangar... and the corvette trapped inside.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Mon, 18 Jun 2007 01:28:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65585#p65585</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65570#p65570</link>
			<description><![CDATA[<p>but wouldnt that lag a map up a ton but still that would be a good idea, like in hoth it just sitting there in the sky</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Sun, 17 Jun 2007 22:08:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65570#p65570</guid>
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			<title><![CDATA[Re: Capital ships on planet surface maps.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=65483#p65483</link>
			<description><![CDATA[<p>Yeah, this would make for a cool map. You could have a modified version of a VSD on a map and it would have ramps on the bottom for the deployment of AT-STs, speeder bikes, AT-ATs, repulsor tanks and other vehicles. But you would have to have the ramps and landing gear tall enough so that fighters can take off from the hanger if you plan to include one that still has the hanger on the bottom. But it would be cool to to do a re-enactment of the Ghorman Massacre.</p>]]></description>
			<author><![CDATA[null@example.com (halo07guy)]]></author>
			<pubDate>Sun, 17 Jun 2007 02:21:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=65483#p65483</guid>
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