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		<title><![CDATA[First Strike Forums — VOIP for your character ??]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4788</link>
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		<description><![CDATA[The most recent posts in VOIP for your character ??.]]></description>
		<lastBuildDate>Sat, 07 Jul 2007 17:18:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=68060#p68060</link>
			<description><![CDATA[<div class="quotebox"><cite>Peter12378 wrote:</cite><blockquote><p>VOIP works better. Sure, Prox Voice would be cool, but a bit irritating, as you have to run after a friend to finish a conversation.</p><p>&quot;Yeh, have seen *pant* the new Halo *pant* Blog on Gamespy *pant&quot;</p><p>You get the idea. Then one of them gets run down by a jeep for their insolence</p></blockquote></div><p>Well, you could always set it so that, as long as someone is holding down the chat button, anyone in range originally hears it no matter how far away they get as long as the button stays pressed down.</p><p>IE, you spawn in at the beginning and everyone&#039;s there.&nbsp; You decide to say something in prox chat, so you press down the button and talk.&nbsp; People run out of range while you&#039;re still talking, so they can still hear you.&nbsp; You let go of the button, then try to say something else in Prox Chat, but because everyone ran off, no one hears it.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Sat, 07 Jul 2007 17:18:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=68060#p68060</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=68058#p68058</link>
			<description><![CDATA[<p>The VIOP com would be real cool. I&#039;ve seen a text version used in game (aka WoW) where you could channel chat that anyone in the game on your team could see it (transmitted voice comm), you could Yell something (everyone including the other side could hear it) or you could say something (proximity chat that anyone, including the other side could hear).</p><p>This could lead to some rather interesting strategies.</p><p>Voice comm: &quot;I&#039;ll confuse them, you flank them and take them out&quot;<br />Yell: &quot;OK, Everyone go this way and take that position&quot;<br />- Gullible opposition falls for comm fopah -<br />- teammates flank the enemy and cut them down -</p><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Jaded)]]></author>
			<pubDate>Sat, 07 Jul 2007 16:33:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=68058#p68058</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=68038#p68038</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>VOIP works better. Sure, Prox Voice would be cool, but a bit irritating, as you have to run after a friend to finish a conversation.</p></blockquote></div><p>I had never heard of &quot;Proximity Voice&quot; before and from reading the first post I also thought it was a fantastic idea</p><p>I can understand what Peter12378 (I hope that isn&#039;t your credit card PIN! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />;)) is saying that it would get annoying as you would almost need American Football style huddles at the start of the map to set tactics etc. <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> (&quot;go shoot some stormtroopers - BREAK! &quot; <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />)</p><p>Therefore I do not think Proximity Voice would be suitable as a primary communication method (with VENT &amp; TS being more suitable), however as a secondary method, especially for public play</p><p>I think it would be an incredibly innovative addition to a BF2142 mod if it were possible to implement Proximity Voice and would certainly help to make FIRST STRIKE stand out from the crowd of mods and become much more than a BF2142 re-skin (which I think it already is from hearing some of the innovations planned and implemented so far <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" />!)</p>]]></description>
			<author><![CDATA[null@example.com (Boydie)]]></author>
			<pubDate>Sat, 07 Jul 2007 08:14:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=68038#p68038</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66933#p66933</link>
			<description><![CDATA[<p>VOIP works better. Sure, Prox Voice would be cool, but a bit irritating, as you have to run after a friend to finish a conversation.</p><p>&quot;Yeh, have seen *pant* the new Halo *pant* Blog on Gamespy *pant&quot;</p><p>You get the idea. Then one of them gets run down by a jeep for their insolence</p>]]></description>
			<author><![CDATA[null@example.com (Peter12378)]]></author>
			<pubDate>Mon, 25 Jun 2007 19:45:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66933#p66933</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66873#p66873</link>
			<description><![CDATA[<p>its not to revolutionized but i had the same idea cause i have that to... i wish there were three voice keys. 1 to talk to the commander, 2 to&nbsp; talk to squad, and 3 to talk out of the the players voice for anyone who can hear you that close to you so u can tell them &quot;Someone is flanking you&quot;!!!!!!!!!!!!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Mon, 25 Jun 2007 15:49:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66873#p66873</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66861#p66861</link>
