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	<title type="html"><![CDATA[First Strike Forums — Excited!]]></title>
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	<updated>2007-07-03T03:18:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=4783</id>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67691#p67691" />
			<content type="html"><![CDATA[<p>Everyones different Venom. Those were just my preferences and in the main most others when it comes to Vanilla style maps.<br />I have a few ideas for Maps but will keep them under wraps for now <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-07-03T03:18:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67691#p67691</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67658#p67658" />
			<content type="html"><![CDATA[<p>xERO, im one of those people that like either A. A City in a Box Canyon(Desert Conflict Map Lost City) B. A Giant City in a Giant Box Canyon(BF2Pro Map Operation: Black Hawk Down(Original)) B. Huge Search and Destroy map (Endor) C. A Huge Assault Map or maybe D. A GIANT MULTI-LEVEL CITY MAP, which is actully quite small just has alot of rooms and long,long, long corridors(not too long though)</p><p>also, i love it if the people that made it put in detail! just a damn air speeder in the air, or building detail, or wall detail, i just love watching movies with stuff in the background, so i watch the movie, then watch it again and look in the background, then watch it again, but understanding whats happening in the background!</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />:D:D:D:D</p>]]></content>
			<author>
				<name><![CDATA[Venom7]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=842</uri>
			</author>
			<updated>2007-07-02T10:26:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67658#p67658</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67653#p67653" />
			<content type="html"><![CDATA[<p>I myself have found the simple maps, simple goals and objectives are usually the most played maps if not the most popular.<br />For BF1942 a host of Maps could come up in this genre, Berlin, Stalingrad and Wake Island spring immediatly to mind. For BFVietnam the City Maps and for BF2 maps such as Mashtur City, Jalalabad and Sharqi and of course for BF2142 Berlin, Belgrade and Camp Gibraltar mind you a few more could be added.<br />Basically what Im saying is there is no need to overcomplicate. Strive for an even playing field (terrain) well balanced objectives and stick with it. The &quot;kiss&quot; principle that is Keep It Simple Stupid (not that any of you are !!!<br />We look forward to seeing what wonderful creations you turn out in the future with baited breath! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-07-02T08:19:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67653#p67653</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67650#p67650" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>johnnyhavoc wrote:</cite><blockquote><p>I like thinking things through, sketching, previsualizing, having a good back story or intended use for things and I believe just because you CAN doesn&#039;t mean you should.</p></blockquote></div><p>I like making things in a hurry and then change them 10 times to get exactly what I like <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Your maps look very good.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-07-02T07:58:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67650#p67650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67626#p67626" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>I have to say, though I earlier had my doubts about community mapping, as time goes on I am thinking more and more that xero may be on to something.</p><p>As such, if you think you have what it takes to build maps then by all means we encourage it and would love to see your works.&nbsp; But before we go too far, I have to state that there is no guarantee that the map will be included in the mod. On the flip side though it obviously never hurts to try and we are always looking for creative talented types.&nbsp; That said, here are the minimum rules, requirements, and guidelines for submitting a map to the FS team.&nbsp; </p><p>Requirements:<br />-The terrain needs to be fully sculpted, shaped, materialed, textured, and painted.&nbsp; Obviously you don&#039;t have any of the statics so design your map with placeholder ones<br />-All the control points need to be set up<br />-vehiclespawns need to be set up also, with placeholders or no vehicles set to spawn on them<br />-conquest for 16, 32, and 64 players needs to be set up (including combat zones)<br />-an outline of the gameplay should be included<br />-A description and backstory is needed that matches up with Original Movies lore as much as possible</p><p>Rules<br />-No new vehicles or statics will be created for your map.&nbsp; As such, outdoorsy ones or ones that can use our current statics would be the only ones considered.&nbsp; Space maps will also not be accepted <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />-We will not be providing any help.&nbsp; Sorry, but we&#039;re already swamped building the mod, and as such don&#039;t have any time left to train people.&nbsp; Any map you attempt you&#039;ll have to seek help and answers on <a href="http://www.bfeditor.org">www.bfeditor.org</a> (and no, if you ask questions there you cannot post the name of our mod <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> )</p><p>Guidelines<br />-We&#039;re looking for creativity and originality in the terrain and gameplay planning.&nbsp; Our universe allows us to explore more exciting gameplay concepts and landscapes, and we&#039;re fully looking to take advantage of that fact.</p><br /><p>Again, making a map is no guarantee that it&#039;ll be put into the mod, nor that we&#039;ll provide any assistance to make it better.&nbsp; However I definately won&#039;t discourage anyone from giving it a try.&nbsp; The only tools required are Battlefield 2 and the Battlefield 2 editor v1.3, though photoshop also helps and there are great tools like bftpaint on bfeditor.org that help with painting the terrain quickly and easily.&nbsp; Also you&#039;ll find many great tutorials on getting started there also</p></blockquote></div><p>Gotcha! I&#039;m fully aware of what makes a good map, the pitfalls of mapping for mods and dealing with expectations. See I&#039;ve made maps for Duke Nukem 3D, MOHAA, Counter Strike, Op: Flashpoint, Bf1942 and, the Forgotten Hope mod. Some of the Bf1942/FH maps featured custom skins to match the actual units in the battle. Plus it took some learning but I embedded their custom statics and even made location appropriate road signs. Meanwhile the &quot;fly or Die&quot; map pack was meant to strip BF1942 pilots of all equipment but pistols. I hated the lame asses on the flying maps that would just camp with a Bazooka on the carrier. I&#039;m old (obviously having mapped on Duke Nukem), well traveled and dislike purely rat maze maps. I like thinking things through, sketching, previsualizing, having a good back story or intended use for things and I believe just because you CAN doesn&#039;t mean you should.<br />Anyone remember the Havoc map-packs for BF1942? <br /><a href="http://battlefield2.filefront.com/file/Havoc_FH_Maps;35656">http://battlefield2.filefront.com/file/ … Maps;35656</a><br /><a href="http://battlefield2.filefront.com/file/4_Maps_4_Theatres_Map_Pack;18768">http://battlefield2.filefront.com/file/ … Pack;18768</a><br /><a href="http://battlefield2.filefront.com/file/Fly_or_DIE_MapPack;31290">http://battlefield2.filefront.com/file/ … Pack;31290</a><br />Here are the one for MOHAA:<br /><a href="http://medalofhonor.filefront.com/file/Tunisian_Night;10060">http://medalofhonor.filefront.com/file/ … ight;10060</a></p>]]></content>
			<author>
				<name><![CDATA[johnnyhavoc]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=688</uri>
			</author>
			<updated>2007-07-01T20:42:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67626#p67626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67367#p67367" />
			<content type="html"><![CDATA[<p>There is no Bf2142 editor so we have to use bf2 and the bf2 (v1.3) editor to map and perform alot of other modding tasks.</p><p>Tunnels were a Bf&#039;nam exclusive unfortunately. Though by the look of some of the incomplete statics in bf2 it was considered.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-06-28T22:53:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67367#p67367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67363#p67363" />
			<content type="html"><![CDATA[<p>I enjoyed making custom maps for 1942 and vietnam, but I could never get the BF2 editor to work, I think it has a problem with my computer or somthing, a bunch of errors every time it boots up. I was even more disappointed when Dice didn&#039;t release a special 2142 map editor for that reason. Can the BF2 editor still make underground tunnels like could be done in the vietnam editor?</p>]]></content>
			<author>
				<name><![CDATA[Mr. Wookiee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=363</uri>
			</author>
			<updated>2007-06-28T22:43:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67363#p67363</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67352#p67352" />
			<content type="html"><![CDATA[<p>BF2 and then you&#039;ll have to convert it I think (thats tyhe way with effects)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-06-28T21:27:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67352#p67352</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67351#p67351" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>The only tools required are Battlefield 2 and the Battlefield 2 editor v1.3</p></blockquote></div><p>Do you mean BF2142, or can I make BF2142 maps with BF2&#039;s editor? Pardon my ignorance.</p><p>As for community mapping in itself, I&#039;ve seen lots of very good fan-made maps out there. I think it&#039;d be a very good idea for mods to start adopting maps -with the designer&#039;s permission, of course- and releasing them in updates as part of the mod. Too many great maps never get played because they&#039;re not official and as such are not part of server rotations.</p><p>Maybe I&#039;ll get started on a &#039;devastated-waste-land/front-line-with-lots-of-trenches&#039; map again.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-06-28T21:15:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67351#p67351</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67332#p67332" />