			<description><![CDATA[<div class="quotebox"><cite>Holmes wrote:</cite><blockquote><p>I think simple voice-changers could fix that.&nbsp; Don&#039;t know how they work though, so don&#039;t know how it could be implemented.&nbsp; Though, I doubt it would be possible within the game, and you&#039;d have to find a way to make it so that each person sounds at least somewhat different.</p></blockquote></div><p>That would be pretty awesome. I doubt it&#039;s possible, but you never know...</p><p>If it is possible, it should switch from the character VOIP to the regular one when you get out of hearing range, kind of like how in vanilla 2142 you can hear the commands coming from the soldier when in hearing range but they come over the radio when you aren&#039;t.</p>]]></description>
			<author><![CDATA[null@example.com (BigBadChewy)]]></author>
			<pubDate>Mon, 25 Jun 2007 13:49:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66861#p66861</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66814#p66814</link>
			<description><![CDATA[<p>Joint Operatiins from 2002 had this, granted with type chat but not wiht VOIP.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Mon, 25 Jun 2007 09:14:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66814#p66814</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66784#p66784</link>
			<description><![CDATA[<p>Thats a feature I&#039;ve wanted in games for a long time, didnt realize it had already been implented in those games mentioned. Cool.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Mon, 25 Jun 2007 04:43:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66784#p66784</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66767#p66767</link>
			<description><![CDATA[<p>I think simple voice-changers could fix that.&nbsp; Don&#039;t know how they work though, so don&#039;t know how it could be implemented.&nbsp; Though, I doubt it would be possible within the game, and you&#039;d have to find a way to make it so that each person sounds at least somewhat different.</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Mon, 25 Jun 2007 01:58:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66767#p66767</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66766#p66766</link>
			<description><![CDATA[<p>Would be cool, but it would be scary to hear a girls voice coming from a male rebel soldier, or a 10 year old kids from a Stormtrooper.</p>]]></description>
			<author><![CDATA[null@example.com (BigBadChewy)]]></author>
			<pubDate>Mon, 25 Jun 2007 01:40:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66766#p66766</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66763#p66763</link>
			<description><![CDATA[<p>WOW, had no idea. Proximity voice, would be cool for this game, and all games.</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar28)]]></author>
			<pubDate>Mon, 25 Jun 2007 01:12:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66763#p66763</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66762#p66762</link>
			<description><![CDATA[<p>Unreal tournament 2004 did this as well, with the proximity voice.</p>]]></description>
			<author><![CDATA[null@example.com (Grey)]]></author>
			<pubDate>Mon, 25 Jun 2007 00:56:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66762#p66762</guid>
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			<title><![CDATA[Re: VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66761#p66761</link>
			<description><![CDATA[<p>Haha....&quot;revolutionize gaming&quot;?&nbsp; It&#039;s called proximity voice, and there are games that already implement this, Halo 2 and 3 for example.&nbsp; As far as BF2142 supporting this...that would be an engine restriction that we probably don&#039;t have the power to change, Ulph would probably know more about this though.</p><p>Edit:&nbsp; I think I understand what you think is new about this, and I&#039;m thinking you mean support for TS/VOIP within the game engine for use with proxy voice.&nbsp; Currently I don&#039;t think BF2142 supports that, but I think it would be a good idea for future games.&nbsp; Halo 2 or 3&#039;s model for in-game voice support is probably the best I&#039;ve seen as of yet, and it would be very cool to see PC game developers follow that lead and create better voice support in their games.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Mon, 25 Jun 2007 00:45:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66761#p66761</guid>
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			<title><![CDATA[VOIP for your character ??]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=66760#p66760</link>
			<description><![CDATA[<p>Found this on the GRAW 2 demo forums, and thought i&#039;d share and see what your opinion is of this new technology that right now is just an idea.</p><p>&quot;Just had an incredible idea. This is different from VOIP. Most people use TeamSpeak or whatever to talk to their buddies. But what about the guy on your team who cant hear you and doesnt know the enemy is flanking him. My idea is this, VOIP inside the game, but instead of everyone on your team hearing you, your own voice comes out of your own characters mouth. This will revolutionize gaming.&quot;</p><p>This is the thread with the full read and peoples opinions.</p><p><a href="http://forums.ubi.com/eve/forums/a/tpc/f/2791043913/m/9771070965">http://forums.ubi.com/eve/forums/a/tpc/ … 9771070965</a></p>]]></description>
			<author><![CDATA[null@example.com (Deathstar28)]]></author>
			<pubDate>Mon, 25 Jun 2007 00:34:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=66760#p66760</guid>
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