			<content type="html"><![CDATA[<p>I have to say, though I earlier had my doubts about community mapping, as time goes on I am thinking more and more that xero may be on to something.</p><p>As such, if you think you have what it takes to build maps then by all means we encourage it and would love to see your works.&nbsp; But before we go too far, I have to state that there is no guarantee that the map will be included in the mod. On the flip side though it obviously never hurts to try and we are always looking for creative talented types.&nbsp; That said, here are the minimum rules, requirements, and guidelines for submitting a map to the FS team.&nbsp; </p><p>Requirements:<br />-The terrain needs to be fully sculpted, shaped, materialed, textured, and painted.&nbsp; Obviously you don&#039;t have any of the statics so design your map with placeholder ones<br />-All the control points need to be set up<br />-vehiclespawns need to be set up also, with placeholders or no vehicles set to spawn on them<br />-conquest for 16, 32, and 64 players needs to be set up (including combat zones)<br />-an outline of the gameplay should be included<br />-A description and backstory is needed that matches up with Original Movies lore as much as possible</p><p>Rules<br />-No new vehicles or statics will be created for your map.&nbsp; As such, outdoorsy ones or ones that can use our current statics would be the only ones considered.&nbsp; Space maps will also not be accepted <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />-We will not be providing any help.&nbsp; Sorry, but we&#039;re already swamped building the mod, and as such don&#039;t have any time left to train people.&nbsp; Any map you attempt you&#039;ll have to seek help and answers on <a href="http://www.bfeditor.org">www.bfeditor.org</a> (and no, if you ask questions there you cannot post the name of our mod <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> )</p><p>Guidelines<br />-We&#039;re looking for creativity and originality in the terrain and gameplay planning.&nbsp; Our universe allows us to explore more exciting gameplay concepts and landscapes, and we&#039;re fully looking to take advantage of that fact.</p><br /><p>Again, making a map is no guarantee that it&#039;ll be put into the mod, nor that we&#039;ll provide any assistance to make it better.&nbsp; However I definately won&#039;t discourage anyone from giving it a try.&nbsp; The only tools required are Battlefield 2 and the Battlefield 2 editor v1.3, though photoshop also helps and there are great tools like bftpaint on bfeditor.org that help with painting the terrain quickly and easily.&nbsp; Also you&#039;ll find many great tutorials on getting started there also</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-06-28T18:45:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67332#p67332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=67320#p67320" />
			<content type="html"><![CDATA[<p>Beggar&#039;s Canyon was great. I loved the cliffs, canyons, and hills. The two things that always come to mind first when thinking about Beggar&#039;s Canyon was the crashed Corvette and the control point with the bridge leading to it from the south and the very narrow crack in the mountain north of it. Only thing I miss, in hindsight, with that map was more than one bridge, and more narrow cracks to squeeze through. I also miss moments of troops down in a valley or canyon coming under fire from ambushing troops above. That almost never, if ever, happened.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-06-28T17:06:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=67320#p67320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66937#p66937" />
			<content type="html"><![CDATA[<p>*has visions of Beggars Canyon again*</p><p>Will there be a mucking about map like the Bonus_Race one in GC? Don&#039;t worry if you don&#039;t know. T&#039;would be cool though, powering down a canyon in a Speederbike, and breaking your face on that Snowspeeder-that-should-be-flying-higher.</p><p>Good Times. I&#039;m serious there, I&#039;m not being sarcastic.</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-06-25T19:52:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66937#p66937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66887#p66887" />
			<content type="html"><![CDATA[<p>yah case its just hoth/hoth space and endor/endor space</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-25T16:12:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66887#p66887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66730#p66730" />
			<content type="html"><![CDATA[<p>Could be at a later date <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2007-06-24T21:39:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66730#p66730</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Excited!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=66700#p66700" />
			<content type="html"><![CDATA[<p>actually that is a good idea, a desert map. could it be used for tattoin</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-06-24T20:08:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=66700#p66700</id>
		</entry>
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